-StickyMations- 2.6k Posted November 19, 2016 Report Share Posted November 19, 2016 31 minutes ago, Nimi said: Can't you collapse objects in the timeline to hide its children? Yes, but the problem is this: When you have a lot of detail in a rig, you make folders to be easier to animate, but you'll always end up with a few unnecessary timelines. Specially with the body since you cannot put 2 things in the same folder if they have the different "Upper half" button thingy selected.... Or at least it happens to me, for my rigging style but I doubt it. And seriously, It drives me nuts sometimes. BBruce7815 and Mike 2 Link to post Share on other sites More sharing options...
Mike 3.4k Posted November 19, 2016 Report Share Posted November 19, 2016 How do you get the bloom feature to work? I have it enabled and everything, but I just cant seem to get it to work. Link to post Share on other sites More sharing options...
Keep on Chucking 6.9k Posted November 19, 2016 Report Share Posted November 19, 2016 (edited) 1 minute ago, Mike said: How do you get the bloom feature to work? I have it enabled and everything, but I just cant seem to get it to work. on the camera keyframe, it works like DOF Edited November 19, 2016 by Keep on Chucking Mike 1 Link to post Share on other sites More sharing options...
Mike 3.4k Posted November 19, 2016 Report Share Posted November 19, 2016 Just now, Keep on Chucking said: on the camera keyframe, it works like DOF Oh, thanks for clearing that up! Link to post Share on other sites More sharing options...
Spontaneous Explosions 1.2k Posted November 19, 2016 Report Share Posted November 19, 2016 This is just what i wanted! I' just downloaded it 20 minutes ago, and I'm already making a rig that takes full advantage of the "Lock bend angle" Feature! Thank You For Making This x100,000,000,000,000 Link to post Share on other sites More sharing options...
Mike 3.4k Posted November 19, 2016 Report Share Posted November 19, 2016 Suggestion: Is there any way to add an option to change the radius of the bloom? Link to post Share on other sites More sharing options...
Keep on Chucking 6.9k Posted November 19, 2016 Report Share Posted November 19, 2016 Just now, Mike said: Suggestion: Is there any way to add an option to change the radius of the bloom? Nope, nimi tried and it just crashed Link to post Share on other sites More sharing options...
Anatoli 769 Posted November 19, 2016 Report Share Posted November 19, 2016 o-o Link to post Share on other sites More sharing options...
Anatoli 769 Posted November 20, 2016 Report Share Posted November 20, 2016 "its...a beautiful example of coding and smarts." also, how do i add armor like in the screenshot? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 20, 2016 Author Report Share Posted November 20, 2016 5 hours ago, BlueYoshi73 said: also, how do i add armor like in the screenshot? That's a rig I made to demonstrate the 'lock bend angle' feature. Not a model included in the mod. Link to post Share on other sites More sharing options...
Nicolasev 3.4k Posted November 20, 2016 Report Share Posted November 20, 2016 Would it be possible to enable bloom on certain objects instead of the camera ? And if not, just to make the sky not bloomed. Twelvie 1 Link to post Share on other sites More sharing options...
Anatoli 769 Posted November 20, 2016 Report Share Posted November 20, 2016 5 hours ago, Nimi said: That's a rig I made to demonstrate the 'lock bend angle' feature. Not a model included in the mod. ah, i get it Link to post Share on other sites More sharing options...
MusicalPixelDroid 80 Posted November 20, 2016 Report Share Posted November 20, 2016 Is there any way to make lighting go back to the way it was in the 1.0.0 demo of MI, where it was all going one way, rather than a point light? Maybe like a lighting render distance or something like that to make sure it doesn't burn a computer? Link to post Share on other sites More sharing options...
ÜberKiller 7.5k Posted November 21, 2016 Report Share Posted November 21, 2016 (edited) It pains me I have to wait a whole 7 hours before I can start using bloom. nevermind, the google drive link works. Thank you guys. Edited November 21, 2016 by ÜberKiller Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 21, 2016 Author Report Share Posted November 21, 2016 On 11/20/2016 at 3:28 AM, Nicolasev said: Would it be possible to enable bloom on certain objects instead of the camera ? And if not, just to make the sky not bloomed. It's bloom, not glow. :l 22 hours ago, MusicalPixelDroid said: Is there any way to make lighting go back to the way it was in the 1.0.0 demo of MI, where it was all going one way, rather than a point light? Maybe like a lighting render distance or something like that to make sure it doesn't burn a computer? What do you mean? Link to post Share on other sites More sharing options...
[GMK]animations 17 Posted November 21, 2016 Report Share Posted November 21, 2016 It would be nice if you could lock certain scales that it inherits from its parent Say if you scale its parent on the X value it inherits it, but if you scale it on the Y value it does not. This would be good for alpha facial rigs because you could have the teeth scale when making the mouth scale from left to right, but not when closing the mouth Dr. Nexil 1 Link to post Share on other sites More sharing options...
MusicalPixelDroid 80 Posted November 22, 2016 Report Share Posted November 22, 2016 7 hours ago, Nimi said: It's bloom, not glow. :l What do you mean? The sunlight in the 1.0.0 demos made it to where the shadows went the same direction. In the new versions it behaves more like a point light, which requires follow camera to be active in order to make sure shadows are always present. If there's any way to revert that it would be great. As for the lighting render distance it's like the lighting is on a separate layer with an adjustable distance to render in. Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 22, 2016 Author Report Share Posted November 22, 2016 2 hours ago, MusicalPixelDroid said: The sunlight in the 1.0.0 demos made it to where the shadows went the same direction. In the new versions it behaves more like a point light, which requires follow camera to be active in order to make sure shadows are always present. If there's any way to revert that it would be great. As for the lighting render distance it's like the lighting is on a separate layer with an adjustable distance to render in. No idea on how to revert it. Link to post Share on other sites More sharing options...
KindZax 1.3k Posted November 22, 2016 Report Share Posted November 22, 2016 Do you ever plan on adding "click and drag" to characters to easily pose them? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 22, 2016 Author Report Share Posted November 22, 2016 1 minute ago, KindZax said: Do you ever plan on adding "click and drag" to characters to easily pose them? What do you mean by "click and drag"? Link to post Share on other sites More sharing options...
ponlawatgaming 462 Posted November 22, 2016 Report Share Posted November 22, 2016 i love it. But i want to try fullscreen of Version 1.0.0 ;w; Link to post Share on other sites More sharing options...
PigmanMovie 1.8k Posted November 22, 2016 Report Share Posted November 22, 2016 are you going to plan re-added the fullscreen feature? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 22, 2016 Author Report Share Posted November 22, 2016 5 hours ago, ponlawatgaming said: i love it. But i want to try fullscreen of Version 1.0.0 ;w; 5 hours ago, PigmanMovie said: are you going to plan re-added the fullscreen feature? It was buggy and could lock you out of using Windows if turned off wrongly-- which would mean you would you would have to restart your computer. And no, I don't have any plans on re-adding it back.(Unless @Emunator finds a way to bypass the bugs.) PigmanMovie, BBruce7815 and BloxxerCreeperDTC 3 Link to post Share on other sites More sharing options...
KindZax 1.3k Posted November 22, 2016 Report Share Posted November 22, 2016 11 hours ago, Nimi said: What do you mean by "click and drag"? you can click and "drag" limbs (kinda like traditional stop motion) Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 22, 2016 Author Report Share Posted November 22, 2016 2 hours ago, KindZax said: you can click and "drag" limbs (kinda like traditional stop motion) No idea on how to add that. Link to post Share on other sites More sharing options...
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