mattress 8 Posted November 11, 2017 Report Share Posted November 11, 2017 OH HELL YEAH! Link to post Share on other sites More sharing options...
moniker 67 Posted November 13, 2017 Report Share Posted November 13, 2017 (edited) There's something weird with the way the water is rendered. On the distance it looks red: Left is 1.0.6 and right is this version. When you look at it from ground height it looks even worse since the red gets more intense. Why is water not looking just blue as previously? also notice the entire screen has some sort of redish tone (compare the grass). Background settings are default on both. Also I noticed a project that previously crashed now loads, but others still crash. Edited November 14, 2017 by moniker mattress 1 Link to post Share on other sites More sharing options...
rafidhiya 3 Posted November 13, 2017 Report Share Posted November 13, 2017 Uh... David Can I Have A ModelBench ? Link to post Share on other sites More sharing options...
cs127 1 Posted November 13, 2017 Report Share Posted November 13, 2017 just thought of some ideas: 1. make the color of the sheep changeable 2. add the option for faceless pumpkins and jack-o-lanterns (In the older version that had data values for blocks, if I set it to anything other than 0-3, the pumpkin would be faceless, please add the faceless option to the pumpkin list. 3. add structure blocks. 4. add the option to be able to connect fences, iron bars, glass panes, stained glass panes 5. add some stuff from (the minecraft edition that was previously called) pocket edition, such as the stonecutter, nether reactor core, glowing obsidian, 5. add the option to make flowing water/lava 6. speaking of lava, there's a bug that causes the "side" textures of lava to be shown in a weird way. (I'm not sure if the same thing happens for water) fix it please btw thanks for fixing the command blocks having the same texture on one side TwoToRule 1 Link to post Share on other sites More sharing options...
Dannyboi 2.1k Posted November 13, 2017 Report Share Posted November 13, 2017 4 hours ago, rafidhiya said: Uh... David Can I Have A ModelBench ? No, wait for Nimi to release it. I think you're the 3rd/4th person who's asked for MB recently. Link to post Share on other sites More sharing options...
rafidhiya 3 Posted November 13, 2017 Report Share Posted November 13, 2017 Ok Dannyboi : ) Link to post Share on other sites More sharing options...
thunderbirdfilms65 45 Posted November 14, 2017 Report Share Posted November 14, 2017 Now i can use .json models. Would .class models be added? Link to post Share on other sites More sharing options...
Dannyboi 2.1k Posted November 15, 2017 Report Share Posted November 15, 2017 9 hours ago, thunderbirdfilms65 said: Now i can use .json models. Would .class models be added? There's probably not much of a reason to add them. The reason JSON was added was so stuff from MC and mods could be used. Link to post Share on other sites More sharing options...
Kreaker&Francisco Pizzaro 0 Posted November 16, 2017 Report Share Posted November 16, 2017 Yay! Cool! But I can't open it .-. Link to post Share on other sites More sharing options...
Sir Mistick The Yopstick 71 Posted November 17, 2017 Report Share Posted November 17, 2017 Finally! I kept waiting for the walking and running animation permissions! THANK YOU VERY MUCH DAVID!!! I LOVE MI! Link to post Share on other sites More sharing options...
JackStarkey 2 Posted November 17, 2017 Report Share Posted November 17, 2017 (edited) One thing... THERES A GLITCH where when i try to load a big chunk of a Skywars map It glitches out and says. import scenery from world:Unhandled exception has occurred in your application. if you click Continue , the application will ignore this error and attempt to Continue. If you click Quit, the application will close immediatly. Object reference not set to an instance of an object I don't want to Put the details because it shows my computer information. https://imgur.com/a/O2QGz Edit: i figured out how to fix it! i know what the glitch is theres a glitch where when i load in a map that has no ground below it and just air it glitches out but i used worldedit to make Wood plank ground below it and was able to import into mine imator no problem Edited November 18, 2017 by JackStarkey i typed on instead of one at one thing Link to post Share on other sites More sharing options...
