Everything posted by Brizly
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Count me in Nvm don't count me in
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amazing.
- 468 replies
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- community build
- mine-imator
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Lol!
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dat signature doe.
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6 rules cuz 4 doesn't count. number 5 covers rule 4.
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I recommend skindex
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CREDIT?!
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Once I downloaded it for an animation it was a .object file. Which confused me because it didn't come with the textures used for it. More to that is that you need to put it in a .zip file with all the textures. otherwise it wouldn't work correctly
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[Wallpaper Collab] Seconds Before Doom II (CLOSED)
Brizly replied to Caeden117's topic in Team requests
Count me out. I got Lazy. -
First what do u mean holy mother of god? second I was talking about Non- Minecraft character rig
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Triggered. (GONE WRONG) (GONE SEXUAL) (THEY DIED!)
Brizly replied to Ethaniel's topic in Wallpapers and art
Haha, I like it. Btw, Where did you get these 2 rigs from I'm curious :3 -
TBH, It is a pain to animate with.
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[Wallpaper Collab] Seconds Before Doom II (CLOSED)
Brizly replied to Caeden117's topic in Team requests
Count me in -
*STARTS SHAKING WITH EXITMENT!* "I LUV REEDING DUS ROLLPLAY!"
- 1092 replies
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- roleplay
- its an space adventure!
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I am not sure if I'm the only one experiencing this error, But non the less my series is going to get canceled if this error doesn't get fixed. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) Whenever I place a rig that I made my mine-imator crashes instantly. which is getting really annoying and ruining my experience using mine-imator. So David or anyone else who knows a fix just tell me through the comments.
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