Spontaneous Explosions 1.2k Posted December 29, 2016 Report Share Posted December 29, 2016 Ca you add beacon beams? BBruce7815 1 Link to post Share on other sites More sharing options...
UrBoiHyper 17 Posted December 30, 2016 Report Share Posted December 30, 2016 When i open MI: Community Bulid. It says Import.exe is not found. Link to post Share on other sites More sharing options...
Sonicxryan 1.3k Posted December 30, 2016 Report Share Posted December 30, 2016 Could you make the End portal block? I think it'd be cool for a 3D 2D surface, Link to post Share on other sites More sharing options...
Zombie 2 Posted January 2, 2017 Report Share Posted January 2, 2017 can you make these errors stop from happening?   i have found i can fix some of these using this version  http://www.stuffbydavid.com/dl/mi106noyyc.zip  but this version sucks cause it takes too much time to load the schematics and its not as smooth as mi106 and lacks the new features... but i prefer not crashing over anything else Link to post Share on other sites More sharing options...
PigmanMovie 1.8k Posted January 2, 2017 Report Share Posted January 2, 2017 39 minutes ago, Zombie said: can you make these errors stop from happening?   i have found i can fix some of these using this version  http://www.stuffbydavid.com/dl/mi106noyyc.zip  but this version sucks cause it takes too much time to load the schematics and its not as smooth as mi106 and lacks the new features... but i prefer not crashing over anything else @Nimi Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 2, 2017 Author Report Share Posted January 2, 2017 5 hours ago, Zombie said: -snip- Likely a bug caused by not having the YYC, not going to bother fixing something I can't fix and the YYC can. But if all you can run is a version without the YYC... then you're in quite a pickle. BBruce7815 and PigmanMovie 2 Link to post Share on other sites More sharing options...
moniker 67 Posted January 4, 2017 Report Share Posted January 4, 2017 On 2/1/2017 at 6:33 AM, Nimi said: Likely a bug caused by not having the YYC, not going to bother fixing something I can't fix and the YYC can. But if all you can run is a version without the YYC... then you're in quite a pickle. Those bugs happen with the regular 106. The "noyyc" fixes a lot of them. Regular 106 is a mess when exporting and importing objects for some reason. Link to post Share on other sites More sharing options...
Mr.Matt 824 Posted January 5, 2017 Report Share Posted January 5, 2017 so apparently you can add custom water marks, how? might I ask? Link to post Share on other sites More sharing options...
BBruce7815 2k Posted January 5, 2017 Report Share Posted January 5, 2017 3 hours ago, Mr.Matt said: so apparently you can add custom water marks, how? might I ask? in the "imports" folder you'll find the textures that you can change, just change it from there Link to post Share on other sites More sharing options...
MrKoix 78 Posted January 7, 2017 Report Share Posted January 7, 2017 I hope that there is a possibility to add features :|. If there is, then can you add: Particle collision? Or, an option to turn it on? So, that particles cant go trough any model (not counting invisible, or alpha on 0%) I would love to se a feature like that, or/and a toll, that with click of an mouse can spawn objects on the timeline (like, decals, blood etc.), and that the object spawned is shown from the keyframe set on the timeline, you what i mean right? But there should also be an option to turn it off. I hope it wont be so hard, and that it will be possible to create. If not, then sorry :^) Link to post Share on other sites More sharing options...
BBruce7815 2k Posted January 7, 2017 Report Share Posted January 7, 2017 5 minutes ago, MrKoix said: I hope that there is a possibility to add features :|. If there is, then can you add: Particle collision? Or, an option to turn it on? So, that particles cant go trough any model (not counting invisible, or alpha on 0%) I would love to se a feature like that, or/and a toll, that with click of an mouse can spawn objects on the timeline (like, decals, blood etc.), and that the object spawned is shown from the keyframe set on the timeline, you what i mean right? But there should also be an option to turn it off. I hope it wont be so hard, and that it will be possible to create. If not, then sorry :^) the particle collision would be cool, but you can do what the toll would do with a plane shape textured to look like a decal/split of blood MrKoix 1 Link to post Share on other sites More sharing options...
MrKoix 78 Posted January 7, 2017 Report Share Posted January 7, 2017 18 minutes ago, BBruce7815 said: the particle collision would be cool, but you can do what the toll would do with a plane shape textured to look like a decal/split of blood I know i could, but i have an idea to make "holes" (aka snow interaction) in snow layers and i do made it make those "holes", but i don't want to spend hours to, spawn them duplicate them, position them, and all that stuff, but i just want to click and that it appears and the "hole" is done! You know what i mean Link to post Share on other sites More sharing options...
