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Nimi

Mine-imator 1.2.5

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I do not understand how everyone is hyped about the new update. There are new features to the camera for Mine-Imator and other stuff, but is there another reason why everyone is over reacting?

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Just now, MineWallpaper said:

I do not understand how everyone is hyped about the new update. There are new features to the camera for Mine-Imator and other stuff, but is there another reason why everyone is over reacting?

I'm not overreacting, but the new small features are cool.

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2 minutes ago, MineWallpaper said:

How is it cool? Imma try the new features later, then we will talk.

Lol, I don't think you have tried them.

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In the next bug-fix,

can you fix the fact that when you put a value under the minimum, (usually  0), Mine Imator will either crash, or say "code error," and "abort or ignore" (ignore does nothing)

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Ok. So...
this error always happened after I import a Resourepack
 


___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object app:

Error defining an external function.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_lib_startup (line 28)
called from - gml_Script_app_startup (line 😎
called from - gml_Script_app_event_create (line 11)
called from - gml_Object_app_Create_0 (line 0)

 

Ugh nvm, the problem is in my rental computer. I used Internet Café computer to test
 

Edited by Fitrigina
Problem Aborted

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On 9/16/2019 at 3:49 PM, MineWallpaper said:

I do not understand how everyone is hyped about the new update. There are new features to the camera for Mine-Imator and other stuff, but is there another reason why everyone is over reacting?

Well the shadow glitch fix will save me editing like an idiot for hours in sony vegas, so that's awesome. Also ground texture being able to be animate is good for some scenes.

Now I would need that the clipping issues are fixed. For instance, iron bars are clipping all over the place, it trully is a mess. Have you looked into this? @Nimi

 

 

 

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1 minute ago, GabrielFazbear said:

The new version is supported with Directx 11?

It should work with DirectX 11.

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