MSDOS 33 Posted September 20, 2019 Report Share Posted September 20, 2019 15 hours ago, Riftjaw said: I really like the 'chromatic aberration' camera effect. Same. Riftjaw 1 Link to post Share on other sites More sharing options...
Mercury 752 Posted September 20, 2019 Report Share Posted September 20, 2019 Me too. Riftjaw 1 Link to post Share on other sites More sharing options...
GabrielFazbear 1 Posted October 4, 2019 Report Share Posted October 4, 2019 The new version is supported with Directx 11? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted October 4, 2019 Author Report Share Posted October 4, 2019 1 minute ago, GabrielFazbear said: The new version is supported with Directx 11? It should work with DirectX 11. Link to post Share on other sites More sharing options...
imLuke 7 Posted January 12, 2020 Report Share Posted January 12, 2020 Â This is so cursed... i love it Draco63 and FredMCGamer 2 Link to post Share on other sites More sharing options...
Creeper9362 .-. 0 Posted January 14, 2020 Report Share Posted January 14, 2020 Can't use it Link to post Share on other sites More sharing options...
Markson 0 Posted January 17, 2020 Report Share Posted January 17, 2020 it for some reason doesent even load textures and gives me a bunch of errors ive re installed it and deleted it  many time but it doesent work  Link to post Share on other sites More sharing options...
X-ZaneZ9-X 157 Posted January 17, 2020 Report Share Posted January 17, 2020 Nice Link to post Share on other sites More sharing options...
A Samuel 7 Posted January 18, 2020 Report Share Posted January 18, 2020 I CAN BELIEVE IT!!!!!!!!!!!!!!!!!!! Link to post Share on other sites More sharing options...
MicrogamerCz 255 Posted January 22, 2020 Report Share Posted January 22, 2020 Sorry Nimi, but I don't have trust in MI anymore, the newest version have some serious render bugs (at least for me). Practically when I want to render truly random project in any resolution from HD to 4K, it will **** up, show crash message in million small windows and then MI crash. Normal render works usually only on 2nd try. (that's all what I had with newest MI, this wasn't showing to me in older version) Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted January 23, 2020 Report Share Posted January 23, 2020 33 minutes ago, MicrogamerCz said: Sorry Nimi, but I don't have trust in MI anymore, the newest version have some serious render bugs (at least for me). Practically when I want to render truly random project in any resolution from HD to 4K, it will **** up, show crash message in million small windows and then MI crash. Normal render works usually only on 2nd try. (that's all what I had with newest MI, this wasn't showing to me in older version) probably your computer Just Philip 1 Link to post Share on other sites More sharing options...
MicrogamerCz 255 Posted January 23, 2020 Report Share Posted January 23, 2020 19 minutes ago, Cubic Ralsei said: probably your computer No, I'm using still that PC I have and in version 1.2.5 were not any render problems even when I had much bigger project than house with some things and camera without effects Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 23, 2020 Author Report Share Posted January 23, 2020 1 hour ago, MicrogamerCz said: Sorry Nimi, but I don't have trust in MI anymore, the newest version have some serious render bugs (at least for me). Practically when I want to render truly random project in any resolution from HD to 4K, it will **** up, show crash message in million small windows and then MI crash. Normal render works usually only on 2nd try. (that's all what I had with newest MI, this wasn't showing to me in older version) I'm assuming the errors were related to a series of "win32 function failed" errors. I don't exactly know any root cause of the issue though from what I've gathered, it's tied to the engine Mine-imator uses and possibly running out of memory (Other games that use the same engine like Undertale, Deltarune, Forager, Strikey Sisters, etc.) also fall victim to the issue time-to-time on a rare occasion but Mine-imator, being an animation software, will naturally use up more RAM than your average indie game. Doesn't help that the GameMaker engine also only supports x32 exporting for Windows computers. All I can provide for help is to try closing any programs you may have open, lowering render settings (such as sun light, spot light, and point light buffer sizes) and removing resources you're not using in your project(s) to reduce RAM usage. Link to post Share on other sites More sharing options...
GabWizCo 1 Posted January 23, 2020 Report Share Posted January 23, 2020 Help in the program. The new version 1.2.6 is a pain on my back. cuz i installed this on 2of my pcs and on my only desktop but a day after all three of my computers were corrupted. Im not sure if the program is the reason but maybe it is since when i started the program some of my old mine imator projects were turning to default texture and some were deleted. idk if the program did it. so pls help. Link to post Share on other sites More sharing options...
