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Zantrius

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  • Posts

    32
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Reputation Activity

  1. Upvote
    Zantrius reacted to WaltsP7 in (4K) Cave posing   
    Umm.... Hello again Mine-Imator Forums.
    I've been vacuum from using MineImator for too long
    Now, after all this time, I'm finally back!
     
    Here's my recent artwork
    Any opinion will be appreciated
    https://imgur.com/sOGYPag
  2. Upvote
    Zantrius reacted to Nicolasev in a wallpaper   
    I wanted to create some .json models so I made a cow cart with the collar & chains and a hat for steve.
    oh and if you want a .json model ask me I might make I had fun making those
     
  3. Upvote
    Zantrius reacted to 9redwoods in 2D Jungle   
  4. Upvote
    Zantrius reacted to Voxy in ?????   
    ???????????????????????????????????

    Just import it as a model and you're good to go. It comes with textures for the angry/pollinating variants, and the stinger is a separate part so that you can hide it if needed. Enjoy!
    Note: You'll need to adjust the render depth of the model after importing it. The texture has a few pixels that aren't fully transparent, which causes glitches.

  5. Upvote
    Zantrius reacted to Shadow in Monsters   
    I'm back. Yay. Anyway, I have a wallpaper here. All criticism is appreciated. 

  6. Upvote
    Zantrius reacted to Karry in Katana   
  7. Upvote
    Zantrius reacted to Binky214 in The Walkers 1   
    First of Many
     
  8. Upvote
    Zantrius reacted to TexasTony04 in Air Hockey Table   
    I'm back with another billiard accessory. This time it's an air hockey table, as implied by the title. Assuming you read the title and didn't just randomly click on the first post you saw...in which case, you wouldn't know the title until now.........Any way, here it is. Hope you can use it. Thanks for viewing.     DOWNLOAD-> http://www.mediafire.com/file/358j5yehjyy5xmw/Air_Hockey_Table.miobject/file
    _____________________________________________________________________________________________________________________________________________________________________________________________



  9. Upvote
    Zantrius reacted to Benji in Decay [2K]   
    "As the weapon of time makes it's final attack, everything you know will fade to black" 
    — Unknown

  10. Upvote
    Zantrius reacted to TexasTony04 in Foosball Table   
    Howdy, all. I made a little dillywhopper for ya. It's a foosball table. yay. Some o' the dudes have unique poses, but they're easily changeable, of course. Most foosball dudes on real tables all have that dead look in their faces and no limb posing, so if you're looking for accuracy to that effect, you can just go in and reset all the limb bending angles to 0 degrees Fahrenheit.Celsius won't work.I'm rambling. 
    Anyway, hope this proves useful for you, thanks for viewing.   DOWNLOAD-> http://www.mediafire.com/file/bknvmtugcbsrl61/Foosball_Table.miobject/file
    P.S. I'm trying to break my bad habit of using way to many round shapes like spheres and cylinders (since this is supposed to be Minecraft themed rigs anyway) so the only round shapes in this rig are the feet at the bottom and the horizontal rods. Please forgive me, I just couldn't do a rectangular prism as a rod. In hindsight, I  guess I could've grabbed a snowball or slimeball, and scaled it to be like a rod.....but whatever. I'm rambling again. Here's some pictures.  
    __________________________________________________________________________________________________________________________________________________________________________________________________






  11. Upvote
    Zantrius reacted to Spontaneous Explosions in 2 New grid snap settings.   
    So I was using Blockbench yesterday, and discovered it has this feature where you can hold down CTL or SHIFT to change the grip snap size as long as it's held. I though this would be a great feature For MIne-imator(and Modelbench, come to think of it).
    Lets suppose the default settings for this SHIFT grid snap is 1 pixel, and CTL is 0.5 pixels(These are the 2 value I often use when using MI, just me). In the work window you grab the 3d arrow thingy and drag it, while holding SHIFT. As you hold SHIFT the grid snap is 1 pixel, and when you release it goes back to 0. A simple feature, but personally I would find it quite handy as I often have to change the snap size from 1 to 0.5, back and forth. This could speed up the process. And if 1 and 0.5 seem strange, it could be SHIFT is 16 pixels, and CTL is 8 pixels or something. Regardless of the default it could be changed in settings.
    Now, this would also work for rotation, and maybe bending as well.
    Tell me what you think of the idea, or tell me If i'm confusing...
  12. Upvote
    Zantrius reacted to Dr. Nexil in Sub Surface Scattering or improved Bleed Light   
    This is a great idea, dunno if it's possible given the limits of GameMaker and/or the devs and/or MI's messy code.
    This is about the best look I can get with "Bleed light", but it's still harsh light, and would be nice if it could be softer.

