Reputation Activity
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Patric got a reaction from Mine_Pro in Soda vending machine
can fix models, texture, anything.
Download
https://www.mediafire.com/file/30cgx4ap7c12inm/vending_machine.zip/file
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Patric reacted to FredMCGamer in Cursed steve's
Was messing around with Ideas in my head with MB and came up with this abominations!
Download:
( File has been removed due to technical issues)
P.S:
(Made in MB beta)
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Patric reacted to SBOOKERMCANIMATOR in Random Mobs Version 1.0
This Is an Old Version: go to the new version:
Added bunch of mobs in mine imator!
Mob Fixes:
1 Spider now has eyes.
2 Ravagers Nose is now movable
3 Illagers now has arm stick
4 Spider Butt is Now Movable.
Baby Mobs Have Their Own Models Now But They Do Have Same Mob Textures
Mobs That I Added, even the Mine imator Dungeons rig pack, I Use The Nether Update Mod By MCPA, Thats Why I Wanted To Use The Nether Update Entity, Items And Blocks and I used Mcvinnyq minecraft earth fan art mobs:
1. Zombie Wandering Trader, The Normal Name Is Zombie Trader
2. Swamp Zombie
3. Prison Zombie
4. Dungeons Illagers
5. Baby Mobs Mod.
6. Agent And Wooden Agent
7. Zombified Chicken
8. Eversource, 1 tip, you can also make the zombified chicken a eversource too
9. 1.4 - 1.8 zombie villager
10. Small Armor Stand
11. Reinforced And Scale Mail Skeleton And Zombie
12. Added Skeleton Vanguard
13. Added Piggy Bank
14. Added Necromancer And Nameless King
15. Added Key Golem
16. Added Baby Mobs of My Own
+ <- Baby Wither From Mo Withers Mod
17. Added Penguin: The Twilight Forest Mod
18. Wither Skull
19. Golden Minecart
20. Target Dummy
21. Spider Web
22. Colorful Slime And Purple Slime
23. Color Profession Villager
24. Arch Illager
25. dungeons Player.
26. Guard Illager: Guard Illagers Mod
27. Added Snowy Strider
Download Link: https://www.mediafire.com/file/ha2zm0us5fwy73x/Random_Mobs.zip/file
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Patric reacted to crustyjpeg in The Modelbench Armory
Lovely banner by OzFalcon
Latest update: January 28, 2022 - Update 34
NO LONGER TAKING REQUESTS
The Modelbench Armory is a collection of weapon models made for Mine-Imator users to use in animations, still renders, or anything else you can think of.
Feel free to use them for whatever you please, no need to give credit although it is appreciated.
Sounds are included with all gun models, although I recommend you use your own for more consistency.
The Modelbench Armory is conceptually based on Überkiller's now-defunct Mine-Imator Armory.
Thanks to @MYSELF3200, @CodyBI, @Slime, @Hozq, @OzFalcon, and @Duychung for their help with the Armory.
Frequently asked questions:
Terms of use:
Some very basic tips/advice:
WEAPONS
Assault rifles & carbines:
Battle rifles & DMRs:
Single-action rifles:
Anti-materiel rifles:
Machine guns:
Submachine guns:
Handguns:
Shotguns:
Explosives & launchers:
Melee weapons:
Misc:
ATTACHMENTS
Every attachment has an attachment type in parentheses, and should (atleast within realistic bounds, you can do whatever you want really) only be attached to weapons with that attachment type.
These are pretty much only meant for firearms, not melee weapons or anything else like that.
You can find what attachment type(s) a weapon has in its info .txt file, if applicable.
The "Custom" attachment type means it doesn't use any standard mounts and is generally attached to a gun permanently.
Muzzle devices instead have what round they're meant for in parentheses, and should generally only be used on guns with a matching or comparable cartridge if you want to keep things realistic.
Also please note that magnified sights do not include any zoom/magnification setups, and you'll have to set those up however you want to get a zoom effect.
Grips & bipods:
Muzzle devices:
Close-range sights:
Medium-long range sights:
Underbarrel weapons & bayonets:
Other attachments:
Thanks for taking the time to look at this, I hope it's helpful.
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Patric reacted to MikTRF in I finished making Mine-Imator Inside of Mine-Imator
As soon as I made the WIP post i knew... this is what I would work on for the next 6 hours
There might be some issues with alpha on the initial startup page
And speaking of the startup page, i forgot to put in instructions on how to use the tabs. Basically you move the one that you want to use forward.
As functional as can be
For the above video look at the render view
The rotation stick things are rotatable around the axis
Download
There was absolutely no reason for me to make this whatsoever.
All of the assets have been taken from the Mine-Imator source code.
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Patric reacted to Obvi in Night Flight
Steve's just kinda vibing on that phantom ngl
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Edit: holy moly! this is my first post here and it's already been featured?? Thank you so much!!
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