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SDWAN

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  1. Upvote
    SDWAN got a reaction from En_Mder in [first rig] Bullets   
    THIS IS MY FIRST RIG. PLEASE UNDERSTAND

    These 3 bullets(Revolver bullets, SMG Bullets, Shotgun pellets)are made with only shapes.
     
    I might've messed up the scaling.I wish I could make textures
     
     
    I don't know if anyone actually wants a download of these
     
    I felt confident enough to make a download link https://drive.google.com/uc?export=download&id=0Bw93kRpMxcS6UUFRSGFjbGNtODg
  2. Upvote
    SDWAN got a reaction from Mr.Demo in Red Hood rig V1 (Arkham Knight version)   
    So yeah this took a lot of my time in order to make this and I feel proud of makin this too

    Currently. Red hood's pistols isn't modeled yet so don't expect in a little while. don't worry though. ill try to finish those pistols some day
    Here's the download( please credit if used)
    https://goo.gl/Tnbaq1
    Upcoming updates:
    -The signature pistols
    -belt and Jacket improvements
    -Better wallpapers
    Everything was made by me and only me
  3. Upvote
    SDWAN got a reaction from RoboCreep11 in The Corrupted Valley Rig Pack V.1   
    You know I don't usually say this, but this is pretty impressive
  4. Upvote
    SDWAN got a reaction from SinnfulAl in [first rig] Bullets   
    THIS IS MY FIRST RIG. PLEASE UNDERSTAND

    These 3 bullets(Revolver bullets, SMG Bullets, Shotgun pellets)are made with only shapes.
     
    I might've messed up the scaling.I wish I could make textures
     
     
    I don't know if anyone actually wants a download of these
     
    I felt confident enough to make a download link https://drive.google.com/uc?export=download&id=0Bw93kRpMxcS6UUFRSGFjbGNtODg
  5. Upvote
    SDWAN got a reaction from DBs Junk in [first rig] Bullets   
    THIS IS MY FIRST RIG. PLEASE UNDERSTAND

    These 3 bullets(Revolver bullets, SMG Bullets, Shotgun pellets)are made with only shapes.
     
    I might've messed up the scaling.I wish I could make textures
     
     
    I don't know if anyone actually wants a download of these
     
    I felt confident enough to make a download link https://drive.google.com/uc?export=download&id=0Bw93kRpMxcS6UUFRSGFjbGNtODg
  6. Upvote
    SDWAN reacted to UnmutEMC in Good Ol' Kitchen [Wallpaper]   
    Planning to add more detail, but I got lazy first, guess that's it for now lmao

  7. Upvote
    SDWAN got a reaction from Lazii in Messing around with bending scales   
    GoldenBullet inspired me to work with this.
     
    It looks alot worse with rigs
     
    Only works on smooth bending though
     

     
     

     
     

     
     
     
    Who is gonna use the bending scale as much?
  8. Upvote
    SDWAN got a reaction from Warlust in Messing around with bending scales   
    GoldenBullet inspired me to work with this.
     
    It looks alot worse with rigs
     
    Only works on smooth bending though
     

     
     

     
     

     
     
     
    Who is gonna use the bending scale as much?
  9. Upvote
    SDWAN got a reaction from Nimi in Messing around with bending scales   
    The necro game is too strong with you plebs
  10. Upvote
    SDWAN reacted to LolDoge in THUS US HALLOWEN   
    No...I hate this more than I hate Hilary Clinton.
    And no, not because its f.naf, because its absolute shit, I don't know how to tell the creator how to improve.
  11. Downvote
    SDWAN reacted to CursofyxPlay in THUS US HALLOWEN   
    here
     
  12. Upvote
    SDWAN reacted to Tempus in TempusWare's Sonic Screwdriver Models   
    I modelled and rigged a few of the Sonic Screwdrivers from the BBC Series Doctor Who.
    This collection includes the: 3rd, 8th, 10th, 11th, and the already released 12th Doctor Sonic Screwdriver Model.

    How to Use:
    1. Extract the files from the .zip file to a folder
    2. Import the .object file into Mine-Imator 1.0.6+


    Please credit me if you use any of my models. Or I will end you.
  13. Upvote
    SDWAN reacted to Batman4014 in overwatch sombra   
    Made by Batman4014
    Download
     
     
     
