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iSenzo

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  1. Upvote
    iSenzo got a reaction from CreeperMC in Cowboy Hat   
    Hi
    I made very simple cowboy hat.
    Feel free to use it, but give credits
     
    Screenshots
  2. Upvote
    iSenzo got a reaction from Cube Productions in [1.0.0] Skateboard Rig   
    Welcome to Skateboard Rig for Mine-Imator 1.0.0!
     

    Download!
  3. Upvote
    iSenzo reacted to Ethaniel in Pokemon G-Oh no... (Wallpaper)   
    Thank you @PikaMasterzMC for the use of your skin.
  4. Upvote
    iSenzo got a reaction from NietyFox in SUPER MINE-IO RIG PACK - MI 1.0.0   
    PLEASE DO NOT GIVE ME LIKES (GIVE HERE: /index.php?/topic/17820-), I'M ONLY RECREATED TEXTURES FOR 1.0.0 AND EXPORTED TO .object, but you can thanks.
     



     
    CLICK FOR DOWNLOAD
  5. Upvote
    iSenzo got a reaction from Anatoli in SUPER MINE-IO RIG PACK - MI 1.0.0   
    PLEASE DO NOT GIVE ME LIKES (GIVE HERE: /index.php?/topic/17820-), I'M ONLY RECREATED TEXTURES FOR 1.0.0 AND EXPORTED TO .object, but you can thanks.
     



     
    CLICK FOR DOWNLOAD
  6. Upvote
    iSenzo got a reaction from Ninjabee_Redtricity in SUPER MINE-IO RIG PACK - MI 1.0.0   
    PLEASE DO NOT GIVE ME LIKES (GIVE HERE: /index.php?/topic/17820-), I'M ONLY RECREATED TEXTURES FOR 1.0.0 AND EXPORTED TO .object, but you can thanks.
     



     
    CLICK FOR DOWNLOAD
  7. Upvote
    iSenzo reacted to Voxy in How to Make Wallpapers Properly   
    Because nobody likes seeing wallpapers with lazily posed characters in vast and boring grassy fields, I bring to you "How to Make Wallpapers Properly", a place where everyone can learn how to improve their Mine-imator creations. This collection of tips is mainly aimed at beginners, but I'm sure more experienced people might learn a trick or two!
    If there's a topic you'd like me to cover in future tips, please let me know! Enjoy!
     
     

     


     
     

     


     
     

     

     
     

     



  8. Upvote
    iSenzo reacted to ratgirldingus in Deadpool [Some Language]   
    30 likes?! Damn! Bust out the chimichangas!
    Gotta love spending 14 hours on an animation that isn't even one minute long.
    The Ease Out (back) transition works wonders.
  9. Upvote
    iSenzo got a reaction from Shah in [Random MI beauty] Rest   
    Image: 
  10. Upvote
    iSenzo got a reaction from Nicolasev in [Random MI beauty] Rest   
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  11. Upvote
    iSenzo got a reaction from nir731 in [Random MI beauty] Rest   
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  12. Upvote
    iSenzo got a reaction from Allemn in [Random MI beauty] Rest   
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  13. Upvote
    iSenzo got a reaction from Ocelot in [Random MI beauty] Rest   
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  14. Upvote
    iSenzo got a reaction from toaster1 in [Random MI beauty] Rest   
    Image: 
  15. Upvote
    iSenzo got a reaction from Nimi in [Random MI beauty] Rest   
    Image: 
  16. Upvote
    iSenzo got a reaction from PrimoSupremeX in How to make shader like Blue Monkey, Slamacow etc. animations   
    It's very simple! 1. Change "Sunlight range" to 380, 600 or 800. 2. Go to Settings -> Render and change "Shadow size" to 0.   Comparison
    New settings
    Night
    New settings
    Bonus
    New settings
  17. Upvote
    iSenzo got a reaction from leihrod in a little 1.0.0 test   
    <beware, a lot of 1.0.0 tests are coming>
    full 1.0.0, no ps or something else. just random
    i would transfer all old my wallpapers to new version, but I lost projects ;c

  18. Upvote
    iSenzo reacted to SKIBBZ in Monster School: Quantity - Minecraft Animation   
    Hey guys, I started a completely new and original seri.... *Gets shanked*.
    Nah If you read the desc. it'll tell you more.
  19. Upvote
    iSenzo got a reaction from Mike in a little 1.0.0 test   
    <beware, a lot of 1.0.0 tests are coming>
    full 1.0.0, no ps or something else. just random
    i would transfer all old my wallpapers to new version, but I lost projects ;c

