Jump to content

Sir Metall

Members
  • Posts

    798
  • Joined

  • Last visited

  • Posts

    798
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    Sir Metall got a reaction from Supreme Whovian in How to Make Wallpapers Properly   
    This Is VERY helpful because the best thing is, it has illustration!
    10/10
  2. Upvote
    Sir Metall got a reaction from Josh The Stupad in Maverick's Space rig!   
    HEY GUYS and GALS! Maverick here,I made my very first rig and its really simple! its Maverick's Space rig! it has the earth, the moon and the sun! and a astronaut! here is a vid and a preview!
    Preview pic!

     VIDEO
    https://www.youtube.com/watch?v=I0cewfJpm8I
     
    Link to the rig!
    http://www.mediafire.com/download/epi3i4732pvh748/Mavericks+Space+rig%21.rar
    ISSUES/HELP!
    - if you open the rig in mine-imator! and there is a pink question mark symbol on the background,then simply find a space background for the rig!
    - want more planets! just make them in minecraft and export them in to a schematic and add it to the rig or just duplicate earth and and change the overlay color to what ever the planet color you want it to be!
    if you have any more questions or issues just comment below! 
  3. Upvote
    Sir Metall reacted to StiflingHat9897 in Wallpaper for a phone...   
    Hello! And welcome to another wallpaper! This time I have made a wallpaper that you can use on a phone! It was edited with paint.net, and the de-saturation was done in mine-imator please mind you
     
    Anyway, here it is!

     
    Please leave any feedback you may have, and if you want me to make you one please ask
  4. Upvote
    Sir Metall reacted to Blocktor in Queen Dorotos.   
    Hi, I was bored and I made an art for myself.
  5. Upvote
    Sir Metall got a reaction from Astro Animations in How to Make Wallpapers Properly   
    This Is VERY helpful because the best thing is, it has illustration!
    10/10
  6. Upvote
    Sir Metall reacted to SKIBBZ in The WitherStorm [Wallpaper]   
    Hello, SKIBBZ here. 
    Today I have a wallpaper for a collab hosted by RainbowFox8391
    I didn't feel like doing an animation, simply because I was dying when making this. Also I don't think I would've had enough time to finish an animation.
    You can get more of the details here for the collab.
     
    Woops, forgot to credit FrozenKerbal148 for the WitherStorm rig.
    This image was edited with the use of Adobe After Effects CS6 and Adobe Photoshop CS6.
    Anyways, here's my collab entry!

     
    Here's the un-edited version [4k]
     
     
    Here's a little bonus image for comparison.

    Happy Animating!  
  7. Upvote
    Sir Metall reacted to OfficialCUYT in Walking Down The Street lmao: Animation By SKIBBZ   
    Random SKIBBZ project I found in da files
  8. Upvote
    Sir Metall reacted to SmallScreen Animations in Always have a backup   
    Hey guys! The second animation on my channel, please give it a watch and tell me what you think of it! 
    https://www.youtube.com/watch?v=RsrNWYYDV7E
  9. Upvote
    Sir Metall reacted to Nimi in [Mini Minecraft Animation] Mining   
    Video description explains why I'm not labeling this as a test.
    Feedback? Is it smooth?
  10. Upvote
    Sir Metall reacted to david in Dev update #8: The end?   
    Hi folks.

