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Ghatos

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  • Posts

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Posts posted by Ghatos

  1. Man CHILL, we're not judging you, we just asked why you wrote like that, no need to get defensive.

    __Mine__ didn't insulted you, or disrespected you, or anything close of that, he litteraly just asked why you put that many lines breaks, nothing more, nothing less.

     

    Now, about your idea: What you want is being able to parent the reflection camera to the main camera, but in a way that makes the reflection cam rotates in the opposite way on some axes.

    Which I think is a good idea, but we should be able to do that with any objects. Let me explain:

    My idea is an option for an object parented to another one to copy the rotation of only certain axes, and also being able to set how much the object will rotate compared to the parent:

    unknown.png

    This object copies only the Y and Z rotation of his parent, and theses rotations are multiplied by the multiplicators, so:

    If the parent moves on Y + 20, then the child moves that way: Y + 20 * (-1), so basically, it moves in the opposite direction (-20)

    And if the parent moves on Z + 20, then the child moves this way: Z + 20 * 2.5, so it moves 2.5 times further than the parent (+50)

    I hope it wasn't too confusing lol

  2. Zoomed out? what do you mean by "zoomed out"?

    if you don't know how to move the work camera (or any camera, the controls are the same):

        - hold the right mouse button to move the camera, and while hodling it, use the WASD or ZQSD keys to move it, like in a FPS game

        - hold the left mouse button to rotate the camera around the (0, 0) coordinates

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