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Waveform Digital

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About Waveform Digital

  • Rank
    One Depressed Dolphin
    Newbie
  • Birthday 10/25/1999

Profile Information

  • Member Title
    One Depressed Dolphin
  • Gender
    Male
  • Interests
    Interested heavily in film, design, visual effects, and modeling (Blender)
  • Minecraft username
    WaveformDigital

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  1. Thought I would share progress on this little parody animation that I have been playing around with. This shot is one of many more to come of this short scene based from a heist movie (Ocean's Twelve) in which I highly recommend anyone to definitely watch the trilogy if you haven't. That being said, I began working on this to experiment with what I could do with Mineimator in trying to achieve some good depth of field and a cinematic film-like aesthetic. For this shot I still need to refine the character animation to include more subtle micro-movement to have a more natural and less stiff looking appearance, but here is what I have so far. Soundtrack used: Crepuscolo Sul Mare 'Twilight on the Sea' Animation elements: Mineimator Final composite/color grading: Hitfilm 13
  2. Little bit of an experiment. As a person who now uses Blender for most animation related stuff, I used to use Mine-imator back in the day from the first demo versions of when 1.0.0 came out. I decided to come back to MI as a way to see what I could do from the amount of skills I've learnt over the years, and to see what I could come up with. Here is some images of a dive suit rig for a dolphin-humanoid character model I've had for quite some time gathering dust on my PC. I had to re-educate myself about rigging in MI with using items/other methods (which only took 5 mins as it's somewhat of a poor mans UV mapping system coming from an avid Blender user). Overhauled the rig with an array of additions for some cinematic underwater shots. Feedback is appreciated. These shots were inspired a little bit from a movie called Thunderball, and color/styling wise from the neon color palette from Blade Runner 2049. Decided to go for the 2:1 aspect ratio for these shots (3840x1920 for anyone wondering) Light rays and slight color corrections done with Hitfilm Pro.
  3. Honestly the whole interface with MI is rather outdated and hard to work with. If they really want to improve the program, moving it away from game maker, and make an easy to use interface add-on to something like Unity. In response to the suggestions made, all of what was said won't improve the workflow/efficiency much at all. What they need to be doing is working on the engine/core systems side of things (which being that it's not really meant for 3D stuff makes it really perplexing to me).
  4. Textures do look nice. However, the realism is halted by the fact that there isn't any specular, normal, or bump maps to help improve the look. Good effort though!
  5. Made this commission for someones Minecraft Doctor Who series. 

    Used Mine-imator for the first time in a couple years for the face/eyes. Mainly because I couldn't be bothered to rig a MC character in blender lol. 

    Anyway feedback is always welcome. Enjoy!

     

     

  6. A little showreel of some of the things I do. I shall post more stuff on here soon. 

     

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