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noelbello05

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  1. Upvote
    noelbello05 got a reaction from Extro in Dev update #19: Taking Inventory   
    Ok but will there be any new feature that will celebrate Steve's inclusion in smash?

    (This is a joke but it would be cool to make like a playable Steve)
    :)

  2. Downvote
    noelbello05 got a reaction from JasmineChimes in New Dance!   
    I have Made something cool this time!
    Here is a download and video of what
    it is:https://www.mediafire.com/?9tm7s826astv37b (btw it's a tf2 dance that I tried to mimic)
     
  3. Upvote
    noelbello05 got a reaction from SkeletonFXZ in New Dance!   
    I have Made something cool this time!
    Here is a download and video of what
    it is:https://www.mediafire.com/?9tm7s826astv37b (btw it's a tf2 dance that I tried to mimic)
     
  4. Upvote
    noelbello05 got a reaction from SadCreeperGamer-YT | Jay in Super buff Steve model   
    Time to make jojo characters
  5. Upvote
    noelbello05 reacted to UnmutEMC in Good Ol' Kitchen [Wallpaper]   
    Planning to add more detail, but I got lazy first, guess that's it for now lmao

  6. Upvote
    noelbello05 got a reaction from WAZZL3 in I made a fly rig for mine-imator   
    Ok now to put this on a particle simulator
     
  7. Upvote
    noelbello05 got a reaction from Supreme Whovian in I made a fly rig for mine-imator   
    Ok now to put this on a particle simulator
     
  8. Upvote
    noelbello05 reacted to MBB in I made a fly rig for mine-imator   
    Yeah.
    I'm the bestest rigger on these forums.
    Look at it.

    Hehe
    Here's the  download
    Like and subcribe
  9. Upvote
    noelbello05 reacted to david in Introducing the Mine-imator showcase and #MineimatorMonday   
    Greetings forumers!
    I don't post here much nowadays unfortunately but I've decided to share some changes I've made to the Mine-imator site and Twitter which you may find exciting.
     
    Showcase
    First off, the official download page (at www.mineimator.com) has been given a gallery to display the most-repped animations posted on the forums. You can check out the full showcase containing both the top animations and art here www.mineimator.com/showcase. The showcase is updated weekly and to get a chance for your animations/art to be picked it must be posted in the correct subforum in Mine-imator Creations:
    Narrative Animations, Random/Test animations and Music Videos for animations, with an embedded Youtube video (for topics with at least 5 rep points) Wallpapers and art for art, with an embedded image (for topics with at least 10 rep points) Maybe this will give you some motivation to sharpen your skills in Mine-imator and aim to join the greats in the showcase? 

    #MineimatorMonday
    On top of this, the official Mine-imator Twitter is now set up to automatically tweet the top 3 most-repped animations from the last week, every Monday with the #MineimatorMonday hashtag. You may have noticed the tweet from this Monday, if not you should probably follow the account.  
    To apply to be nominated, see the rules for showcase animations above.
        I hope these new features inspire you to keep creating great animations and art, as well as more easily access the best Mine-imator content created over the years! Also don't forget to ⬆️ vote the creations you like on the forums! Peace. ✌️
  10. Upvote
    noelbello05 got a reaction from Anthony's Rigs in New Dance!   
    I have Made something cool this time!
    Here is a download and video of what
    it is:https://www.mediafire.com/?9tm7s826astv37b (btw it's a tf2 dance that I tried to mimic)
     
  11. Upvote
    noelbello05 reacted to SKIBBZ in C418 - Sweden (Epic Orchestral Remix)   
    Yeah, I make music sometimes I guess.
    I mean technically it's a music video, right?
     
  12. Upvote
    noelbello05 reacted to AmazingWolfGamer in Lewis   
  13. Upvote
    noelbello05 reacted to Doctorks in fad 3 map   
    I made a map.
    Arcade Machine by BloxTheRigger
    Texture pack by BloxTheRigger
    Rig by Mr. Darl
    http://www.mediafire.com/file/i4xyluyk4zq9aj6/fad3mapPublic.zip
    https://imgur.com/3XI5Wgc
    https://imgur.com/toG9Vrt
    https://imgur.com/toG9Vrt
    Enjoy
    Please Credit
     
  14. Downvote
    noelbello05 reacted to Faolon12 in SUPPORT FOR KINECT   
    i think we should get some support for kinect so we can animate charecters or mobs with our own bodys
  15. Upvote
    noelbello05 reacted to Nimi in Modelbench Beta 0.4.2   
    Download Beta 0.4.2
    Hello, animators! We are very happy to announce that the first beta release of Modelbench is now up and available for download!
    Modelbench is a free 3D modeling program that lets you create models you can then import and use inside of your Mine-imator projects. Easy modeling and texturing tools, as well as full support for Mine-imator's animation features – like wind or bending – allow anyone to create anything they want, without hassle.
     