Mercury 752 Posted January 23, 2020 Report Share Posted January 23, 2020 5 hours ago, GabWizCo said: Help in the program. The new version 1.2.6 is a pain on my back. cuz i installed this on 2of my pcs and on my only desktop but a day after all three of my computers were corrupted. Im not sure if the program is the reason but maybe it is since when i started the program some of my old mine imator projects were turning to default texture and some were deleted. idk if the program did it. so pls help. Perhaps a bug. Do you still have the old MI? Get into projects and get the .miproject files into MI 1.2.6. If it doesn’t work, well, oof. Link to post Share on other sites More sharing options...
MicrogamerCz 255 Posted January 23, 2020 Report Share Posted January 23, 2020 (edited) 22 hours ago, Nimi said: I'm assuming the errors were related to a series of "win32 function failed" errors Yep 22 hours ago, Nimi said: Mine-imator, being an animation software, will naturally use up more RAM than your average indie game Umm, MI never used in my pc more than 750 MB of RAM (I have 4 GB) (Even in rendering, really hard project, only processor was pretty used) Btw it's interesting that it's happening only with the newest version Edited January 23, 2020 by MicrogamerCz Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 24, 2020 Author Report Share Posted January 24, 2020 4 hours ago, MicrogamerCz said: Umm, MI never used in my pc more than 750 MB of RAM (I have 4 GB) (Even in rendering, really hard project, only processor was pretty used) Btw it's interesting that it's happening only with the newest version The error has existed since 1.1.0 as far as I know. In that update, Mine-imator was moved from GameMaker Studio 1.4 to GameMaker Studio 2, and along with it came different DirectX support and other underlying graphical changes. (For either better or worse performance-wise for users.) Link to post Share on other sites More sharing options...
MicrogamerCz 255 Posted January 24, 2020 Report Share Posted January 24, 2020 (edited) 12 minutes ago, Nimi said: The error has existed since 1.1.0 as far as I know. In that update, Mine-imator was moved from GameMaker Studio 1.4 to GameMaker Studio 2, and along with it came different DirectX support and other underlying graphical changes. (For either better or worse performance-wise for users.) And it is possible to repair this bug? (because when I wanted to render one wallpaper with really simple lighting it was real torture for me (I tried to render it 10 times, I've had to choose QHD instead of 4k (which was resolution of all my wallpapers)) Edited January 24, 2020 by MicrogamerCz Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 24, 2020 Author Report Share Posted January 24, 2020 9 minutes ago, MicrogamerCz said: And it is possible to repair this bug? I don't know. It can come out of nowhere and the errors comes from code written by the underlying engine when the program is compiled. MicrogamerCz 1 Link to post Share on other sites More sharing options...
Medun 0 Posted February 13, 2020 Report Share Posted February 13, 2020 I need 64bit. Link to post Share on other sites More sharing options...
GabrielFazbear 1 Posted February 18, 2020 Report Share Posted February 18, 2020 You got an error from launching 1.2.6 This cannot be fixed. win32 function failed.... OHHHHHHHHHHHH THAT'S THE REASON BECAUSE DIDN'T WORK THE NEWER VERSIONS. I AM 32 BITS. DON'T TELL ME THAT IT'SÂ WIN 64 BITS WITH 32 BITS. Link to post Share on other sites More sharing options...
Nimi 8.3k Posted February 18, 2020 Author Report Share Posted February 18, 2020 6 hours ago, GabrielFazbear said: You got an error from launching 1.2.6 This cannot be fixed. win32 function failed.... OHHHHHHHHHHHH THAT'S THE REASON BECAUSE DIDN'T WORK THE NEWER VERSIONS. I AM 32 BITS. DON'T TELL ME THAT IT'S WIN 64 BITS WITH 32 BITS. Mine-imator is a 32-bit program. On 2/12/2020 at 11:41 PM, Medun said: I need 64bit. Unfortunately, the engine Mine-imator uses doesn't support 64-bit versions of games/apps it makes. Link to post Share on other sites More sharing options...
GabrielFazbear 1 Posted March 18, 2020 Report Share Posted March 18, 2020 Alright i think i need to update my computer. Maybe. Soon... Wait. Mine imator was maked in GameMaker Studio 1.4 but now to GameMaker Studio 2? Hm.. Maybe GameMaker Studio 2 it's not for my pc? Link to post Share on other sites More sharing options...
mbanders 3.5k Posted July 4, 2020 Report Share Posted July 4, 2020 great googly moogly Draco63 1 Link to post Share on other sites More sharing options...
Rollo 3.2k Posted July 4, 2020 Report Share Posted July 4, 2020 p p p p pogger..? Link to post Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now