MSDOS 33 Posted November 17, 2017 Report Share Posted November 17, 2017 so ugh pre release 3 has a 'fatal bug' it crashes when compiling textures but the log dosent show the issue Link to post Share on other sites More sharing options...
JackStarkey 2 Posted November 18, 2017 Report Share Posted November 18, 2017 On 11/6/2017 at 4:44 AM, Boxar Animations said: What about parenting? When I parent something it like goes to a whole different location, but if I turn off Position and I move my Rig, it moves everything except the thing I unmarked Position. Please help. Oh Well you see Before you parent it Put the thing you want to parent to somethings position to 0 0 0 And then when you parent it it will appear there but if you have like 276 0 0 it will make it 276 away from where its parented you see? Link to post Share on other sites More sharing options...
MrSlide 0 Posted November 18, 2017 Report Share Posted November 18, 2017 Hi, I just downloaded the new Mine_Imator. I noticed that there was no more, in the parameter, the 120fps of the blow I lag on this new Mine_Imator. Would there be a way for the 120fps ? Link to post Share on other sites More sharing options...
whitepinecone 0 Posted November 19, 2017 Report Share Posted November 19, 2017 Oh yes! I had almost given up on Mine-Imator. I haven't downloaded it yet, but I'm sure it will be great! Link to post Share on other sites More sharing options...
Mike&ChrisProductionsOnYT 0 Posted November 20, 2017 Report Share Posted November 20, 2017 Yes! Yeeeees! I've been waiting for you to add automatic walking cycles back! Thank you so much! Link to post Share on other sites More sharing options...
Dannyboi 2.1k Posted November 20, 2017 Report Share Posted November 20, 2017 1 hour ago, Mike&ChrisProductionsOnYT said: Yes! Yeeeees! I've been waiting for you to add automatic walking cycles back! Thank you so much! Make your own. Don't make the program animate for you. Just a tip. Link to post Share on other sites More sharing options...
Kapslock 692 Posted November 21, 2017 Report Share Posted November 21, 2017 Is there a way to downgrade to mproj? I wanted to try it, but my project saved as a miproj, so I can't open it in the community build. Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 22, 2017 Report Share Posted November 22, 2017 35 minutes ago, Kapslock said: Is there a way to downgrade to mproj? I wanted to try it, but my project saved as a miproj, so I can't open it in the community build. There's no downgrade option. Link to post Share on other sites More sharing options...
Kapslock 692 Posted November 22, 2017 Report Share Posted November 22, 2017 5 minutes ago, Nimi said: There's no downgrade option. Will there be an option for it in future pre-releases or the final update? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 22, 2017 Report Share Posted November 22, 2017 1 minute ago, Kapslock said: Will there be an option for it in future pre-releases or the final update? No. Link to post Share on other sites More sharing options...
Dannyboi 2.1k Posted November 22, 2017 Report Share Posted November 22, 2017 59 minutes ago, Kapslock said: Will there be an option for it in future pre-releases or the final update? There's no point in having one. Link to post Share on other sites More sharing options...
lero90 0 Posted November 22, 2017 Report Share Posted November 22, 2017 Add a 3D sound please) Link to post Share on other sites More sharing options...
veliko02 0 Posted November 22, 2017 Report Share Posted November 22, 2017 I have an idea for the next release - PLEEEEAAAAASSSSEEEEE can you add a smooth keyframe transition if possible? If you tell me to use the ease in-ease out transition, i'm not talking about that. I really hope you understand me. Link to post Share on other sites More sharing options...
SkythecreeperCS 69 Posted November 22, 2017 Report Share Posted November 22, 2017 7 hours ago, lero90 said: Add a 3D sound please) you mean like CS:GO'S sound occlusion? could be pretty useful Link to post Share on other sites More sharing options...
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