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Showing content with the highest reputation on 06/16/22 in all areas

  1. niam

    Waiting

    Too much blue, I know.
    5 points
  2. Norpp_

    Commission Artwork

    Commission Artwork So this is are some Commission Artwork that I made. Alexsmith410 | Promotional Artwork Merceron | Playing Hard Darkchroma1 |Leprechaun with 3 Cats Justusbr | CoupleDucks Internetbaguett | End War For you didn't know, I open Shop at Fiverr, you can check it if you're interesting: http://www.fiverr.com/norpp_
    4 points
  3. As to every rig I will publish unless is say it's different, no credit is needed unless you want to! BUT! Don't forget to send me every render you did with this rig, I wanna see the awesome stuff!
    2 points
  4. Hey Alex Whatcu doin? Garden | Norp2k22
    2 points
  5. Render By : Me Cherry Rig by Chrisation#8267
    2 points
  6. Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases: Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Now, without further delays... Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian Get for Linux (.tar) Get for Windows 32-bit Get for Windows 32-bit (.zip) 2.0 Pre-release 4 (2022-07-29), changes: Changes Crushed some bugs Interface scale setting is no longer visible when the only option is 100% to avoid confusion 2.0 Pre-release 3 (2022-07-11), changes: Features Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows 2.0 Pre-release 2 (2022-06-13), changes: Features Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes Squashed a lotta bugs Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases) 2.0 Pre-release 1 (2022-05-30), changes since 1.2.9: Features Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu. Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) Cheers, David
    1 point
  7. Here's a project that started in 2018 but never got finished, so I decided to split the video into two parts.
    1 point
  8. I just think widely open with all of my imaginations making me to make a new conclusion about different Future events or theme that happen in the future, specifically for America, Europe, and Asia. ASIA Tons of tall buildings, tons of ads everywhere stick to the tall buildings and skyscraper walls with LED and Neon purple lights dominate the city, lot's of stressful life with Hi Tech Low Life meaning, everything is digital and robotic everywhere with massive structures and busy lusy city, combination of Futurism and Technology. EUROPE Less tall structures but fancy lifestyle, gold and old mixed with technology themes, rich of the kingdoms with SteamPunk technology, really Fancy Lancy, and Decent LifeStyles, wide open area but with tiny buildings compared to the massive structure, old feelings but futuristic city, more mechanical machine and engines rather than a digital UI, mechanical robotic everywhere, super Fancy, combination of Old and Technology. AMERICA Clean, smart, simple, and relaxation is the theme of an Utopian City, simple lifestyles, high life quality, more techy and digital thing in every corner, relaxation feelings with a feel of nature and technology mixed together, no buzzing busy city streets, everything goes as what it is supposed to be, futuristic city with lots of open area giving the fresh air feelings and less tall and massive structures, just simple and high quality, combination of Nature and Technology.
    1 point
  9. 1 point
  10. A teaser for a future project I'm working on Idk why I wanted to post this on the forums but this is probably like my first post in 2 years or smt so ye What do you think the steve is doin rn? I think he might be contemplating his life as a pixellated game character.
    1 point
  11. RuZanimation

    GRAB

    what are you?
    1 point
  12. 1 point
  13. saeim3344

    eeeee

    sorry all peoples
    1 point
  14. Fox Miner

    eeeee

    YEAH we all have bad days, but remember, you once start a war, it's there, be careful from now on, and try to keep yourself to the right people!
    1 point
  15. Fox Miner

    eeeee

    You know? Its a cool picture, but I'd just love to downvote that since you downvoted even my friends and other innocent people that didn't make nothing to you, what's you problem? What did they do to you, what did I do to you? Like man, I was just being helpful, but if you don't want my help, well then don't go around swearing and downvoting others or an irrelevant topic. Like why do you think that others will be able to help you with a random bug in Modelbench or Mine-imator, If you want to be angry, keep it for your self! Sorry to anyone that came to harm because of this! (Got downvotes for no reason)
    1 point
  16. CanIIA

    Nether | Warped Forest

    Beautiful!!!
    1 point
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