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V.Isaac

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  • Posts

    50
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  1. Upvote
    V.Isaac got a reaction from RNUB in Quartz Mining   
  2. Upvote
    V.Isaac reacted to niam in "Realistic" Environment object model/rigs   
    So I want to tell to guys that I'm working on making some environmental objects, that will fill your scene with detail and messy things.
    well, these are the things:
    1. Multi-purpose sandbags
    2. Camo netting (especially for militaries)
    3. Hesco barrier (also especially for militaries)
    4. Concrete barrier
    5. Water barrier
    6. Iron fence stand
    7. Traffic cone
    8. Shipping container
    Note that this is still WIP (Work in Progress), some things may change in the future. If you ask for a download, you'll have to wait until I commit to publishing it. I want to finish this pack first rather than publishing them one by one to this forum. Join my Discord server if you'd like to see updates and sort of early access.
  3. Upvote
    V.Isaac got a reaction from bullseyecg in One accent   
  4. Upvote
    V.Isaac got a reaction from Draco63 in One accent   
  5. Upvote
    V.Isaac reacted to Khvosch in Elvira's Message [4K]   
  6. Upvote
    V.Isaac got a reaction from F animation in Render for someone's birthday (that was a while ago)   
  7. Upvote
  8. Upvote
    V.Isaac got a reaction from FredMCGamer in Render for someone's birthday (that was a while ago)   
  9. Upvote
    V.Isaac got a reaction from Draco63 in Render for someone's birthday (that was a while ago)   
  10. Upvote
    V.Isaac reacted to Oh_Sans in so this is my small test...   
    water.
  11. Funny
    V.Isaac reacted to HeYoNia in What if the Mine-imator logo changed into this?   
    Barack Obama would become the president again
  12. Upvote
    V.Isaac reacted to RNUB in Sunset CowBoy Render (1082*1482)   
    the colt python doesn't have a choke
  13. Upvote
    V.Isaac got a reaction from Ghatos in Just a hole   
  14. Upvote
    V.Isaac got a reaction from Draco63 in Just a hole   
  15. Upvote
    V.Isaac got a reaction from Dr. Nexil in Just a hole   
  16. Upvote
    V.Isaac got a reaction from Skjold in Just a hole   
  17. Upvote
    V.Isaac got a reaction from Jeo_Swift in Just a hole   
  18. Upvote
    V.Isaac got a reaction from F animation in Just a hole   
  19. Upvote
    V.Isaac got a reaction from LacaMenDRY in Just a hole   
  20. Upvote
    V.Isaac reacted to Nimi in Looking for developers!   
    Hello! We're currently looking for new developers to help development Mine-imator 1.3.0 and future updates. Currently I'm the only developer working on Mine-imator and it could use more hands to improve and push updates faster. If you or anyone you know that may be interested, don't hesitate to contact david or myself on this forum! Below or some basic details about being a developer.
    Requirements:
    A portfolio of past coding projects, does not have to be anything big or fancy. Just something to show you have some experience with basic scripting. At or above the age of 15. Speak or type fluent English. Mine-imator uses a variety of different coding languages. Knowing all of these isn't required to be a developer, knowing a couple may be all you need to be an active developer on Mine-imator. It's fine if you don't know any of these at the moment, as these can be learned when becoming a developer.
    Languages:
    GameMaker Studio 2 / GML   - Primary coding language used for Mine-imator's codebase. GLSL ES                                      - Used for a majority of shader code. HLSL 11                                      - Used for shaders that require multiple render targets. (Such as SSAO.) C#                                                - Used for Mine-imator's world importer app. C++                                              - Used for .dll files used to execute functions that Mine-imator cannot run within GameMaker. JSON                                           - File format used in save files. (Projects, models, keyframe data, etc.) Also! If you currently do not have GameMaker Studio 2 and get accepted as a developer, david and I can arrange a Desktop license for you to use. We look forward to any new developers willing to work Mine-imator and don't be afraid to shoot either of us a message for more questions! 
  21. Upvote
    V.Isaac reacted to Nimi in Dev update #20: 2020 wrap-up and 1.3 progress update   
    Greetings animators. And happy holidays!
    I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while.
    Inventory
    In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring.
    The endgame
    After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it!
    That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
  22. Upvote
    V.Isaac reacted to cockroach in Present Unsent   
  23. Upvote
    V.Isaac got a reaction from EnderFrameStudios TM in Day Journey   
    Probably overedited, but eh, without experimenting we wont get much  
  24. Wow
    V.Isaac got a reaction from Animator_Vlad in Volumetric rays [1.2.7 MI vers]   
  25. Upvote
    V.Isaac got a reaction from Gali in Day Journey   
    Probably overedited, but eh, without experimenting we wont get much  
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