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SahnzAnimation

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  1. Upvote
    SahnzAnimation reacted to Menace in Obsidian   
    Actually, I made this animation for Obsidian Collab but I didn't make it on time so I gonna post it here!
    Break Blocks texture : @AnxiousCynic
     
  2. Upvote
    SahnzAnimation got a reaction from NietyFox in Captured [Short Mine-Imator Animation]   
    Hey, I'm back ! Although I don't think anyone cares . I've been really busy with a lot of things and haven't had enough time to animate, so I could only animate this short animation for Halloween.
     
     
  3. Upvote
    SahnzAnimation got a reaction from 9redwoods in Captured [Short Mine-Imator Animation]   
    Hey, I'm back ! Although I don't think anyone cares . I've been really busy with a lot of things and haven't had enough time to animate, so I could only animate this short animation for Halloween.
     
     
  4. Upvote
    SahnzAnimation got a reaction from Kwazedilla in Captured [Short Mine-Imator Animation]   
    Hey, I'm back ! Although I don't think anyone cares . I've been really busy with a lot of things and haven't had enough time to animate, so I could only animate this short animation for Halloween.
     
     
  5. Upvote
    SahnzAnimation reacted to WIkihow_User in Captured [Short Mine-Imator Animation]   
    Short, simple, and well made. You get a rep!
  6. Upvote
    SahnzAnimation got a reaction from WIkihow_User in Captured [Short Mine-Imator Animation]   
    Hey, I'm back ! Although I don't think anyone cares . I've been really busy with a lot of things and haven't had enough time to animate, so I could only animate this short animation for Halloween.
     
     
  7. Upvote
    SahnzAnimation reacted to Ninja Dino in Captured [Short Mine-Imator Animation]   
    Animation is good. I personally don't like the glowing eyes, but that doesn't matter.
  8. Upvote
    SahnzAnimation got a reaction from Ninja Dino in Captured [Short Mine-Imator Animation]   
    Hey, I'm back ! Although I don't think anyone cares . I've been really busy with a lot of things and haven't had enough time to animate, so I could only animate this short animation for Halloween.
     
     
  9. Upvote
    SahnzAnimation got a reaction from Creeperz Animations in Captured [Short Mine-Imator Animation]   
    Hey, I'm back ! Although I don't think anyone cares . I've been really busy with a lot of things and haven't had enough time to animate, so I could only animate this short animation for Halloween.
     
     
  10. Upvote
    SahnzAnimation got a reaction from -StickyMations- in Captured [Short Mine-Imator Animation]   
    Hey, I'm back ! Although I don't think anyone cares . I've been really busy with a lot of things and haven't had enough time to animate, so I could only animate this short animation for Halloween.
     
     
  11. Upvote
    SahnzAnimation reacted to Menace in The Poppy   
    I made this picture while I was sick so I hope you like it!
    Outdoor Assets Pack Rig : @SKIBBZ

  12. Upvote
    SahnzAnimation reacted to NietyFox in Leshens [Wallpaper]   
    haha yes, a wallpaper. i had no other good names for this so don't kill me
    Unedited:
    overedited.png:
    leshen rig by @Winfell
    wooden sword by me which I might release sometime soon
  13. Upvote
    SahnzAnimation got a reaction from NietyFox in BNHA Test Animation   
    I was bored and wanted to brush up on my animation due to being away from it for a while.
     
     
  14. Upvote
    SahnzAnimation got a reaction from Emaniplex in BNHA Test Animation   
    I was bored and wanted to brush up on my animation due to being away from it for a while.
     
     
  15. Upvote
    SahnzAnimation reacted to JosSamLoh in Vandalized | Realistic 4K Wallpaper   
    I recently went to a pub and, as always, it gave me the idea to make this x3. Edited in After Effects.

    Use this however you like, just don't claim it as yours, thanks! ;3
     
  16. Upvote
    SahnzAnimation reacted to Menace in Abandoned Building [Realistic Wallpaper]   
    Hope you guys like it!
    Special Thank! : @JosSamLoh

  17. Upvote
    SahnzAnimation got a reaction from NietyFox in Full Cowl [Wallpaper]   
    I got bored and decided to make this for some reason .

    Here's another angle:
     
  18. Upvote
    SahnzAnimation reacted to Nimi in Coming soon...   
  19. Upvote
    SahnzAnimation reacted to JosSamLoh in Fishing | Realistic Mine-imator Wallpaper   
    I'm making a lot of these... So yeah, I was motivated so I just made this. Probably my best so far  (no external editing)
    4k Cinematic Image

    Use this however you like, just don't claim it as yours, thanks ;3
     
     
  20. Upvote
    SahnzAnimation reacted to JosSamLoh in Winter Storm | Mine-imator Wallpaper   
    I haven't made a minecraft wallpaper if forever so here you go, a minecraft wallpaper x3. Edited in after effects.
    1080p Cinematic Image the 4k took too long

    Use this however you like, just don't claim it as your own, thanks ;3
     
    sorry about the lack of fog, this happens when I enable fog...
     
