Reputation Activity
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_Blue reacted to 9redwoods in My Renders (March-April 2021)
Here's my render dump for March and April:
Speed arts:
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_Blue reacted to Voxy in Welcome to the new Mine-imator Forums!
Hello everybody, hope you’re all doing well!
Today, we’re very excited to announce that we're launching a big update for the Mine-imator Forums, with a beautiful new design, a revamped layout and a few extra features!
In this post, we’ll cover all the changes we made, starting with...
A snazzy new look
Gone are the dark blues and grays of days past! With this update, we’re introducing a brand new design, based on an updated version of Inventory, the design system that powers the user interface of Modelbench, and soon, Mine-imator.
Featuring a rich, bright color palette, updated typography and icons, and a wider, more spacious layout, this slick new theme will bring a much needed modern makeover for the forums. I really hope you’ll enjoy it!
Join the dark side
If you’re the kind of person who doesn’t like frying their retinas while browsing at night, don’t worry, we got you covered! The new theme comes with a built-in Dark Mode to make your reading experience a lot more comfortable when you need it.
To enable it, simply click the moon icon on the top right of the page. The forums will automatically remember your choice, and you can disable it at any time, too!
Note that for this feature to work properly, any existing color formatting had to be removed from posts. This was necessary to prevent text with dark colors applied to it from being impossible to read for Dark Mode users.
News you can’t miss
Unless you specifically follow the right forums, it can be easy to miss all the important new stuff we have to share with you. To help with that, we’re introducing Headlines, a new way of making announcements to the community.
Headlines is a new feature on our homepage, allowing us to highlight any posts we want you to read, such as updates on the development of Mine-imator, important news regarding the forums, etc. This way, we can be sure you won’t have to worry about missing out on the latest juicy tidbits!
A bit of spring cleaning
As part of this update, we’re also changing the way the forums are organized, to remove unnecessary clutter, and hopefully, make them easier to navigate.
The Mine-imator and Modelbench forums are now part of the same category, bringing them closer together, and making sure that you can find everything you need in one place.
As for the Minecraft and Off-topic categories, they’ve been merged into the Lounge, the new home of all the stuff that isn’t about Mine-imator. What used to be a dozen subforums now neatly fit within 4 forums, Random talk, Other creations, Minecraft discussion, and Forum games.
Let us know what you think about this new setup!
And more!
We’ve replaced the existing reactions with a new set of playful animations featuring our mascots Ashley and Jonathan, animated by @mbanders and myself. And for those moments where a mere upvote just doesn’t feel like it’s enough, we’re also adding a new “Love” reaction to the roster! Use it wisely!
Moderators and members who have recently joined the forums will now display a badge next to their name in posts. User groups also have fancy icons next to their names! The number of won days and the number of questions you helped solve now display next to your posts, alongside your reputation points and your post count. The text editor has been updated with new icons and a few changes: Font and Size options were replaced with a Format option, letting you choose between three paragraph styles: Heading 1, Heading 2, and normal text. The text color option now uses the Inventory UI palette. While the selection is more limited, those new colors can automatically adapt for users that have Dark Mode enabled, ensuring high-contrast text no matter what background it’s being read against. The background color option also uses this new palette. It was tweaked to act like a highlighter tool, giving text a subtle background instead of a solid block of color. I’m very excited to start this new chapter of the Mine-imator Forums with all of you, and I hope you’ll enjoy it as much as I enjoyed working on it over the past few months. I’d also like to thank David, our trusty forum staff, and all our beta testers for helping me make this update possible.
If you have any feedback or suggestions to make, be sure to leave a reply below! In the meantime, happy browsing, everyone! Take care. ✌
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_Blue reacted to ChristofuPH in OMNI-DIRECTIONAL MOBILITY GEAR Rig
The
OMNI-DIRECTIONAL MOBILITY GEAR RIG
-=3D Maneuver Gear=-
ODM RENDER
Here
ODM VIDEO
DOWNLOAD RIG HERE
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_Blue reacted to ChristofuPH in AOT Omni-Directional Mobility Gear Render
Attack On Titan | ODM Gear Render
Omni-Directional Mobility RIG | Download Here
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_Blue reacted to Nimi in Dev update #20: 2020 wrap-up and 1.3 progress update
Greetings animators. And happy holidays!
I know this year has not been easy for any of us-- from million-acre forest fires, a worldwide pandemic, and everything in-between. I am sure the long wait for 1.3.0 has not helped either. To end this year on a high note, I'll be sharing a progress report of what's been going on with 1.3.0's development, showing how it'll play out until release explaining why this update is taking a while.
Inventory
In the previous Dev update, I mentioned Inventory, the new design language designed by @Voxy planned to be in the next update. I have been working solely on Inventory's addition since early September (Before the last dev update!) and still working on it. Since Modelbench's full release, Voxy has been hard at work refining the design language. Nothing too extreme, these changes are far more visually appealing and coherent than ever before. I plan on finishing Inventory sometime before next Spring.
The endgame
After 5-7 months of Inventory's development, I'll be moving onto more graphical features I still have planned. Afterwards, I'll be looking into optimizations to help with render times like frustum culling which will help with off-screen objects. After all this, I think it will be Summer and close to the next Minecraft update. I will be taking the remaining time to refine and polish the update for public pre-releases soon after Caves & Cliffs releases in late Summer. It will be a long wait for sure, but I am sure it will be well worth it!
