Jump to content

Snake

Members
  • Posts

    20
  • Joined

  • Last visited

  • Posts

    20
  • Joined

  • Last visited

About Snake

  • Rank
    Newbie
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. so why do you bother keep up to date content wise a program that is essentially broken that no one is going to fix? sounds like a waste of time
  2. why wouldnt you bother fixing something that is obviously a big problem for a lot of people? i keep getting those errors when exporting and importing objects all the time, this program is a god damn mess, if no one is going to fix this please tell me so i stop wasting time with this
  3. Snake

    where to find 1.10 sounds?

    thanks that is exactly what i needed
  4. how can I get the default sounds from the latest minecraft version to use in my animations? im using the ones from an older version i got somewhere i have tried looking inside the .jar files but i cant find the sounds
  5. yeah i have the cast shadows disabled in the water schematic already, otherwise it creates a massive shadow on the ground.. so yeah it doesnt work read the quote above if i disable ground, i get the water looking like that
  6. yes i tried, doesnt work, brightness at 100% does nothing and i cant disable the shadows on the island schematic otherwise the island looks bad (no shadows casted by trees grass etc so it looks lame) dosent work, it makes the water look like its made from blue paint apparently u need the grond texture below the water blocks so it looks normal..
  7. i also tried to make the island schematic higher but the fog is a problem i just cant get rid of the damn ground shadow
  8. im making an animation that happens in the sea so i put the default ground texture as ocean texture. then to make it look like actual minecraft water i got a huge chunk of water and i loaded it as schematic. it's only water and nothing else. i made it flat, then i put the island schematic that i wanted in there. the problem is I get the island casting a shadow that looks pretty ugly. it looks like the island is floating. i want to get rid of that shadow to get it looking how i want to but i dont know how. if i disable cast shadows on the island schematics then the trees and everything on top of the island doesnt cast a shadow so its not a solution... what can I do? pic: how i want it (i disabled render mode so i dont get the shadow)
  9. not a solution: it changes the sky fog color too, unless you turn off sky fog off which makes the animation look dull honestly I don't see any way to get around this. There's no way to make a proper ocean based animation until @David fixes the render so those red dots on the distance stop appearing. I have noticed that even if I make the water static I still see those red pixels as I move the camera
  10. i dont understand what u mean i get the red pixels glitch no matter what, unless i turn off wind.. which makes the map look dull i just dont get why you can't change color settings for the ground, if we could then we could make it match with the ocean schematic tone
  11. I just tried your idea and didn't work since I still had the rendering glitch of the random red lines on the horizon, not to mention the maximun size of a repeating block is 100 and that is not enough so i would need to spend a lot of time putting pieces of 100x100x100 water blocks together which is a waste of time. isn't there a way to just change the default ground texture in mineimator to the deep water one? the program should have a skin file for this so all we need is to change it I guess. the problem is... the ground from mineimator does not move up and down like regular water.. but its better than having the random red lines popping and another problem with ur idea is the transparent lines that show up when u put blocks together:
  12. I have made an huge ocean schematic with just water, but the texture shows a graphical glitch in the horizon, there are red pixels that appear and disappear randomly as the water moves up and down, tried adding depth ot field but it looks bad since you have to put it too close.. this program never fails frustrating me everytime I try to make an animation
  13. the version you posted solved all my error problems, however is extremely slow loading schematics please fix @David
  14. I want to make a scene that happens in the sea, so instead of loading an huge schematic of water, its more convenient to just change ground default grass texture to water texture, the problem is the color of the water is not the actual water texture, also its static (doesnt move up and down) see pic: how do I make the ground texture look exactly like the actual water texture and how to make it flow up and down?
  15. not only the program fails to render depth of field throught glass panes, but the SSAO is non existent too when you are using anything else but a glass pane, for example a normal block with an alpha lower than 100% or a transparent flat texture for example, I like to make smoke slowly disapear by decreasing alpha, well I cant properly do this because the SSAO and depth of field doesn't show throught the particles. actually same happens with cubes and spheres. i would like to add an animated gif but i dont know how to do it. it got nothing to do with the render depth option, it just doesnt work. very frustrating indeed
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...