     
  14. Downvote
    SDWAN reacted to fadfan123 in m.i.n.i.r.e.e.n.a rig v.1.0   
    https://www.mediafire.com/?datvt1ncxmlkzqt enjoy the rig
    if u dont like f.n.a.f get outta here you dont need to say you hate it .
  15. Upvote
    SDWAN reacted to Nimi in The Mine-imator 'Community build'   
    Download 1.0.3
    Disclaimer: This mod has been discontinued as of October 3rd, 2017 as is no longer supported and does not contain any features from Mine-imator 1.1.0 and over. If you run into any issues with this mod, you are recommended to update to the latest version of Mine-imator before reporting the issue if it is still apparent. Also note that the latest version of Mine-imator supports all features from this mod, making switching creations over close to seamless.
    Special thanks:
    Emunator David Version 1.0.3, 2017.06.15, changes:
    Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.) You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.) Fixed 'Out of Memory!' error. Timeline is no longer compact by default. Fixed typo in the controls tab, changing 'directoy' to 'directory'. Fixed observer block top texture in logo/ icon. Interface color popups now reset to the proper default colors instead of vanilla default colors. Changed startup credits.  Version 1.0.2, 2016.11.19, changes:
    Added 'Bloom' effect for cameras. Option to turn off custom interface icons in settings.(Will decrease RAM usage.) Changed update stream to show notifications when there's a new update for the mod. Fully fixed up vanilla converting/ loading projects from vanilla. Version 1.0.1, 2016.11.05, changes:
    An object's color can now be affected by the biome color.(Affected by biome.) Fixed project opening crash if the project has a background object. Removed Fullscreen.(Caused a lot of problems.) Version 1.0.0, 2016.11.04, changes (since Vanilla 1.0.6):
    Default dark theme. Timeline selection box color can be customized. DOF blur size textbox in settings now supports decimal inputs. You can convert the currently opened project for vanilla Mine-imator 1.0.6. 'Lock bend angle' option to lock the current object's bend angle to it's parent's bend angle.(Can be passed through folders.) Hide objects during low quality rendering and high quality rendering. Hidden hotkeys are shown in controls tab in settings. Includes "Improved Foliage", "Photography", "Fullscreen", and "Custom icons and watermark" mods. Features from included mods You can choose to switch between preset Minecraft biomes and a custom biome color. Added Mesa, Nether, and "The end" biomes. Reconfigured biome colors to be more accurate to Minecraft's biomes. Acacia leaves, dark oak leaves, and vines color now uses the current biome color. Added 120FPS option in program settings.(On by default.) Added fullscreen.(F7) Icons and watermark now use images from a folder in the directory named 'Imports'.
  16. Upvote
    SDWAN got a reaction from Heavenira in One last request   
    Is it really that hard to show an example image of a graph editor?

  17. Upvote
    SDWAN reacted to Cube Productions in Long Haul G1 (Transformable) [Transformers]   
    Me and @XxEmeraldSquidxX has decided to do a collaboration to make the Generation 1 theme song music video, but with Mine-imator. I made some more Transformers for the music video, so here's Long Haul, a Construction and turns into a leg to form the mighty Devastator!
    Instructions to transform down below!



     
    Transforming, easy as...
    crossing a river. In 13 steps.
     
    DOWNLOAD: https://www.mediafire.com/?7ym33kceh9p05oj
     
    ADDITIONAL NOTES:
    This took about 5 hours to make and was bloody hard to make it transform. The vehicle mode isn't very accurate, because I said it before, was bloody hard to make it transform. Sorry for that. Much more detailed that the Optimus Prime, obviously.
  18. Upvote
    SDWAN got a reaction from Mike in Scary Mansion [2K] [Wallpaper]   
    Negatives:
    - Over lapping lights of similar hues
    - Lighting placement needs work
    -camera placement
    - Damn glowing eyes
    pros
    + actual scenery (roasting all of the newbies right now)
    + Particles?
    + I really dont know how to describe this too well
  19. Upvote
    SDWAN got a reaction from -StickyMations- in Scary Mansion [2K] [Wallpaper]   
    Negatives:
    - Over lapping lights of similar hues
    - Lighting placement needs work
    -camera placement
    - Damn glowing eyes
    pros
    + actual scenery (roasting all of the newbies right now)
    + Particles?
    + I really dont know how to describe this too well
  20. Upvote
    SDWAN got a reaction from NietyFox in Scary Mansion [2K] [Wallpaper]   
    Negatives:
    - Over lapping lights of similar hues
    - Lighting placement needs work
    -camera placement
    - Damn glowing eyes
    pros
    + actual scenery (roasting all of the newbies right now)
    + Particles?
    + I really dont know how to describe this too well
  21. Upvote
    SDWAN got a reaction from Simon G. Andersen in i made a new image so what do you think   
    ew...
  22. Upvote
    SDWAN got a reaction from Keep on Chucking in Simplistic Steve Rig V2   
    again with the 100% brightness eyes. Damn you plebs need more originality
  23. Downvote
    SDWAN reacted to astrosan in PPAP - Pen-Pineapple-Apple-Pen MY VER   
    ENJOY!
    https://www.youtube.com/channel/UCKpIOnsk-gcwHXIzuk24ExA - PIKO TARO!
    MADE IN MINE IMATOR ANIMATION - ASTROSHAN
     
  24. Downvote
    SDWAN got a reaction from Jovan0896 in Simplistic Steve Rig V2   
    again with the 100% brightness eyes. Damn you plebs need more originality
  25. Upvote
    SDWAN got a reaction from ShadowGMC in Two Armored Incarnations   
    I hope you're being sarcastic.
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