    I think the most logically possible option would be a setting in a character's properties tab with a few sliders under bleed light like "Strength" and "depth" idk.
  13. Upvote
    Zantrius reacted to Jossamations in Sub Surface Scattering or improved Bleed Light   
    Sub Surface Scattering is the effect you get when you put your fingers in-front of a flashlight, A lot like the already existing "Bleed Light" Option, However Bleed light has a couple of problems that could be changed,

    1. Blurrier Light Bleeding.
    - Bleed Light is already a great option in Mine Imator, And Extremely similar to Sub Surface Scattering (SSS), But There's a big difference.
    The Images at the end of this post are a comparison of Bleed Light and Sub Surface Scattering/

    2. Less Harsh light.
    - Something about the Bleed Light Option has very harsh light while SSS Is more subtle and soft. And adds a nice effect to images using it (Thanks to DarthLilo for making the Image with SSS Below.)

    3. Inability to Control the effects of Bleed Light
    - Bleed Light isn't very flexible of an option, you kinda just turn it on and work with it and a lot of the time it doesn't fit the style of a lot of images. So maybe have it act like a camera setting, You can change the Blur, Intensity and Color of The Bleed Light effect. Its a very subtle effect but it adds a smoothness feel to the image. For those of you who read this thank you. And I hope the Mine Imator Dev Team will take this into consideration. Thanks!

  14. Wow
    Zantrius got a reaction from rofrrrrrrrrrrrrr in [ZAP] Zantrius Armor Pack V1   
    Hello everyone!
    I am proud to present to you my armor pack.
    Thank you for the positive feedback on my previous 2 showcase wallpapers!
    Why V1? Well I plan to release more armor packs centered around different themes or designs.
    That's probably not going to come for a very long time though as school starts and I have 4 APs coming up which is going to be so fun ;n;
    Also the weapons featured in my last wallpaper will be released soon hopefully really big hopefully along with maybe 1 or 2 additional weapons.
     
    This pack includes:
    - full-body armor: helmet, breastplate, fauld, pauldron, vambrace, tasset, poleyn, sabatoon (these are terms I googled >.<)
    - compatible for steve and alex models
    - includes a "gold-trim" version
     
    4-pixel arms

    4-pixel arms gold-trim

    3-pixel arms

    3-pixel arms gold-trim

     
    To add the model, import the .miobject labeled with [IMPORT].
    You can also add armor pieces individually by importing their respective .mimodel.
    If there are any issues with the rig, just let me know.
    Please be sure to credit me if you use this in your projects
     

    *Totally not inspired by Hozq*
  15. Upvote
    Zantrius reacted to Patric in Little forest   
    i love dolls
  16. Upvote
    Zantrius reacted to CPS Animations in Portal Gun Gloves(?) Rig   
    CPS' PORTAL GUN GLOVES RIG
    A simple portal gun rig for Arms.
    Rig made from scratch, inspired by other portal gun rigs and Ironman's arms

    RIght Arm: Orange
    Left Arm: Blue
    Fingers: Bendable (like normal hand rigs)

    (Side View)
    The 3 Bars on the side are the countdown before shooting out a portal
     

    (Front View)
    PORTAL RIG:

    Download (idk if it works): 
    Portal Gun Rig Blue
    Portal Gun Rig Orange
    Blue Portal
    Orange Portal
    Please give credit if you are using this rig. Thankyou
     
  17. Upvote
    Zantrius reacted to Anatoli in Hit and Rev   
    A part 2 to my last wallpaper. Once again featuring @a windows boi.

