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NotChris

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  • Posts

    698
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    1

Reputation Activity

  1. Upvote
    NotChris reacted to Mike in Megumin Rig (2.0)   
    upgraded and repaired my old Megumin model (from Konosuba). I'm not going back over the other 3 characters, they can't be helped ☹️

    comparison with my old rig
    download here (discord file link)
    the eyes are based off of skibbz' facial rig v2.0

    if ethanforeveralone comments 'weeb' I want him to know he's very funny and also banned from hell 2
  2. Upvote
    NotChris reacted to Patric in Soda vending machine   
    can fix models, texture, anything.
     
    Download
    https://www.mediafire.com/file/30cgx4ap7c12inm/vending_machine.zip/file
  3. Upvote
    NotChris got a reaction from IsaacDavid in Gameboy Advance | GBA | Rig!   
    but it's not the classic
  4. Upvote
    NotChris reacted to Voxy in ?????   
    ???????????????????????????????????

    Just import it as a model and you're good to go. It comes with textures for the angry/pollinating variants, and the stinger is a separate part so that you can hide it if needed. Enjoy!
    Note: You'll need to adjust the render depth of the model after importing it. The texture has a few pixels that aren't fully transparent, which causes glitches.

  5. Upvote
    NotChris reacted to Ethaniel in The ability to use MC: BE skins too   
    *Laughs in Java Edition*
  6. Upvote
    NotChris got a reaction from Raph Crafter in Hidden stuff in timeline   
    What Slime said is pretty true. I'd give model bench a shot, albeit pretty buggy. But that should be fixed in the future. But buggy or not it is a useful tool to make extrusions not appear on the timeline.
  7. Upvote
    NotChris reacted to Animation Cow in jeb_ song   
    Day by Dave uploaded my jeb_ animation on his channel
  8. Upvote
    NotChris reacted to LeonardoWithMC in Why You Shouldn't Hurt Any Wolf in Minecraft   
    The "FBI Raid" scene mostly a reference from one of the RackaRacka's videos “How to Smokebomb a Party”: https://www.youtube.com/watch?v=c46_i... . Because it was funny (and it was one of the videos on YouTube that shows the "FBI open up" scene thing), and then I was thinking if I remake the scene in Minecraft animation. It was pretty good, but the original RackaRacka's version was better though.
    btw I need a better title for this video, like something cool, suitable, or a title that makes YouTube Viewers more interested (or maybe not a clickbait title)
    And Don't Forget to Like if You Enjoy and Subscribe for More Videos Have a Nice Day 
  9. Upvote
    NotChris reacted to YoGames Studios in Blender Physics > Mine-imator - Sphere Collision | Teaser   
    This is a test for a physic translation tool that is supposed to seamlessly translate a baked rigid body animation from Blender to Mine-imator, but it currently only works with not textured spheres (because you can't tell that they don't rotate).
  10. Upvote
    NotChris reacted to Slime in Woodland Stroll   
    I want to try and become a more active member.
    Anyways, have a render I made entirely in MI.
     
    Credit to @Eliphaz for his skin
  11. Upvote
    NotChris reacted to Benji in A Day in Thornburrow Parks   
    Sometimes some time in the state parks with a friend is all you need after an eventful day. 

     
    I did this wallpaper as a collab with @Slime and i really enjoyed working on it with him.
     
  12. Upvote
    NotChris reacted to Ethaniel in Yellowstone   
    Credit to @Frossa for the idea and @Rollo for the skin.
  13. Upvote
    NotChris got a reaction from Rollo in Hidden stuff in timeline   
    What Slime said is pretty true. I'd give model bench a shot, albeit pretty buggy. But that should be fixed in the future. But buggy or not it is a useful tool to make extrusions not appear on the timeline.
  14. Upvote
    NotChris got a reaction from Slime in Hidden stuff in timeline   
    What Slime said is pretty true. I'd give model bench a shot, albeit pretty buggy. But that should be fixed in the future. But buggy or not it is a useful tool to make extrusions not appear on the timeline.
  15. Upvote
    NotChris reacted to tditdatdwt in Welcome, to the new moderators!   
    After going through all the applications and figuring out how fit specific people would be for the job, it's been decided that the staff team will be joined by two new moderators. Those being of course, @mbanders and @Rollo!

    Give them a warm welcome, everyone, I have the utmost faith in them!
  16. Upvote
    NotChris reacted to Nimi in Welcome, to the new moderators!   
  17. Upvote
    NotChris reacted to Rollo in Welcome, to the new moderators!   
    It's an honor to serve with you, @mbanders 
    And most importantly, it's an honor to serve all of you guys. It's been an adventure, here's to many more.
  18. Upvote
    NotChris reacted to mbanders in Screen Pixelation Tool   
    Have you ever wanted to pixelate something on your screen, but can't afford any video editing software whatsoever? Here's a solution.
    Images:
    Download: http://www.mediafire.com/file/3gt57kub9ouxw41/Screen_Pixelation_Tool.miobject/file
    Includes features like:
    Built-in instructions. Blur can be moved, rotated, and scaled. Works with other camera effects. Compatible with Mine-imator 1.2.4 - 1.2.9.
    You don't have to give credit, but it would be appreciated.
  19. Upvote
    NotChris reacted to Nimi in Dev update #16: Where's Modelbench?   
    Hello everyone! It's been a while since the last dev update.
    The last Modelbench beta update was released over a year now, so here's a dev update touching base with what's going on. To begin with, Modelbench as a whole is in the middle of being remade from scratch, starting from May. Here are some reasons as to why I've decided to remake it:
     
