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Zantrius

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Everything posted by Zantrius

  1. ty! Well not 4 solid days. I suppose if I worked on it non-stop it would probably take a day, maybe 2. I didn't have any of the models made before this wallpaper so I had to make everything, luckily I had the buildings in the background from an older world already. I didn't know what to put on the laptop screen so... Appreciate it! Same lol I leave it playing in the background usually. Pretty relaxing~
  2. It's the study girl from the ChilledCow lofi radio. I really wanted to make everything in the scene and wanted to be very accurate as well so this took 4 days >.< Let me know if you listen to lofi too Also if you have any recommendations... Inspiration
  3. Hello everyone! I'm proud to present to you my weapon pack. finally This pack features: - 5 unique weapons (scythe, sword, fist blade, battle axe, spear) - each weapon comes with a gold-trim version - default 16x16 pixel resolution Weapons Gold-trim version Weapon scaling and posing here. (thank you for the feedback!) To add the weapons, import the .mimodel found in each corresponding folder. If there are any issues with the rig, just let me know. Please be sure to credit me if you use this in your projects @ me in your posts, I'd love to see what you make.
  4. I'm back o: you were gone? Played around with different poses and lighting showcasing a weapon pack that I hope to release later today or tomorrow. CC appreciated as always! Get the weapons here.
  5. I love the foliage and the flowers and all of the little details in the background. The lighting is great, the DOF is on point, and the rigs perfect. Very nice job!
  6. mfw the preview wallpaper gets more rep than the actual rig 

    ¯\_(ツ)_/¯

  7. Hello everyone! I am proud to present to you my armor pack. Thank you for the positive feedback on my previous 2 showcase wallpapers! Why V1? Well I plan to release more armor packs centered around different themes or designs. That's probably not going to come for a very long time though as school starts and I have 4 APs coming up which is going to be so fun ;n; Also the weapons featured in my last wallpaper will be released soon hopefully really big hopefully along with maybe 1 or 2 additional weapons. This pack includes: - full-body armor: helmet, breastplate, fauld, pauldron, vambrace, tasset, poleyn, sabatoon (these are terms I googled >.<) - compatible for steve and alex models - includes a "gold-trim" version 4-pixel arms 4-pixel arms gold-trim 3-pixel arms 3-pixel arms gold-trim To add the model, import the .miobject labeled with [IMPORT]. You can also add armor pieces individually by importing their respective .mimodel. If there are any issues with the rig, just let me know. Please be sure to credit me if you use this in your projects *Totally not inspired by Hozq*
  8. Gracias Well now that I Google it, it is similar lol I drew inspiration from Hypixel's Warlords as well as some concept art from around the internet.
  9. Help please!

    How in the fresh hecc do you get the white outline around characters that's usually made by a backlight? It's used to make the subject pop from the background but I can't figure out how ;n;

    1. Show previous comments  10 more
    2. Ian_The_One

      Ian_The_One

      they would have to be in constant movement

    3. Ian_The_One

      Ian_The_One

      and you would have to find a way to hide some imperfections and long surfaces

      Spoiler

      unknown.png?width=400&height=262unknown.png?width=400&height=191

      also he uses a custom texture wich you would have to ask him to get it

    4. __Mine__

      __Mine__

      You could've condensed those five messages into one to prevent all those notifications lol

  10. Appreciate it! Thanks! That's what I tried to maintain, so I ended up sticking with the default 16x16 resolution. Glad it fits
  11. Wait so like the only day I don't check modelbench creations I miss this!? ;n; Very nice aesthetics, shading, and no conflicting resolutions!
  12. Oh boy it's another lightroom test! Tried experimenting with lighting angles by making the key light shine from above to give it that epicness epicless This also showcases: - an armor version modified for the alex model (which really was pretty simple since only the arms had to be changed) - a new axe and dual armblade weapon (if you know what the proper name of the armblade is please let me know) - and a "gold-trim" version for all armor and weapons. Hope to release the rigs soon, I mainly have to clean up some of the naming to make it more user-friendly. Feedback is appreciated!
  13. Well animated, appropriate sound effects/music, and funny! Only thing might be to try experimenting with lighting, as a lot of the scene looks flat. Great job!
  14. Wow I'm alive shut up you're irrelevant no one knows you Decided to test out my lightroom showcasing voxel-style armor, cape, and sword. CC regarding lighting or the model itself is appreciated. Might release them, who knows.
  15. wow someone used my rig Looks good, I like the angle And nice spoiler
  16. Is this inspired by Warframe's Saryn Prime by any chance?
  17. Very cool, great job keeping the minecraft feel. And the different textures is a nice touch, I imagine that was a pain to make.
  18. Haha unfortunately no MCEdit. I build the model, then use in game command /clone to separate it into layers. Then I copy each layer pixel by pixel into an item sheet which I then use in Modelbench to rebuild the car layer by layer. It's tedious but reduces lag a lot. And yes it will have side mirrors!
  19. Chocapic Shaders (I also use Kuda Shaders a lot) Thanks! It's based loosely on the Audi TT. I say loosely because it would be difficult to replicate it while staying with my "style" and also because I probably wouldn't be able to replicate it well anyway.
  20. So... should I keep it or scrap it? I model my rigs by building them in a flatworld first, then copying the model layer by layer into Modelbench, sort of like 3D printing. The orange parts are movable. It's a bit different style compared with my first rig, since it has more curves. CC Appreciated.
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