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yeshedude

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About yeshedude

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    Earthranger X

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  1. Look pretty advance nice face rig
  2. To be Honest to you all I was two sided on making this post but I said better just post, So these are the concept design for some staffs I'm working on. Might not release it publicly but I have some other cool stuff coming soon other than these here.
  3. All I'm thinking about right now is recreating these renders in current mine imator
  4. The Random chibi will not make sense until i release the animation I'm working on. I will release the Key frames maybe if you guys want, It.
  5. it not loading the texture lines for mine imator 32bit PC I have
  6. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: Can't create a surface with either a width or height of 0 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_load_player_skin (line 18) called from - gml_Script_res_load_pack_model_textures (line 27) called from - gml_Script_minecraft_assets_load (line 99) called from - gml_Script_window_draw_load_assets (line 2) called from - gml_Script_window_draw (line 4) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
  7. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: Can't create a surface with either a width or height of 0 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_res_load_player_skin (line 18) called from - gml_Script_res_load_pack_model_textures (line 27) called from - gml_Script_minecraft_assets_load (line 99) called from - gml_Script_window_draw_load_assets (line 2) called from - gml_Script_window_draw (line 4) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0)
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