That's all I have this time around; I don't have new features to show since Inventory is my top priority till Spring. Until next time, I hope you all stay safe and have a happy new year!
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_Blue reacted to Keep on Chucking in A Big Blue Cube
It's been over 6 years since I last updated my earth rig, and since I need one for my next animation I thought why not juse make a new one?
Old versions incase anyone's curious:
Twitter version:
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_Blue reacted to MBB in My Take On Dream
Every time he says that one line, I always lose it and start cheering
i can't i just cannot oogm i l ovoe thoosoem omentnsn soomuch
[model not by me, was made by a very cool friend]
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_Blue reacted to MCPA Team in Minecraft 1.17 Assets (snapshot 20w49a Update!)
This assets will add all future in Minecraft 1.17 (20w49a) Cave And Cliff Update to Mine Imator
How to import
Extract file to Mine-imator/Data/Minecraft
Open mine imator. Go setting and change Minecraft Version to "1.17 Test (20w49a)". After that Close the Program and Reopen Mine imator
*** (You can replace file in %appdata%\Mine_imator\Minecraft_unzip ) ***
Additions
________________________________________________________________________________________________________________________________________________________________________________________________________________
Blocks
Amethyst Bud
Amethyst Cluster
Block of Amethyst
Budding Amethyst
Calcite
Candle
Candle Cakes
Copper Block
Copper Ore
Cut Copper
Cut Copper Slab
Cut Copper Stairs
Dirt Path
Dripstone Block
Lava Cauldrons
Lightning Rod
Pointed Dripstone
Powder snow
Powder snow Cauldrons
Tinted Glass
Tuff
Sculk sensor
Mobs
Goats
Items
Amethyst Shard
Bundle
Candle(Item)
Copper ingot
Goat Horn
Powder snow bucket
Spyglass
Special Block
Spyglass
The spyglass is a 3D model
Changes
________________________________________________________________________________________________________________________________________________________________________________________________________________
Items
Clock
The texture has been changed. Compass
The texture has been changed.
If you find some bugs. Please Report
Download Here :
http://www.mediafire.com/file/k399s2abby3tr1n/MI_1.17_Update_Test%2820w49a%29_by_MCPA_Team.zip/file
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_Blue reacted to TheCollieStalks in Got the tickets? [2000x1350]
HD animated version:
https://streamable.com/uixzsp
addition Viewport:
Credit: @Ghatos for all background vehicles model
@Erronit is the person in the middle holding the tickets
Bonus image:
oh my, how can we forget about the camera man? +1 extra tickets!
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_Blue reacted to 9redwoods in Among Us Crewmate
Features:
- Colorable in color tab
- Hand model
- Body bends
- Ankles
- Bonus Mini Crewmate
DOWNLOAD
Large crewmate texture by @Phyre
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_Blue reacted to The Tan James in R E A L I T Y Render/Wallpaper Dump
Hello!
It's me again! I know, you were expecting someone else
Anyways I just figured I'd dump a bunch of my renders from the reality movie here because I've got nothing better to show for the time being. Here yall go!
(also any advice would be appreciated, I'm trying to make this massive project the best it can be.)
most of these are either purely MI or a tiny bit of post processing such as Motion blur, CC and or extra bloom effects.
1:1 Theatrical Poster
HALRESIDL
Teaching Killu
Trees3.schematic
Concept 1 Comparison
Concept 1 Theatrical Poster Remake
Concept 1 Killu/Ati
Concept 1 Ati Flying
Ametiel Teaser
Concept 1 Killu/James
Killu with Sapling Polaroid
Killu in the sunset
James and Killu
REALITY Iconic Polaroid Shot Comparison
That's all folks!
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_Blue reacted to Dr. Nexil in Gourd Friends
I was messing around with some character ideas, and came up with some quick little renders for them!
Meet Harvest "Harvey" Patch and Melony Vine!
Made with ModelBench and Mine-imator.
Thanks to @Keep on Chucking for Harvey's name
If you want to see more character renders like these and/or have ideas for more characters in the similar vein here feel free to let me know!
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_Blue reacted to 9redwoods in Red's Halloween Pack
Happy Halloween, everybody. I bring to you...
Features:
(left to right)
Credits:
How to Use:
DOWNLOAD
No redistribution of any kind. Credit is appreciated.
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_Blue reacted to Frost in Crimson | 2K
It's Spooktober time
Rendered by @9redwoods
It's big so just click to view in proper size
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_Blue reacted to Nimi in Dev update #19: Taking Inventory
Hello everyone, and hope you're all doing well!
It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking.
Volumetric fog
For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update.
Indirect lighting / SSGI
New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera.
Inventory
After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post!
That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating.
Oh, and of course, one last thing...
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_Blue reacted to 9redwoods in Happy Birthday, Frost!
@Frost, Hope you have a great 15th birthday, friend.
If only you were born three days later. Then we could share a birthday.
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_Blue reacted to JosSamLoh in Lost/Deleted/Unlisted Animation Compilation
Decided to look around and try to find all the old stuff I made, and stupidly deleted. I got a couple of clips ?.
Hope you enjoy!
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