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Hagus

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    18
  • Posts

    603
  • Joined

  • Last visited

  • Days Won

    18

Reputation Activity

  1. Upvote
  2. Upvote
    Hagus reacted to Lzake in Techno VS Dream (WIP)   
    pls subscribe i need money to eat
  3. Upvote
    Hagus reacted to FoxyThePirate2704 in Among Us Render: Who is it?   
    I just make this little render, it haves a bad illumination, sorry about that... when i make it i was a little bit worried and i didn't pay attention for that
    Crewmate model by 9redwoods
     
  4. Upvote
    Hagus reacted to Mercury in A fnaf render I made   
    Yay, a new fnaf render I made. It's been months since my last fnaf render in this forums.
    Credits:
    MoltenPixel for his springtrap rig
    @ShotU for his fnaf3 map
    That's all for today, fellas
  5. Upvote
    Hagus reacted to 9redwoods in Hanging Crystals   
    Speed Art:
     
  6. Upvote
    Hagus reacted to FrostyIzHere in Dance Animation Template [Download]   
    No need to credit me, but if you credit me it would be really appreciated and i respect you for doing so. (DO NOT UPLOAD THIS AND CLAIM THIS IS YOURS!)
    I Dont want this to rot on my folders so im releasing it.
    Project file of this animation are released on my discord server.
    https://discord.gg/cdfKPuJ -

    The keyframes download link are on the video's description.
    Please read the description before downloading.
     
     
     
     
  7. Upvote
    Hagus reacted to MCPA Team in Minecraft 1.17 Update Mod (snapshot 20w45a Update!)   
    This mod will add all future in Minecraft 1.17 (20w45a) Cave And Cliff Update to mine imator
     
    How to import
    Extract file to Mine-imator/Data/Minecraft
    Open mine imator. Go setting and change Minecraft Version to "1.17 Test (20w45a)". After that Close the Program and Reopen Mine imator (You can replace file in %appdata%\Mine_imator\Minecraft_unzip )
    Additions
    Updated Features to Snapshot 20w45a and Bedrock Edition beta 1.16.200.52
      If you find some bugs. Please Report
    Download Here
    http://www.mediafire.com/file/lhfztmmrwtv2m2c/MI_1.17_Update_Test%2820w45a%29_by_MCPA_Team.zip/file
  8. Upvote
    Hagus reacted to Gali in Crewmate | among us project   
    Among us project, coming soon...


    Credits to:
    NMS Human model by NinjaMasterScotty!
    SFR V.7 face rig by skibbz
  9. Upvote
    Hagus got a reaction from SocialMediaAnimations in Wither Steve | Nether render   
    This should be what appears over your dropped items if you die in the nether.
  10. Upvote
    Hagus got a reaction from Gali in Wither Steve | Nether render   
    This should be what appears over your dropped items if you die in the nether.
  11. Upvote
    Hagus reacted to Gali in Wither Steve | Nether render   
  12. Upvote
    Hagus reacted to Gali in Zombie apocalypse   
  13. Upvote
    Hagus got a reaction from UnitrationFX in Purple guy Render test   
    HAHAHAHAHAHA no
  14. Upvote
    Hagus reacted to AshFox in The headless horseman   
    Well render I made for PigManMovie contest theme is halloween character I used as the title headless horseman rig is by me 
    I hope you like it :D
  15. Upvote
    Hagus reacted to CRAZYKOKEBROZ in Ender Trek: The Command Block Plan   
    After the rerelease of episode one and the release of episode two, I have been teasing the idea of an episode 3. Now the day has come where there is now an episode 3 to the Minecraft-Star Trek spoof. I spent months working on it (despite my animation not being the best, nor the worst) and now it’s here. Enjoy!  
     
     
  16. Upvote
    Hagus reacted to SharpWind in Oblivion GEN 6.0   
    Oblivion rig generation 6.0 is here
     
    New improvements, new tweaks!
    Oblivion got a rehaul with the 6.0 update, giving him bendable extrusions, fixed controls on the face, brand new fingers that don't stretch, but still retain their proportional lengths and finally (and most importantly), 15 Different rig varieties (one of them being a placeholder, but you could also use it as a bald character). It's not as simple as just importing and animating with the rig, as the bendable extrusions make it too laggy; that's why there's a placeholder rig included, which you use to animate and copy the keyframes over to the actual rig. More about that in the YouTube video.
    YouTube video:
    Some Images during the production:
    Changes:
    Updates since release:
    Edit: added the update list
    ~ Stay Sharp
  17. Upvote
    Hagus reacted to Ludo Silver in Mesa Cliffs   
    I've tried to import a Minecraft map in 9 different parts, 300 blocks long and wide for each ones, and this is the result :
    Rendered with MI 1.2.7
    No editing

    Download in 8k
    The map seen from above : with or without depth of field
    Link to the Minecraft map : https://www.planetminecraft.com/project/custom-mesa-cliffs-terrain/
    These renders are gonna be remade when MI 1.3.0 will be released
  18. Upvote
    Hagus reacted to Dark Side in Fireboy and Watergirl Animated (Submission for Wizard Wars Collab by Sharpwind and Hyun Dojo)   
    My submission for Sharpwind and Hyun Dojo's Wizard Wars Collab
     
  19. Upvote
    Hagus got a reaction from 9redwoods in Bunny jump test   
    That 2nd one is much better than the first ngl
  20. Upvote
    Hagus reacted to golemcz in Bunny jump test   
    I made 2 versions of jump, it was something like repeated making of the same action, so i could improve on that.
  21. Upvote
    Hagus reacted to 9redwoods in Red's Halloween Pack   
    Happy Halloween, everybody. I bring to you...

    Features:
    (left to right)
    Credits:
    How to Use:
    DOWNLOAD
    No redistribution of any kind. Credit is appreciated.
  22. Upvote
    Hagus reacted to TheCollieStalks in Foxy looking character   
  23. Upvote
    Hagus reacted to Nimi in Dev update #19: Taking Inventory   
    Hello everyone, and hope you're all doing well!
    It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking.
    Volumetric fog
    For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update.
     
    Indirect lighting / SSGI
    New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera.
     
    Inventory
    After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post!
    That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating.
    Oh, and of course, one last thing...
     
  24. Upvote
    Hagus reacted to RNUB in Click In To See A Cat   
  25. Upvote
    Hagus reacted to ninjamator in punch it chewy   
    just made this real quickly because a friend gave me the idea for it

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