BBruce7815 2k Posted January 7, 2017 Report Share Posted January 7, 2017 2 minutes ago, MrKoix said: I know i could, but i have an idea to make "holes" (aka snow interaction) in snow layers and i do made it make those "holes", but i don't want to spend hours to, spawn them duplicate them, position them, and all that stuff, but i just want to click and that it appears and the "hole" is done! You know what i mean you can change textures in keyframes if you're using a surface Link to post Share on other sites More sharing options...
MrKoix 78 Posted January 7, 2017 Report Share Posted January 7, 2017 5 minutes ago, BBruce7815 said: you can change textures in keyframes if you're using a surface But i dont use surfaces, to make those "holes" i use cubes and surfaces. Link to post Share on other sites More sharing options...
BBruce7815 2k Posted January 7, 2017 Report Share Posted January 7, 2017 1 minute ago, MrKoix said: But i dont use surfaces, to make those "holes" i use cubes and surfaces. it works with cubes too, but you have to make a blank cube and put the block texture yourself Link to post Share on other sites More sharing options...
Derpo the squid123 0 Posted January 7, 2017 Report Share Posted January 7, 2017 ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 21) called from - gml_Script_app_startup (line 13) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) Link to post Share on other sites More sharing options...
MrKoix 78 Posted January 7, 2017 Report Share Posted January 7, 2017 (edited) 3 hours ago, BBruce7815 said: put the block texture yourself thats why i want this feature to exist! So wont lose soo much time! Edited January 7, 2017 by MrKoix Link to post Share on other sites More sharing options...
BBruce7815 2k Posted January 7, 2017 Report Share Posted January 7, 2017 2 minutes ago, MrKoix said: thats why i want this feature to exist! So wont lose soo much time! it isn't that much time if you have everything well organized, i have aproximately 2000 files and i never waste time Link to post Share on other sites More sharing options...
MrKoix 78 Posted January 7, 2017 Report Share Posted January 7, 2017 but for me, it would be very useful, plus thats how YOU are organized, not ME, and that makes all the difference Link to post Share on other sites More sharing options...
BBruce7815 2k Posted January 7, 2017 Report Share Posted January 7, 2017 1 minute ago, MrKoix said: but for me, it would be very useful, plus thats how YOU are organized, not ME, and that makes all the difference well, i can't argue with that Link to post Share on other sites More sharing options...
MrKoix 78 Posted January 7, 2017 Report Share Posted January 7, 2017 Just now, BBruce7815 said: well, i can't argue with that thanks! But you have a good point too! (With that organization) BBruce7815 1 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 9, 2017 Author Report Share Posted January 9, 2017 On 1/7/2017 at 4:24 AM, MrKoix said: I hope that there is a possibility to add features :|. If there is, then can you add: Particle collision? Or, an option to turn it on? So, that particles cant go trough any model (not counting invisible, or alpha on 0%) I would love to se a feature like that, or/and a toll, that with click of an mouse can spawn objects on the timeline (like, decals, blood etc.), and that the object spawned is shown from the keyframe set on the timeline, you what i mean right? But there should also be an option to turn it off. I hope it wont be so hard, and that it will be possible to create. If not, then sorry :^) I don't know about particle collision, it would be pretty resource intensive.(Reason why David didn't add it.) Link to post Share on other sites More sharing options...
Snake 0 Posted January 10, 2017 Report Share Posted January 10, 2017 On 2/1/2017 at 6:33 AM, Nimi said: Likely a bug caused by not having the YYC, not going to bother fixing something I can't fix and the YYC can. But if all you can run is a version without the YYC... then you're in quite a pickle. why wouldnt you bother fixing something that is obviously a big problem for a lot of people?  i keep getting those errors when exporting and importing objects all the time, this program is a god damn mess, if no one is going to fix this please tell me so i stop wasting time with this TheAnimatorDude and Artamiel Crescent 2 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 10, 2017 Author Report Share Posted January 10, 2017 3 minutes ago, Snake said: why wouldnt you bother fixing something that is obviously a big problem for a lot of people? Â i keep getting those errors when exporting and importing objects all the time, this program is a god damn mess, if no one is going to fix this please tell me so i stop wasting time with this No one's going to fix it. BBruce7815 and Patrick 2 Link to post Share on other sites More sharing options...
Snake 0 Posted January 16, 2017 Report Share Posted January 16, 2017 On 10/1/2017 at 9:28 PM, Nimi said: No one's going to fix it. so why do you bother keep up to date content wise a program that is essentially broken that no one is going to fix? sounds like a waste of time Artamiel Crescent and TheAnimatorDude 2 Link to post Share on other sites More sharing options...
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