    Source code was a mess...
    Originally, Modelbench was developed (in a rush, no less) to create resources for Mine-imator updates. It wasn't designed as a tool for the community. This had a pretty big effect on how everything was set up internally, and cleaning it up would require going through every bit of what I made, which would be time-consuming. Combined with how new I was to programming at the time with poorly written code everywhere, remaking it from scratch sounded faster than tediously rewriting syntax and restructuring most of the source.
     
    Open source!
    When I eventually leave as a Mine-imator developer, I don't want to keep Modelbench's code to myself. Especially if modders (or future developers) want to add new model features. Previously, I wouldn't consider making Modelbench open source, but I've changed my mind now since it'll be set up better this time around. Modelbench will be open-sourced when 1.0 launches.
     
    Since Mine-imator 1.2.4, I've been devoting almost all my development time on solely Modelbench to make it the best it can be, and promptly. This remake has also allowed Voxy to revise some design choices, making for a better modeling experience as a whole. While I still don't have a release window for when the next version will be made public, this remake is being developed much faster than Modelbench was previously. That's all the news I have for now concerning Modelbench, I hope this could answer some questions as to what I've been up to lately. I'll be showing off some of the new exciting features soon, so stay tuned! In the meantime, here's a teaser to keep you waiting!
     
  20. Upvote
    NotChris reacted to Voxy in Water Fresnel Experiment   
    This is a render based on @YoGames Studios's incredible technique of creating accurate reflections, but with a little improvement: a Fresnel effect, where the reflection becomes stronger when reaching grazing angles, just like in real life.

    Water depth rig by @Keep on Chucking
  21. Upvote
    NotChris reacted to david in Introducing the Mine-imator showcase and #MineimatorMonday   
    Greetings forumers!
    I don't post here much nowadays unfortunately but I've decided to share some changes I've made to the Mine-imator site and Twitter which you may find exciting.
     
    Showcase
    First off, the official download page (at www.mineimator.com) has been given a gallery to display the most-repped animations posted on the forums. You can check out the full showcase containing both the top animations and art here www.mineimator.com/showcase. The showcase is updated weekly and to get a chance for your animations/art to be picked it must be posted in the correct subforum in Mine-imator Creations:
    Narrative Animations, Random/Test animations and Music Videos for animations, with an embedded Youtube video (for topics with at least 5 rep points) Wallpapers and art for art, with an embedded image (for topics with at least 10 rep points) Maybe this will give you some motivation to sharpen your skills in Mine-imator and aim to join the greats in the showcase? 

    #MineimatorMonday
    On top of this, the official Mine-imator Twitter is now set up to automatically tweet the top 3 most-repped animations from the last week, every Monday with the #MineimatorMonday hashtag. You may have noticed the tweet from this Monday, if not you should probably follow the account.  
    To apply to be nominated, see the rules for showcase animations above.
        I hope these new features inspire you to keep creating great animations and art, as well as more easily access the best Mine-imator content created over the years! Also don't forget to ⬆️ vote the creations you like on the forums! Peace. ✌️
  22. Upvote
    NotChris reacted to Slime in The Night Chicago Died   
    Good lord its been awhile since I've posted anything.
    I made this wallpaper a few weeks ago and never bothered to post it until now.
    It's completely made in MI with no 3rd party editing.
    Enjoy!
     
    Also credit to whoever made the cop car, I can't remember who it was though.
    EDIT: Credit to @crustyjpeg for the tommy gun
    and to @mbanders for the fedora rig.
  23. Upvote
    NotChris reacted to MachineGunInc in Franky's Fired   
    Based on a scene from the Netflix show Ozark
    Characters belong to @Ethanial
    Music is by @OzFalcon
    Gun rig was made by @crustyjpeg
  24. Upvote
    NotChris reacted to YoGames Studios in Adaptive Volumetric Light | Tutorial   
    This is the 1. tutorial of the MI realtime masking tutorial series I promised to make, the topic is Adaptive Volumetric Light. WARNING: since my english is not the best some of the explanations are tough to understand, so if you have any qustions just ask, but watch the full video before you do so. I use MI-version 1.2.4 in this tutorial.
     
  25. Upvote
    NotChris reacted to Dr. Nexil in A Small Step For Man   
    50 years ago, Neil Armstrong and Buzz Aldrin became the first people to set foot on the moon. I love space stuff, and I wanted to make a wallpaper to celebrate this anniversary.
    Note: I know it's in no way accurate to probably any of the lunar landings (the backpack, the suit, the lighting, the way the Earth is in full sun but the shadows face the other way).
    Well, here it is!

    And, just for the heck of it, I made a version that looks (sorta) like 1969 moon video quality:

    That's all from me, enjoy the wallpapers and celebrate mankind's greatest space achievement!
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