Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 04/02/23 in all areas

  1. Wave 1 (10 Mobs): Wave 2 (10 Mobs): Wandering Trader texture for villager: Don't know how to apply villager textures? Use this tutorial to help you. Want a skin friendly player? Use Auto Extrude Edition.
    3 points
  2. Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build What this mod mostly does is fix a few issues that me and the other beta testers never caught during Mine-imator 2.0's development cycle. But do be on the lookout for a couple of kewl little features I slipped in ;). Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/1b94lbb0c668k5l/Mine-imator_2.0.2_Continuation_Build_1.0.3.zip/file Please note that this mod has not been compiled or tested outside of Windows 64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this ). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Version 1.0.3 (May 7th, 2024), changes since 1.0.2: Changes Updated F12 debug menu. Hovering over the debug menu now makes it slightly more transparent. F12 now cycles between debug menu states: off, basic FPS counter, and full. Shift + F12 now cycles which corner of the window the debug menu appears in. Bugfixes Fixed banners and player heads in 1.20.5 worlds not importing correctly. Fixed glow effect on hashed objects not appearing correctly. Fixed text object characters and outlines getting cut off in certain cases. Fixed folder icon not appearing for "Browse..." option in lens dirt texture selector. Older changelogs:
    2 points
  3. __Mine__

    Five years on the Forums!

    Five years on the Forums!
    1 point
  4. white

    Fishman

    1 point
  5. TwoToRule

    Moonray Implementation

    As I'm sure every single one of you is aware, Dreamworks just released their rendering engine known as Moonray. So here's my suggestion: add Moonray to Mine-Imator. It's been a while since MI 2.0 has been released, and I have to say, the lighting does not hold up at all. I think it's best that the old, garbage 2.0 lighting is trashed and replaced with Moonray. It can't be that hard, right? I mean, both do the exact same thing: light up the world. Therefore, they must work in exactly the same way. Moonray must just have better quality photons than that hideous 2.0 rendering. Anyways, even if this somehow was a monumental and nearly to completely impossible, I'm sure Nimi and David would love to put in the time and spend years implementing a studio-quality render engine into a free Minecraft animation program while not getting paid a cent, even though another free animation program already has an add-on to support Moonray. It's not like they both have moved on from developing MI or anything. Anyways, shouldn't be too difficult. I'm sure you can do it!
    1 point
  6. Yesterday marked ten years on the Mine-imator forums for me. It's been great making animations with you all!
    1 point
  7. TheCollieStalks

    THE TWO

    the model on the left is Mckenzie! the gun is from the model bench armoury
    1 point
  8. Megaphagocytic_ hunger He is the creator of the original shape of the earth, and his random wriggling gives the world its form He is starving. He devours the memories of all dead creatures, beautiful, painful, right, and wrong And then leave behind those indigestible sins, allowing these lives to enter the next cycle (Hungry and Bloody Mouth) If you like him, please leave your comments and suggestions. I will read each one Of course, I also like it
    1 point
  9. A bittersweet finale to the hero of Mineimator @Nimi Still get slightly emotional thinking about how this may have been the last Mineimator update
    1 point
  10. Turio

    Random Wallpaper #81 - 85

    All of these were rendered in pre6/pre7 Random Wallpaper #81 - New vs. Old Random Wallpaper #82 - The Witch's Concoction Random Wallpaper #83 - Abandoned Cell Random Wallpaper #84 - Chillin' On The Couch Random Wallpaper #85 - Cowboy On a Horse
    1 point
  11. you tried with the block physics (though it's exaggerated and stuff but yeah). it's actually nice that he steps backwards and puts energy before punching, because you don't directly punch with no energy. also that face rig is kinda wierd and the guy just kinda stops like a statue after punching
    1 point
  • Create New...