Reputation Activity
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An Engie Main reacted to niam in Fully bendable 3D rail track
smooth tracks*
make it 360
another 360
customize
20.5 units (minecraft pixels) track gauge
Minecraft styled rail track set
(from left, both has the same bend values) "smooth short 19x segments" track, "center bend 18x blocks" track.
(from left) "smooth short 19x segments" track [max Z bend], "standard 1 block" track, "standard 5 blocks" track, "smooth short 19x segments" track [no bend]
"center bend 18x blocks" track.
"front bend 19x blocks" track.
"center bend 18x blocks EASE" track.
in case you wonder why...
18 blocks? the main purpose is to make the bending value easier like [ 360 degrees divide by 18 blocks/segments, equals 20. in order to make a full 360 degree turn, you have to set the bend value to 20, 180 degree to 10, and so on. or vice versa (multiply, 18seg x 20deg = 360deg turn, 18x10=180 ...]. EASE? the other half of the track will "reflect" the bend values so the end of the track will be "reflected", like the track's start point. 19 blocks or segments? its needed in case of "why 18 blocks?" didnt work.
made with Model?️ench
*not set by default (some modifications required, which results in overall deformation)
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An Engie Main got a reaction from FOXY TOONS in What The Bloody Heck Is This!?
This is comicly complex ngl
i like it
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An Engie Main got a reaction from FredMCGamer in Nostalgia
I really like this, i do agree with mine on the limb dislocation topic, but ngl is very faithfull to beta minecraft
nice work
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An Engie Main reacted to __Mine__ in Nostalgia
Haven't seen you here in a while.
In my honest opinion, I feel like the massive amount of limb dislocation really doesn't fit in here. It's the only thing stopping this from looking like a perfectly-recreated in-game screenshot.
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An Engie Main got a reaction from __Mine__ in Nostalgia
I really like this, i do agree with mine on the limb dislocation topic, but ngl is very faithfull to beta minecraft
nice work
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An Engie Main reacted to Kwazedilla in maids
dangit, i'm engaging in this debauchery again
i have literally maid more models in the past 48 hours than i have in my entire life just for this dumb stuff
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An Engie Main reacted to Voxy in Dev update #21: "The Anniversary Update"
Yeah yeah cool but where's IK? /j
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An Engie Main reacted to Nimi in Dev update #21: "The Anniversary Update"
Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
What's taking so long?
In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.
A change of plans
As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.
The Anniversary Update
With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.
W.I.P. feature gallery
It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
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An Engie Main reacted to yeshedude in Empress of Light V2 - Anime Model Base Rig Made in ModelBench | Part Speed Rig
Hello Animators and Modelers, Today I upload part 1 of my process of making a realistic model of empress of light once again with minor changes. Here is the video to see what I've done so far
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An Engie Main reacted to Shoony in Air Strike Inbound !
What a chance, you found Iron at the entrace of a cave !
Let's mine in quick before something happens..
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An Engie Main reacted to Ian_The_One in Nostalgia
Made with: M.I., Paint.net, Minecraft (beta 1.7.3)
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An Engie Main reacted to MBB in CARLOS: The destroyer of Worlds
Hey y'all! Got myself back into the groove, and now here I am.
Back in action baby!
Ready to ROLL WOOOOO
here's a render I made based on the true events that transpired on the CadeSMP (it's a secret smp so don't tell anyone!)
See ya!
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An Engie Main reacted to Yogaindo CR in Better SSAO
????? ?? ???, ? ???? ?? ??? ???? ?????? ?? ??? all ????????? ?? M?????????, ??? ???? H??????? ?? ?????????? :?
So i was using Mineimator for over 1 years and i like to using SSAO in Mineimator and it was great to give the scene more realism detail, Then i found out something that can make Mineimator SSAO much better!
ᴀʀᴇᴀ ᴇxᴘᴀɴᴅ [ᴀᴇx]
Area Expand Works by override the SSAO rendering area to be wider than the image captured by the camera, this is useful for reducing missing SSAO rendering on side of image.
Before
After [ 2X ]
ꜱꜱᴀᴏ ᴅɪꜱᴛᴀɴᴄᴇ
SSAO distance Works by increase the distance ssao rendering area, this is useful for fixing missing SSAO from far away.
Before
After [ 2X ]
ꜱꜱᴀᴏ ꜱᴀᴍᴘʟᴇ
SSAO Sample Works by increasing Mineimator SSAO sampling Not A Blur, This is useful for making the SSAO looks fancy.
Before [ 8X Blur SSAO]
After [8X Sampling SSAO]
Details
I hope this useful for future update mineimator, Thank you for reading my suggestions and I'm sorry if there are wrong words :^ Cheers
By YogaindoCR
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An Engie Main got a reaction from Shoony in Chasing The Local Newbie Remastered
I'm obsessed with the posing in this render, it's like so good
Nice work as always Shoony
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An Engie Main reacted to Shoony in Chasing The Local Newbie Remastered
Just remade my first poster ever made using Mine-Imator with the skill i gathered since then !
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An Engie Main reacted to Duychung in Team fortress 2 - Level 1 To Level 3 Dispenser
*Insert Uncle Dane Intro*
ehem, This inclue Red and Blu Version, and the Ammo Belt Part was actually by @crustyjpeg, Recommend Scale this model to X:3 Y:2.5 Z:3 for a better look of the dispenser, cuz it's look kinda tall to me
Video:
DOWNLOAD: https://www.mediafire.com/file/cf18pzofeqn360g/Dispenser.rar/file
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An Engie Main got a reaction from Duychung in Medic [TF2]
The only one that can outsmart bullet
BLU team version:
Any type of feedback is welcome (only demoman left)
goodbye.
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An Engie Main got a reaction from Duychung in Pyro [TF2]
The cruel and childish mumbling pyromaniac
Also, now with a BLU team version!
Any type of feedback is welcome (Only 2 classes left for full render!)
Goodbye
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An Engie Main got a reaction from Duychung in Meet the heavy but minecraft [Teaser]
I have nothing to post here so... here: have a Meet the heavy in minecraft teaser:
It might take a few weeks to finish this so: be prepared i guess.
(and yea i was procrastinating the whole week i didn't posted anything)
Any type of feedback is welcome, goodbye.
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An Engie Main reacted to Duychung in Team Fortress 2 - Medi-Gun, kritzkrieg & Medic backpack
"ze healing iz not rewarding ze hurting" - Medic
anyway, Quarantine got me soooo boring, so decied to make more Tf2 stuff, so here we go, some medic stuff
DOWNLOAD: https://www.mediafire.com/file/ejyumgxdp93l4io/Medi-gun_%26_Medic_Backpack.rar/file
you can give a Credit, or not whatever you want, but i really appreciated it if you credit to me, just don't claim it you make these, cuz you didn't
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An Engie Main reacted to alzcreation in See The Light
New Artwork this month lol
here ya go
Wip
40%
Wip 70%
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