Posts posted by Kwazedilla
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reee poor editing
keeponchucking's volumetric cloud rig
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me: noooo you can't just call my cool spaceships ram
everyone: haha ddr4 go brr -
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39 minutes ago, __Mine__ said:
That face looks uncomfortably manly.
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surprisingly, this file is less than a megabyte! no more waiting for my wallpapers to load kek
wanted to do something other than spaceships today
hozq's facial and character rig
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6 minutes ago, EnderFrameStudios TM said:
That's what I did
it appears that their mix color is more of a very saturated hue along with the glow color. try to make the mix color white
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resident spaceship wallpaper maker here
i do like what's going on here, i do enjoy that you don't have a main "focus" in your wallpaper and instead show how chaotic the space battle is. as other people have stated above, space is usually very dark so you're going to want to turn down that ambient/night color. if you can, make use of light sources (such as from a sun or from explosions) and rim lighting to highlight the silhouette of ships even if you can't see them very well
if you prefer, make the laser bolts white and set their glow color to a very washed-out hue. that will make the beam look more like a lightsaber and appear a lot more powerful
try to figure out how to make thruster trails. there are multiple ways of going about this; you can check my profile for examples
additionally, you might need to increase your ambient occlusion. normally this isn't desirable in scenes with a close subject, but since your camera is positioned far away from the battle the effect of the AO will decrease. set it so you can see the outline of edges on the individual ships
not bad
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1 minute ago, Primatium said:
where's the ocean man?
currently imbibed by the sand
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Lossless:
Spoilerif someone can help me get rid of the 100% brightness glass that'd be cool k thx
- Just Philip, MojangYang, Primatium and 2 others
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oh god oh fog
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3 hours ago, WAZZL3 said:
the earth is flat, thats why
this guy knows what's up
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2 minutes ago, Frost said:
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probably because the sun is a lot more closer to the camera than you'd think (probably need to shrink everything so the rim lighting is actually bigger) (and also place the sun further back kek)
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very cute (again)
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4k Lossless:
Spoiler- Mercury, Dignity, RoboCreep11 and 9 others
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Quote
"extending my services"
- CanadianLunaPogi and BonkJobBot
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ngl cataphrysm basin be looking sexy after all these years
but please study composition and make your wallpaper look good without any effects. no amount of effects will save a bad wallpaper, especially if they're overused
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1 hour ago, Frost said:
I'd advise turning up your shadow blur quality or shadow blur size if you're going to be using bleed light.
agreed (size in this case.) i would've moved all of the ships towards the left so i could've used a smaller sunlight range if it didn't take an hour to render and if i wasn't hecking lazy
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hell, yes
definitely love the detail in krell and the clone trooper models. perhaps if u want to make krell even more imposing, try to make him take up more of your wallpaper space and center him. adjust dof so that both the background and the clones in the front are blurred. if u want ur blaster bolts and lightsaber edges to get a more fuzzy edge, create a second cube around the actual blaster, scale it slightly larger, and only render its glow. also maybe try to move the clones behind krell to the side since they kind of make him hard to visually define
and screw krell
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Icy Planet - Remalie
in Wallpapers and art
Posted
agreed, probably should have increased the blur size or reduced the blur entirely
unfortunately ice and water look horrible in mi, nothing i can really do besides using water rigs or editing