Reputation Activity
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Dannyboi got a reaction from Raph Crafter in Turtle Rig V1.1
awwww flip. dats so cute. in my animated series ima have dis turtle as a pet. of course that is long from done on episode 1
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Dannyboi reacted to Mineshaft Animation in 1989 like render (First attempt)
LD truck by: @Ghatos
2011 Crown victoria (remodeled to be a 1988 CV) by: @MineRig
Other cars by: @Dawid24M
The map itself (not including the default MI-buildings) made by: Me
JUST TO ADD:
I've noticed something while looking through old photos taken by my dad and it was that the saturation was very vibrant, so to keep it realistic to that I decided to do the same to the render itself. Also thankfully Dawid modeled his vehicles to look like they were made in the 80s, so it saved me the trouble from bothering Minerig... (again)
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Dannyboi got a reaction from Mineshaft Animation in Soon... Things Will Change...
Fascinating. Tell us more.
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Dannyboi got a reaction from Phyre in Realistic Water Rig for Mine-Imator 1.2.4
There's one already.
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Dannyboi got a reaction from Cryptic Runner in Realistic Water Rig for Mine-Imator 1.2.4
There's one already.
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Dannyboi got a reaction from Keep on Chucking in Realistic Water Rig for Mine-Imator 1.2.4
There's one already.
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Dannyboi got a reaction from Mineshaft Animation in Realistic Water Rig for Mine-Imator 1.2.4
Kiepotwo when?
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Dannyboi got a reaction from Keep on Chucking in Realistic Water Rig for Mine-Imator 1.2.4
Kiepotwo when?
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Dannyboi reacted to Keep on Chucking in Realistic Water Rig for Mine-Imator 1.2.4
This rig uses multiple multiply surfaces to create a water depth effect, making the water look more realistic.
I decided that rather than just making a tutorial, I'd simply just make it a download, there's two different versions that you'll be able to download.
You can use this rig for your animations and projects, but credit to either this post or the video link are r e a l l y appreciated.
Screenshots:
Video Showcase:
Downloads:
Current version: (1.2) 22nd May 2019 (Updated links to new location 21st May 2020)
Realistic: https://drive.google.com/file/d/1bmw1SPoo7edvhaG_eneEw8bj9zTkWoos/view
Minecraft Styled: https://drive.google.com/file/d/1Rxg5Lj6cALQ2F9ajZRqGEEwLowuERqLf/view
Known Issues:
Apparently there's still people dealing with crashes when trying to delete the rig, I'd suggest importing this when you're almost finished with your project and using a surface or the regular water as a reference for where the water will be in the meantime, it doesn't seem to have the crashing issue for me so I'm assuming it's hardware related (slow pc) for the people experiencing the issue.
Changelog:
Planned changes (Expected release:?♀️ ) :
Legacy Downloads:
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Dannyboi reacted to Prismatic Spirit in Samson in Beat Saber [21:9, 1440p]
Hello, Prismatic Spirit here! So I've been into Beat Saber lately and now I want that game really bad, it has gotten into me so much that I spent a week making this render of my character Samson cutting to the rhythm of the song.
21:9, 1440p Ultrawide
2019-05-18
Created by Prismatic Spirit
Credits to SoundsDotZip for providing us with ACM V3, giving me a 3D model of Samson's hair, Hozq for giving his a lens flare pack. took me nearly a week to get him on time tjiuwersvhndfsiujexgdfbvfc
CRITIQUE IS ALWAYS APPRECIATED! BY USING YOUR SUPPORT, I CAN MAKE BETTER RENDERS THAN MY OLDER ONES!
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Dannyboi reacted to Voxy in Programmer Art Pack
Hey animators! It appears that some of you weren't happy to discover that Mine-imator would use the new Village & Pillage textures from now on. So to fix this, here's a link to a downloadable version of the "Programmer Art" resource pack included in the game! Enjoy!
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Dannyboi reacted to Keep on Chucking in ? Crab Rave ?
I do not like them either, that's why I eat them.
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Dannyboi reacted to Floofy in 10 Years
This game is literately a part of me. I've spent many hours of my life from a crappy dell laptop, to a gaming laptop, then this PC, and i had never stopped playing Minecraft. I played the Xbox 360 version of Minecraft, i have played Minecraft PE the first months it been out (hell i remember when lite edition was a thing). All those jokes about "if you haven't done [insert idea or thingy in any Minecraft version], then your not a true fan. The funny part is is that i have done everyone of those things. a piece of my heart will always be here for Minecraft. I'm gonna stop rambling, if anything i sound kinda dumb saying this, but here's the wallpaper
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Dannyboi reacted to Bronze in Doom / Retro Imp Sneekpeek
So ye i made a doom rig
based on Imp from the old Doom
if you have any ideas how to improve it please tell me
and... i would like to know in what time you would like to see this rig released
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Dannyboi reacted to SB7989 in A god observes the world he's created
This was originally just gonna be another test to see how I could effectively warp large landscape to fit within the the camera's range.
But then I got the same idea I had as last time and added the terrifying beast himself into the wallpaper.
@willingsas
I think this one turned out just a bit less nicely than the last one I made but I still like the end result lol
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Dannyboi got a reaction from Korbs in Mine-imator cloud rendering on Linux
A fellow Linux/Unix user here! Unfortunately Mine-Imator is written using GameMaker Studio, of all things. That wouldn't be much of a problem by itself but Mine-Imator relies on DirectX for rendering and other libraries written and compiled for Windows systems in order to make up for the shortcomings of GMS.
A port isn't completely un-viable in the future but as of now it can't be done because everything would need to be rewritten to an extent to fit *nix systems. I'm not sure whether MI uses some edge-cases which requires it to use DirectX, even though I believe OpenGL is available for GameMaker but either way it'd be a very hefty job which nobody is ready for as of now.
If you're interested in the source code then you can find it here at David's Github.
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