    Police car rig by Dawid24M
    Motorcycle rig by NewlyKunG
  18. Upvote
    Zantrius got a reaction from DragonPixel in The 3 Knighteers   
    Oh boy it's another lightroom test!
    Tried experimenting with lighting angles by making the key light shine from above to give it that epicness epicless
    This also showcases:
    - an armor version modified for the alex model (which really was pretty simple since only the arms had to be changed)
    - a new axe and dual armblade weapon (if you know what the proper name of the armblade is please let me know)
    - and a "gold-trim" version for all armor and weapons.
    Hope to release the rigs soon, I mainly have to clean up some of the naming to make it more user-friendly.
    Feedback is appreciated!
     

  19. Upvote
    Zantrius got a reaction from AYPHA in [ZAP] Zantrius Armor Pack V1   
    Hello everyone!
    I am proud to present to you my armor pack.
    Thank you for the positive feedback on my previous 2 showcase wallpapers!
    Why V1? Well I plan to release more armor packs centered around different themes or designs.
    That's probably not going to come for a very long time though as school starts and I have 4 APs coming up which is going to be so fun ;n;
    Also the weapons featured in my last wallpaper will be released soon hopefully really big hopefully along with maybe 1 or 2 additional weapons.
     
    This pack includes:
    - full-body armor: helmet, breastplate, fauld, pauldron, vambrace, tasset, poleyn, sabatoon (these are terms I googled >.<)
    - compatible for steve and alex models
    - includes a "gold-trim" version
     
    4-pixel arms

    4-pixel arms gold-trim

    3-pixel arms

    3-pixel arms gold-trim

     
    To add the model, import the .miobject labeled with [IMPORT].
    You can also add armor pieces individually by importing their respective .mimodel.
    If there are any issues with the rig, just let me know.
    Please be sure to credit me if you use this in your projects
     

    *Totally not inspired by Hozq*
  20. Upvote
    Zantrius reacted to Karry in Hunting   
  21. Upvote
    Zantrius got a reaction from MetherThelord in [ZAP] Zantrius Armor Pack V1   
    Hello everyone!
    I am proud to present to you my armor pack.
    Thank you for the positive feedback on my previous 2 showcase wallpapers!
    Why V1? Well I plan to release more armor packs centered around different themes or designs.
    That's probably not going to come for a very long time though as school starts and I have 4 APs coming up which is going to be so fun ;n;
    Also the weapons featured in my last wallpaper will be released soon hopefully really big hopefully along with maybe 1 or 2 additional weapons.
     
    This pack includes:
    - full-body armor: helmet, breastplate, fauld, pauldron, vambrace, tasset, poleyn, sabatoon (these are terms I googled >.<)
    - compatible for steve and alex models
    - includes a "gold-trim" version
     
    4-pixel arms

    4-pixel arms gold-trim

    3-pixel arms

    3-pixel arms gold-trim

     
    To add the model, import the .miobject labeled with [IMPORT].
    You can also add armor pieces individually by importing their respective .mimodel.
    If there are any issues with the rig, just let me know.
    Please be sure to credit me if you use this in your projects
     

    *Totally not inspired by Hozq*
  22. Upvote
    Zantrius got a reaction from Tom in [ZAP] Zantrius Armor Pack V1   
    Hello everyone!
    I am proud to present to you my armor pack.
    Thank you for the positive feedback on my previous 2 showcase wallpapers!
    Why V1? Well I plan to release more armor packs centered around different themes or designs.
    That's probably not going to come for a very long time though as school starts and I have 4 APs coming up which is going to be so fun ;n;
    Also the weapons featured in my last wallpaper will be released soon hopefully really big hopefully along with maybe 1 or 2 additional weapons.
     