  20. Upvote
    iSenzo got a reaction from UnmutEMC in a little 1.0.0 test   
    <beware, a lot of 1.0.0 tests are coming>
    full 1.0.0, no ps or something else. just random
    i would transfer all old my wallpapers to new version, but I lost projects ;c

  21. Upvote
    iSenzo reacted to david in Mine-imator 1.2.9   
    Download 1.2.9
    Version 1.2.9 (Dec 18th 2021), changes:
    World importer
    Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing.
    Minecraft support
    Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes
    Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes
    Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup.
    Bugfixes
    Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes:
    Minecraft support
    Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes
    Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes
    Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes:
    Features
    Added quality setting for Depth of Field. Changes
    Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets
    Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes
    Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes:
    Features
    Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes
    Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets
    Updated Minecraft assets to 1.15.1. Bugfixes
    Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes:
    Features
    Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes
    Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets
    Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes
    Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes:
    Features
    Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes
    Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes
    Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes:
    Features
    Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes
    Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes
    Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes:
    Features
    Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners
    Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes
    Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes:
    Bugfixes
    Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes:
    Minecraft support
    Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features
    Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench:  
    Rendering features
    In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc
    Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes
    Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes
    Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3):
    Bugfixes
    Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x:
    Version 1.0.x:
     
  22. Upvote
    iSenzo reacted to UnmutEMC in Around the cities [Wallpaper]   
    I don't really know why I made a 1920x720 Wallpaper

  23. Upvote
    iSenzo reacted to ÜberKiller in How to make vocals and recordings sound much better. (In Audacity)   
    Do you have an absurdly horrible sounding microphone? There is a way to make it sound better without having to buy a new one or a pop filter? Here are some tricks and tips to make it better.
     
    Removing background noise:
     
    Download audacity for this. Probably the most user-friendly, (easy to learn for new people), simple recording and editing software out there. Also It's free.
     
    Now when you are recording, leave some extra space at the end of just silence. We will be using this to create a noise profile.
    To create one, simply select a box of where you want the recording to be. (Preferably the non-speaking part that we talked about.)
     

     
    Now go up to the effect button and on the drop down menu select 'Noise Removal.'

     
    When you select it, this window should pop up:

    Simply click 'Get Noise Profile' to let audacity use the selected sound for an example of what your microphone sounds like.
     
    Now go back up to the effect menu again and again select 'Remove Noise'
     

     
    Just select OK when this window pops up. You can play around with the sliders if you wish, but always preview it beforehand to get the best effect. Just remember, too much removal can cause voices to sound robotic. Try 12 noise reduction as a start and improve if need be.
     

     
    Now it should sound more clearer, but it's a tad quiet. So go up to the Effects tab and select Amplify.
     

     
    It should automatically decide what's the best loudness for the clip, so select OK.
     
    And that's it. Nothing too much to it.
     

     
    Making a low-quality microphone sound better:
     
    Now cleaning up background noise isn't alway enough to fix the sound. If you bought a 20 dollar microphone from Walmart, I wouldn't expect great things from it either. But we can improve the quality of bad mics to sound a tad better.
     
    So firstly, go up to the Effects menu and again, select amplify.
     

     
    From here, we are going to reduce the sound by 6 decibels. So just put in -6 for Amplification and select OK.
     

     
    Open up the Effects menu once more and select 'Bass Boost.'
     

     
    Now increase the Decibels by 6 and Select OK. (Increase by 12 for really bad microphones)
     

     
    It may be quiet, so just amplify it to whatever you wish. But if you hear it, it should sound a bit muffled but more clearer than last time.
     
    And that's all folks. Your toothbrush microphone should be more from toothbrush standards to regular microphone standards.
  24. Upvote
    iSenzo got a reaction from castedshadow98 in Dev update #7: Summer summary   
  25. Upvote
    iSenzo reacted to SaxaphoneWalrus in Melancholy [4K]   
    My first post here, I'm more of a lurker.
    Been using Mine-imator for a while, never really got around to finishing anything. I made this and took a picture to check the shadows etc and decided I liked it, and I hope you guys do too?
    No rigs because I don't know how to use them... I also hate fingers so..

    Unedited version can be found here: http://i.imgur.com/54aDKhS.png
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