    Screenshots
     
    How to install
    Download the archive containing the program files, and unpack it into the folder of your choice. Run Modelbench.exe to launch the program. Make sure to run Modelbench next to the "Data" folder it comes with, or else it won't launch correctly. 
     
    Changelog

    Known/Fixed bugs
     
  16. Upvote
    noelbello05 reacted to JohnTRM14_Productions in F.t Steve v2 UPDATE   
    Hello Guys 
    Here the F.t Steve v2 Update!!!

    Picture of Updated  Rig

    ----------------------------------------------------------------------------

    ---------------------------------------------------------------------------

    ---------------------------------------------------------------------------------

    ----------------------------------------------------------------------

    This Rig can use in Mine-imator New/Old[Fixed]
    Here The Rig link ---------------
    http://www.mediafire.com/file/cgynip8ok234l2b/F.t Steve[Template] (Enchanted Mob Model) By JohnTRM14.rarZ

    Enjoy!
  17. Upvote
    noelbello05 reacted to SKIBBZ in Blood Sprites Pack   
    So I made a new particle pack.
     
    This particle pack comes with 14 different effects.

     
    >> Download Here (38.05 KB) <<
  18. Wow
    noelbello05 reacted to SKIBBZ in REALITY Concept 5 (Theatrical Poster)   
    Hello
    It's been a while since I've touched anything with Minecraft animation so I decided to make a little contribution to CaZaKoJa's REALITY: Concept 5 animation.
    Edited with Adobe Photoshop CC 2017

    That's about it, thanks for viewing!
     
    Un-edited (4k)
     
     
     
  19. Upvote
    noelbello05 reacted to david in Dev update #12 part 1: 2017 in a nutshell and flexible Steves   
    Greetings animators!
    Now that 2017 is starting to wrap up, I’d say it’s a good time to look back at the journey Mine-imator has taken throughout the year and what lies ahead.
    First and foremost, I’ve been mentoring @Nimi about the technicalities and responsibilities of Mine-imator development, and I’d say that at this point he’s ready to take over the role of bringing you all better experience using Mine-imator onwards. He’s got some very exciting things lined up for Mine-imator next year, which are teased further in part 2 of this dev update.
    After being in development since spring and a series of somewhat buggy pre-releases, the 1.1.0 update finally arrived, bringing major changes to how Minecraft assets are stored and used by the program. Some improvements were also made to the scenery, blocks and mobs to speed up workflow, and a few other neat bonuses like 3D text and model importing added an extra spark to animations. Thank you all for checking out the pre-releases and your help with bug squashing!
    Now, as a final parting gift before Nimi takes the wheel of future updates, I have gone through the effort of completely re-inventing the bending mechanic that Mine-imator uses for various body parts. This means that in the near future, body parts will have a more proper bending effect (with pinching and texture stretching) and actually be able to bend in more directions at once!
    See it in action below!
     
    These features will be available in the upcoming 1.1.3 patch, which will arrive shortly after Minecraft’s 1.13 update (estimated release early mid 2018), and of course support the new Minecraft map format and blocks as well.
    Last but not least, happy holidays! Now let’s get hyped for 2018!
     
    PS. Happy 5th birthday forums! 
     
    Part 2 >
  20. Upvote
    noelbello05 reacted to Voxy in Wallpaper – Beneath the Surface   
    Hey folks!
    You might've heard about a fun event during this year's Minecon, where viewers will be able to choose the next Minecraft mob by voting from a selection of four creatures. One of them, the Monster of the Ocean Depths, was particularly interesting to me because of the pretty morbid way it attacks: Using its tentacle, it tries to drown you by latching around you and pulling you underwater. How fun!
    So fun, in fact, that it got me inspired to make a wallpaper, I hope you'll enjoy it!

    Rendered with Mine-imator 1.1.0 pre-3, textured and edited with Adobe Photoshop CC 2018
  21. Upvote
    noelbello05 reacted to The Tan James in R E A L I T Y - Concept 5   
    Ladies and Gentlemen
    After over a year
    And many hours of production
    I present...