    In these final hours of 2015, I'd like to start off this topic with a personal and sincere THANK YOU to everyone who has given generous donations the last couple of months via the upgrade page. The amount of support you guys have shown is unbelievable, and will definitely keep the site and forums alive and well for a long time to come!
    This project, from its beginnings in 2012 up to today has been a total roller coaster. I'd like to give another THANK YOU to everyone who has been patient with me all these years, testing out the program, reporting bugs and above all, making awesome content. I've seen some crazy stuff that often greatly exceeded my expectations of what was possible with this (seemingly simple) tool.
    This community has seen multiple buggy demos, exciting teasers of new features and several silent hiatuses, but you have always been supportive and encouraging, which I believe is the key reason behind where the program is today. You have given me an unique opportunity to sharpen my programming skills and be able to finally release a semi-professional product, all by myself. Without your feedback, I wouldn't have the motivation to push my limits, and we'd all be stuck with version 0.1.
    With that being said, I can currently say that I'm satisfied where Mine-imator is today, feature-wise. Most of the stuff I set out to add into the program has been done, and adding even more would (at least in my opinion) be overkill for a novice-friendly animation studio based on a game made entirely out of cubes.

    "But what's with the title?", you ask? "The end? Does this mean no more Mine-imator? What about my epic animation plans? " 
     
    Dry up those tears, reader! Mine-imator won't be going anywhere anytime soon! As long as I have a way of hosting a download link and nobody from Microsoft threatening to sue me for creating this, anyone can download Mine-imator freely and create awesome stuff. What I mean is that it is time for me to move on to other things. Developing a 3D animation studio in GameMaker has become a pain, and I feel that I've already accomplished what I set out to do with this particular project.
    What will I be making after this? I'm not entirely sure myself. I have a couple of bizarre video ideas that I'm tinkering with (nothing Minecraft related), but it will be a while until I have something worth showing. Regardless of what I decide to create, whether it be animations, games or more helpful tools like Mine-imator, you will be able to find it on Stuff by David and via my YouTube channel.
     
    That is all for now. Let's hope for an awesome 2016, and keep on Mine-imating!
  11. Upvote
    Sir Metall got a reaction from Inactive in Mine-Imator Doesn't Suck Anymore [Hosted by KicksBrickster]   
    This should TOTALLY be in the mine-imator download website... for proof of how good it can be!
  12. Upvote
    Sir Metall reacted to Skjold in Using Mine-Imator For Parallax Configuration.   
    In the last half year I haven't used Mine-Imator
    But now I have found an alternate use for Mine-Imator which would be much more useful to me.
    I have only posted this topic in hope that at least one person will see this and do something diffrent with M.I.
    ---------------------------------------------------------------------------------------------------
    So recently I have had to work with parallaxing in my spare time so I had an idéa.
    -----------------------------------------------------------------------
    I have posted this in Narrative Animations since nobody ever use
    Mine-Imator for anything other than test animations.
     


    ------------------------------------------------------------------
    All this is simply made by using panels with diffrent layer textures
    moving at diffrent speeds from side to side.
    -------------
    Like if you'd like or don't. The reputation system on this forum is flawed.
    Post your thoughts in the comments. There might be a slight chance I'd read it when-
    -if, I get into Mine-Imator again.
  13. Upvote
    Sir Metall got a reaction from DarkDragonPro in Mine-Imator Doesn't Suck Anymore [Hosted by KicksBrickster]   
    This should TOTALLY be in the mine-imator download website... for proof of how good it can be!
  14. Upvote
    Sir Metall got a reaction from Emaniplex in Mine-Imator Doesn't Suck Anymore [Hosted by KicksBrickster]   
    This should TOTALLY be in the mine-imator download website... for proof of how good it can be!
  15. Upvote
    Sir Metall got a reaction from _Direkt in Mine-Imator Doesn't Suck Anymore [Hosted by KicksBrickster]   
    This should TOTALLY be in the mine-imator download website... for proof of how good it can be!
  16. Upvote
    Sir Metall got a reaction from SKIBBZ in Mine-Imator Doesn't Suck Anymore [Hosted by KicksBrickster]   
    This should TOTALLY be in the mine-imator download website... for proof of how good it can be!
  17. Upvote
    Sir Metall got a reaction from KicksBrickster in Mine-Imator Doesn't Suck Anymore [Hosted by KicksBrickster]   
    This should TOTALLY be in the mine-imator download website... for proof of how good it can be!
  18. Upvote
    Sir Metall got a reaction from Heavenira in Mine-Imator Doesn't Suck Anymore [Hosted by KicksBrickster]   
    This should TOTALLY be in the mine-imator download website... for proof of how good it can be!
  19. Upvote
    Sir Metall reacted to KicksBrickster in Mine-Imator Doesn't Suck Anymore [Hosted by KicksBrickster]   
    So here it is, after all this time and effort. The MIDSA collab video. Thanks to everyone who submitted an entry to the collab. I didn't get to use all the of the entries, unfortunately. I had way too much raw footage to use, which in a way is awesome.
    Feel free to spread this around. The goal was to improve the reputation of Mine-Imator, so the more people who see it, the better.
     