    This pack includes:
    - full-body armor: helmet, breastplate, fauld, pauldron, vambrace, tasset, poleyn, sabatoon (these are terms I googled >.<)
    - compatible for steve and alex models
    - includes a "gold-trim" version
     
    4-pixel arms

    4-pixel arms gold-trim

    3-pixel arms

    3-pixel arms gold-trim

     
    To add the model, import the .miobject labeled with [IMPORT].
    You can also add armor pieces individually by importing their respective .mimodel.
    If there are any issues with the rig, just let me know.
    Please be sure to credit me if you use this in your projects
     

    *Totally not inspired by Hozq*
  23. Upvote
    Zantrius got a reaction from Arconi in [ZAP] Zantrius Armor Pack V1   
    Hello everyone!
    I am proud to present to you my armor pack.
    Thank you for the positive feedback on my previous 2 showcase wallpapers!
    Why V1? Well I plan to release more armor packs centered around different themes or designs.
    That's probably not going to come for a very long time though as school starts and I have 4 APs coming up which is going to be so fun ;n;
    Also the weapons featured in my last wallpaper will be released soon hopefully really big hopefully along with maybe 1 or 2 additional weapons.
     
    This pack includes:
    - full-body armor: helmet, breastplate, fauld, pauldron, vambrace, tasset, poleyn, sabatoon (these are terms I googled >.<)
    - compatible for steve and alex models
    - includes a "gold-trim" version
     
    4-pixel arms

    4-pixel arms gold-trim

    3-pixel arms

    3-pixel arms gold-trim

     
    To add the model, import the .miobject labeled with [IMPORT].
    You can also add armor pieces individually by importing their respective .mimodel.
    If there are any issues with the rig, just let me know.
    Please be sure to credit me if you use this in your projects
     

    *Totally not inspired by Hozq*
  24. Upvote
    Zantrius got a reaction from Mr.Demo in [ZAP] Zantrius Armor Pack V1   
    Hello everyone!
    I am proud to present to you my armor pack.
    Thank you for the positive feedback on my previous 2 showcase wallpapers!
    Why V1? Well I plan to release more armor packs centered around different themes or designs.
    That's probably not going to come for a very long time though as school starts and I have 4 APs coming up which is going to be so fun ;n;
    Also the weapons featured in my last wallpaper will be released soon hopefully really big hopefully along with maybe 1 or 2 additional weapons.
     
    This pack includes:
    - full-body armor: helmet, breastplate, fauld, pauldron, vambrace, tasset, poleyn, sabatoon (these are terms I googled >.<)
    - compatible for steve and alex models
    - includes a "gold-trim" version
     
    4-pixel arms

    4-pixel arms gold-trim

    3-pixel arms

    3-pixel arms gold-trim

     
    To add the model, import the .miobject labeled with [IMPORT].
    You can also add armor pieces individually by importing their respective .mimodel.
    If there are any issues with the rig, just let me know.
    Please be sure to credit me if you use this in your projects
     

    *Totally not inspired by Hozq*
  25. Upvote
    Zantrius got a reaction from Floofy in [ZAP] Zantrius Armor Pack V1   
    Hello everyone!
    I am proud to present to you my armor pack.
    Thank you for the positive feedback on my previous 2 showcase wallpapers!
    Why V1? Well I plan to release more armor packs centered around different themes or designs.
    That's probably not going to come for a very long time though as school starts and I have 4 APs coming up which is going to be so fun ;n;
    Also the weapons featured in my last wallpaper will be released soon hopefully really big hopefully along with maybe 1 or 2 additional weapons.
     
    This pack includes:
    - full-body armor: helmet, breastplate, fauld, pauldron, vambrace, tasset, poleyn, sabatoon (these are terms I googled >.<)
    - compatible for steve and alex models
    - includes a "gold-trim" version
     
    4-pixel arms

    4-pixel arms gold-trim

    3-pixel arms

    3-pixel arms gold-trim

     
    To add the model, import the .miobject labeled with [IMPORT].
    You can also add armor pieces individually by importing their respective .mimodel.
    If there are any issues with the rig, just let me know.
    Please be sure to credit me if you use this in your projects
     

    *Totally not inspired by Hozq*
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