  21. Upvote
    SahnzAnimation got a reaction from JosSamLoh in Full Cowl [Wallpaper]   
    I got bored and decided to make this for some reason .

    Here's another angle:
     
  22. Upvote
    SahnzAnimation reacted to JosSamLoh in Hallway | Realistic Mine-imator Wallpaper   
    Watched some videos about mapping in source, which then motivated me to do something in Mine-imator again. Took me one hour to make this and I really like the result :3
    Made only in Mine-imator community build with no external editing.

    Use this however you like, just don't claim it as yours, thanks! :3
     
  23. Upvote
    SahnzAnimation reacted to Menace in "Cube Guy//Your idea Collab 2"   
    This Animation is a part of "Your idea collab 2" (If anyone doubt "what is this collab?", it's a collab in my facebook group Host by @ponlawatgaming)
    And the full version of this collab I think it'll be coming soon.
     
  24. Upvote
    SahnzAnimation reacted to SKIBBZ in The Good Ol' Days [Wallpaper]   
    So I haven't touched Mine-Imator in a long time...
    Anyways, I was thinking last night about all the good times I've had with my friends that I've known for years and that made me want to make a wallpaper with my boys.
    I figured I'd make a topic for the heck of it. Feel free to jot down your thoughts about it or whatever, I just felt like sharing this as the last wallpaper I'll probably be making with Mine-imator.
     
    That's about it, thanks for viewing!
     
    Edited with Adobe Photoshop CC 2015
    From left to right: @vash0110 @Cryotivity @SKIBBZ @Fosni @Upgraded Moon @The Tan James
     
    Edit: Others that I didn't add cuz I didn't have their rig(s) or feel like it - @ÜberKiller @JemFire101 @Varen @RedcapCreations @Ironwave Studios
     
    Un-edited (4k)
     
     
  25. Upvote
    SahnzAnimation reacted to david in Dev update #10: Five year Mine-iversary, an overdue update and new developer   
    Greetings animators!
     
    Five years ago on this day I unveiled the first Beta version of Mine-imator to the public, hyped up by the popularity of @Frossa's semi-viral TF2 "Meet the Team" remakes in Minecraft. Despite the program being crude and severely lacking in features and graphical effects, pumped fans jumped head first into it and started making content, and the creation of these forums shortly followed to allow everyone to share their work. I would have never imagined that five years later, people of all ages would still be using Mine-imator to make awesome animations and art. In fact, judging from the number of daily downloads, Mine-imator is more popular than ever, and has started to be used professionally to make graphic novels and to teach animation in tech camps in the US, which of course wouldn't be possible without your continued support!

    Now I must admit that, while functional, the program has failed to keep up with the never ending stream of new Minecraft content, and there are still serious issues halting the creative process for some users, occasionally leading to projects getting corrupted and hours of work being forever lost, which sucks. Hard. Therefore, I have decided to take some time off from other projects to deal with these problems before passing over the development torch to someone else. However, since I now also have a full-time job alongside personal projects, progress will take longer than usual, so bear with me!

    I'm now announcing that after a 1½ year long wait, a new Mine-imator update is in the works that will be publicly released within the next month or so, first as a pre-release before fully replacing the now outdated version. I can say right now that it will not contain any crazy new rendering effects or animation features, but rather focus on stability and keeping the program up-to-date with all previous and future Minecraft versions, which are the two current main issues with the program.

    "But, wait...", I hear you think (yes, mind reading is a neat little perk of being a developer), "...future Minecraft versions? How will that work?". Just read on...

    To start off, the update will bring some fundamental changes behind the scenes regarding how character models, blocks, items and schematics are loaded into the program. Without going in too far into the technical details, a big flaw of the current Mine-imator is that everything is stored inside the program executable (hard-coded), which makes it a significant effort trying to keep it up-to-date with all the new mobs and blocks being added into Minecraft at an ever increasing pace. However, in the next update, all the assets will be located in an external archive, along with a specification file that defines what it contains and how it's used.

    Along with this, the file handling will be given a make-over, to address some of the crashes and corrupted files people have been having. The program's engine will also utilize a newer DirectX version that could increase the rendering performance for some users.

    Among other goodies, this is what you can expect in the update:
    More stable project/rig loading Blocks and characters being loaded from external JSON files (that may be customized if desired) System for auto-downloading new Minecraft models and textures Some minor graphics-related features New settings for character models and block variations I have been collaborating with @Nimi, the current undefeated champion of Mine-imator modding, and he has decided to discontinue his "Community Edition" mod in favor of me letting him take over the development of future Mine-imator versions. As an extra bonus, Nimi has been working on a long-requested feature to go along with this update. Exciting, right!? More will be revealed soon... 

    So basically, a pre-release of a shiny new Mine-imator update will be available for download on the forums within the coming month. I'd appreciate if you could try it out with your new and old projects (just be sure to save some backups if you value them!) so I can iron out the biggest bugs before making it official!

    Until then, keep calm and animate on!
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