    Copied from Youtube Description:
    Mine-Imator is a program that has always had popularity issues. The older versions were horrible, even those who use the program will admit. However, even as the program has evolved to become better, the animation community still does not recognize it as a good animation program.
    Mine-Imator doesn't suck anymore. When used properly, it can truly be amazing, and every one of the animators who submitted their entries to the collab will attest to that.
    Thank you for everyone who participated in the collab, even if I didn't get to use your entry.
    Joshinja
    PikaMasterzMC
    Yuricraft
    Gohanamer
    Yoshidicrafter
    Notorious RageMC
    UnmutEMC
    The Tan James
    Starminer Animations
    Artleck
    TheGoldenAnimations
    Willesfilmz
    Cryotivity
    PuddieTheKat
    SKIBBZ
    Leihrod
    MGhost
    george
    victory summery
    Jackoo Playsmc
    XanderTheV
    Heavenira
    Simonic66ci
    FlameExpert
    NiSoSam
    Phupha
    Kade
    SwaqqyMan02
    Salaudo
    Also thank you to the forum members for their great support on this collab. I really appreciate it.
    -----
    Music Used: Vexento - Pixel Party
    https://www.youtube.com/user/Vexento
  20. Upvote
    Sir Metall reacted to Akmal Zonia in Laptop   
    wip.
    Reference: The laptop im using to rig this
     
    Updates: 
     
  21. Upvote
    Sir Metall reacted to Mafa Animations in MumBo The Great [Lazy 2K Wallpaper]   
    here is something i did for mumbo, simple renders for people who cannot do renders mean much to them so i made him one

  22. Upvote
    Sir Metall reacted to Voxy in Voxy Sez #1   
    A public service announcement.

  23. Upvote
    Sir Metall reacted to david in Mine-imator 1.2.9   
    Download 1.2.9
    Version 1.2.9 (Dec 18th 2021), changes:
    World importer
    Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing.
    Minecraft support
    Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes
    Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes
    Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup.
    Bugfixes
    Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes:
    Minecraft support
    Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes
    Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes
    Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes:
    Features
    Added quality setting for Depth of Field. Changes
    Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets
    Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes
    Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes:
    Features
    Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes
    Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets
    Updated Minecraft assets to 1.15.1. Bugfixes
    Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes:
    Features
    Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes
    Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets
    Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes
    Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes:
    Features
    Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes
    Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes
    Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes:
    Features
    Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes
    Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes
    Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes:
    Features
    Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners
    Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes
    Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes:
    Bugfixes
    Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes:
    Minecraft support
    Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features
    Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench:  
    Rendering features
    In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc
    Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes
    Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes
    Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3):
    Bugfixes
    Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x:
    Version 1.0.x:
     
  24. Upvote
    Sir Metall reacted to Ethaniel in On a Mountain (wallpaper)   
    So I decided to make rigs of my IRL friends and i just wanted to show them off.

  25. Upvote
    Sir Metall reacted to Tysteria in Happy Birthday Skibbz   
    Hi so yea pretty much I decided to make Skibbz a wallpaper cause its his birthday today and I wanted to say that its awesome being friends with you Skibbz and I wish you good luck with the MGB I might bet you  talk to you later.
    Edited:

    Unedited:

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...