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RoboCreep11

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  1. Upvote
    RoboCreep11 reacted to Mercury in The Beginning [4K]   
    Mega custom fnaf set coming soon....
    no this is not a teaser of an animation
  2. Upvote
    RoboCreep11 reacted to 9redwoods in Hanging Crystals   
    Speed Art:
     
  3. Upvote
    RoboCreep11 reacted to 9redwoods in Crossing the Lava   
    Speed Art:
     
  4. Upvote
    RoboCreep11 reacted to Dr. Nexil in Juliet   
    Ok so I wanted to see what my car would look like as a human character. I originally planned to have someone draw it for me (because I really suck at drawing). Anyway, because I know how to model things, I decided to do that instead! I still want a non-blocky drawing at some point in the future, but I do like how this turned out.

    My car for comparison of course:
    And her name is Juliet btw
  5. Upvote
    RoboCreep11 reacted to LacaMenDRY in CYBERPUNK 2077 Part 2.   
    This Making Process Took Me More Than 5 Hours On The First Day.
    And Took Me Almost 3 Hours Works On The Details In Second Day.
    So The Total Is 8 Hours. Is that True? Correct Me if I were Wrong. 
    Make With:ModelBench,And Mine-Imator.

    Inspired By;Polygon Runway YouTube Channel.
    https://www.youtube.com/channel/UCGSJevmBuDyxjLLOBNaYMGA
    You Can Download,And Explore The 3D Model Also!
    Download Link:
    http://www.mediafire.com/file/ng8d1m0hlc1dhit/CyberPunk+2077+Part+02.zip/file
    I realize That I can ZIP Files,To fix it.  
    Car RIG=Audi A9.
    Download Link:
    Hope You Enjoy It,And Like Always.
            STAY CREATIVE.
  6. Upvote
    RoboCreep11 reacted to beenabun in Lighting tests!   
    Recently new to focusing on lighting I decided to try to learn it! These are my attempts!





    Rigs by @anima cryses and @Jnick
    I forgot to turn on "Notify me of replies" so I'm sorry!
  7. Upvote
    RoboCreep11 reacted to N7_207 in Simple room   
    This is my first job in this form, if I can call it that, but ... I kind of like it, maybe not only me
  8. Upvote
    RoboCreep11 reacted to Zerghunter666 in Antediluvian (4K Realism)   
    This project is a symbol of how anything I make is just a reflection of my emotions that is converted into some sort of visual experience. I don't use Mine-imator much anymore so I thought I'd re-visit Mine-imator and produce something I enjoyed making back when I did. I played around with surfaces and how they reflect shadows.
    Don't be afraid to send honest feedback 

    Fun fact: This render was made in 24 hours, but was started while intoxicated at 4am.
     
  9. Upvote
    RoboCreep11 reacted to ShotU in Zombie apocalypse   
    Glowstone is kinda overexposed, maybe bring down the glow intensity a bit.
  10. Upvote
    RoboCreep11 reacted to AdSauce in 2016-2020 Personal Animation MAD   
  11. Upvote
    RoboCreep11 reacted to Crimellium in mysterious house [4K Wallpaper]   
    without image editing:

     
    credits textures: Conquest Reforged and Dokucraft
  12. Upvote
    RoboCreep11 reacted to 9redwoods in 3D Pie Model   
    I'd suggest making it square. 
  13. Upvote
    RoboCreep11 got a reaction from Voltic_Antix in MCSM Lukas Rig!   
    Do The Admin Next If You Could
  14. Upvote
    RoboCreep11 reacted to V.Isaac in Abandoned Temple   
  15. Upvote
    RoboCreep11 reacted to Shuky_San in Shuky FNAF rig (v1)   
  16. Upvote
    RoboCreep11 reacted to Mercury in Boys' Night Out   
    Came up with an idea of some kind of hangout, and I kind of got the result I wanted. blue shadows are confusing me ahhhh
    Credits goes to:
    @9redwoods for V6 rig
    @Floofy for his original rig, only that I modified it
    @Frost for his skin, along with many furniture rigs
    @Hozq for his body rig(placed it on frost), along with the torch rigs(they glow)
     
    The deer head was by me.
    Hope the render satisfies you. Please give me CC so I can try fixing those lighting bugs ?
  17. Upvote
    RoboCreep11 reacted to Mercury in Scary Hallows[4K]   
    Halloween is my favorite holiday to celebrate, since I love its theme, and since then, an idea popped up to have a group-up render of Halloween! Here are my friends and I enjoying our stay in a haunted forest :0
    Credits:
    Me for doing idea setup, initial lighting, modifying rigs, and also a knife at Dragon's right side
    @9redwoodsfor his mega Halloween rig pack. Loved his use of pumpkins along with candy bags with witch hat and cauldron. Very epic, bro
    @anima crysesfor rendering it out in 4K and remaking the lighting. Peace, bro.
    @Phyre for her skin. Her skin made me thought of her as a witch ?
    @ShotU for his female skin and female base for him and Phyre(don't get confused, it's just genderbend)
    @DragonPixel for his skin and rig.
    @Floofy for his original skin, that I have modified his into Jason Floofies. He gonna kill me oop
    This is my mega Halloween render, and I am quite proud of Anima and myself on doing this. Happy Spooktober, treaters!
  18. Upvote
    RoboCreep11 reacted to ShotU in ShotU Animations Face Rig V2   
    I have updated the Face Rig so here are some of the new features. 
    - Added ears - Added wrinkles - Added a tongue - Changed the eyes a bit - Individual teeth segments now toggleable - Added a 4th sparkle design - Fixed issue with alpha still showing in the eyes and mouth when scaled down to 0 - added another alpha to scale to fix Z-fighting from far distances (an example is in the spoiler below) 
    Segment Teeth toggleable.


    Credit is appreciated.
  19. Upvote
    RoboCreep11 reacted to Nimi in Dev update #19: Taking Inventory   
    Hello everyone, and hope you're all doing well!
    It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking.
    Volumetric fog
    For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update.
     
    Indirect lighting / SSGI
    New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera.
     
    Inventory
    After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post!
    That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating.
    Oh, and of course, one last thing...
     
  20. Upvote
    RoboCreep11 reacted to 9redwoods in Grapics   
    This has never been requested before. Thank you.
  21. Upvote
    RoboCreep11 reacted to ShotU in ShotU's Human OC's V1 | F N A F Rig   
    Recently started working on some oc rigs so here they are!

    Pretty simple reskinning, just replace your skin and to a little editing to the texture and you're basically set

    Note: When changing the skin on alex, the arms on the skin texture must be 3x3 or else it will cause issues (4x3 arms do not work on either/or)

    Steve
    Alex
    NOTE: Alex has eyelashes, i just quickly added them before releasing.

    Credit If you use.
    (Blender ports soon)
  22. Upvote
    RoboCreep11 reacted to 9redwoods in Happy Birthday, Frost!   
    @Frost, Hope you have a great 15th birthday, friend.
    If only you were born three days later. Then we could share a birthday.

  23. Upvote
    RoboCreep11 reacted to MihalYK in That Day [4K]   
    My old laptop has been repaired, just received it yesterday
    Figure i test things out
  24. Upvote
    RoboCreep11 reacted to 9redwoods in Among Us Crewmate   
    Features:
    - Colorable in color tab
    - Hand model
    - Body bends
    - Ankles 
    - Bonus Mini Crewmate


    DOWNLOAD
    Large crewmate texture by @Phyre
  25. Upvote
    RoboCreep11 got a reaction from ItzMichaelPhillips in Mine-Imator Feature Recommendations   
    Audio scrubbing
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