     
  22. Upvote
    noelbello05 reacted to david in Mine-imator 1.1.0 (pre-release)   
    Download the final 1.1.0 from here with the latest features and bugfixes:
     
     
  23. Upvote
    noelbello05 reacted to david in Dev update #11: Animated feature gallery   
    All of us at the Mine-imator team (Nimi, Voxy and I) are currently working round the clock to bring you all a better animating experience, and I'd now like to announce that next weekend, you will be able to test the pre-release containing most of the features of the upcoming Mine-imator version.
    They say that a picture says more than a thousand words, but that it simply not enough for an update this exciting! Therefore, here are a few GIFs that show off some of the new things you can use in your upcoming animations or that will help you create awesome stuff more efficiently:
     
    Improved Workbench settings for Characters and blocks
     
     
    Animated blocks in schematics (Doors, chests, levers...)



    Bright blocks in schematics (Lava, fire, torches...)




    Custom rotation point for characters




    Improved item sheet importer




    Pretty self-explanatory...


     
    And finally...


     
    Among other things, the update will also contain all the current Minecraft mobs and blocks at your disposal, and the program will be well prepared for anything new Mojang has planned for their game.
    Now excuse me while I dive back into the code...Ciao!
     
    P.S.
     
  24. Upvote
    noelbello05 reacted to david in Dev update #10: Five year Mine-iversary, an overdue update and new developer   
    Greetings animators!
     
    Five years ago on this day I unveiled the first Beta version of Mine-imator to the public, hyped up by the popularity of @Frossa's semi-viral TF2 "Meet the Team" remakes in Minecraft. Despite the program being crude and severely lacking in features and graphical effects, pumped fans jumped head first into it and started making content, and the creation of these forums shortly followed to allow everyone to share their work. I would have never imagined that five years later, people of all ages would still be using Mine-imator to make awesome animations and art. In fact, judging from the number of daily downloads, Mine-imator is more popular than ever, and has started to be used professionally to make graphic novels and to teach animation in tech camps in the US, which of course wouldn't be possible without your continued support!

    Now I must admit that, while functional, the program has failed to keep up with the never ending stream of new Minecraft content, and there are still serious issues halting the creative process for some users, occasionally leading to projects getting corrupted and hours of work being forever lost, which sucks. Hard. Therefore, I have decided to take some time off from other projects to deal with these problems before passing over the development torch to someone else. However, since I now also have a full-time job alongside personal projects, progress will take longer than usual, so bear with me!

    I'm now announcing that after a 1½ year long wait, a new Mine-imator update is in the works that will be publicly released within the next month or so, first as a pre-release before fully replacing the now outdated version. I can say right now that it will not contain any crazy new rendering effects or animation features, but rather focus on stability and keeping the program up-to-date with all previous and future Minecraft versions, which are the two current main issues with the program.

    "But, wait...", I hear you think (yes, mind reading is a neat little perk of being a developer), "...future Minecraft versions? How will that work?". Just read on...

    To start off, the update will bring some fundamental changes behind the scenes regarding how character models, blocks, items and schematics are loaded into the program. Without going in too far into the technical details, a big flaw of the current Mine-imator is that everything is stored inside the program executable (hard-coded), which makes it a significant effort trying to keep it up-to-date with all the new mobs and blocks being added into Minecraft at an ever increasing pace. However, in the next update, all the assets will be located in an external archive, along with a specification file that defines what it contains and how it's used.

    Along with this, the file handling will be given a make-over, to address some of the crashes and corrupted files people have been having. The program's engine will also utilize a newer DirectX version that could increase the rendering performance for some users.

    Among other goodies, this is what you can expect in the update:
    More stable project/rig loading Blocks and characters being loaded from external JSON files (that may be customized if desired) System for auto-downloading new Minecraft models and textures Some minor graphics-related features New settings for character models and block variations I have been collaborating with @Nimi, the current undefeated champion of Mine-imator modding, and he has decided to discontinue his "Community Edition" mod in favor of me letting him take over the development of future Mine-imator versions. As an extra bonus, Nimi has been working on a long-requested feature to go along with this update. Exciting, right!? More will be revealed soon... 

    So basically, a pre-release of a shiny new Mine-imator update will be available for download on the forums within the coming month. I'd appreciate if you could try it out with your new and old projects (just be sure to save some backups if you value them!) so I can iron out the biggest bugs before making it official!

    Until then, keep calm and animate on!
  25. Upvote
    noelbello05 got a reaction from Frost in Prototype Supah   
    yee
     
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