Reputation Activity
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The Ported reacted to TheCollieStalks in 175+ MODEL PACK
https://drive.google.com/file/d/12-8Ukq4OWh2w9n4Ym2myOQVd4jDfZDIS/view?usp=sharing - google drive download
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The Ported got a reaction from JaystepherMLG in LightRoom edge glow scale 1
Download: https://www.mediafire.com/download/3fbtizja2uybst7
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The Ported reacted to Hozq in HFR [V.2] MI 1.2.6 + ONLY
Yeah so this is for MI 1.2.6 + only because of the new bending system.
---INFO---
It's basically the same as V.1 except you can now do some other stuff with the eyelids and the pupils have been changed a bit. Oh yeah and i have redone the mouth entirely because the last version of it was absolutely horrible.
The round variations of the pupils haven't been included because i don't feel like they're that useful, if you think otherwise feel free to say so in the comments.
It isn't as scale friendly as it used to be but it shouldn't be too hard to scale up.
Comes with a male and a female version.
---WHAT DO I PUT HERE---
If you were to stumble across any bugs feel free to report them either in my discord or in the comments here in this post.
---PICTURES/GIFS---
Please be sure to credit me if you use this because it took blood, sweat and tears to get it working, thanks!
DO NOT REDISTRIBUTE WITHOUT PROPER PERMISSION FROM ME.
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The Ported reacted to TecnoXhaotic in Spanish Community Challenge
Hello friends! This time I show you a challenge formed by the Mine-imator Spanish community from a Discord group. The challenge is to make a render for each day for a month, that is: 30 RENDERS!?
We have already started day one, but if you want to participate, you need to follow these rules:
1. MAKE ONE RENDER A DAY (Yep, that is) , posting in the discord spanish community server and using the hashtags #30MCRendersChallenge #MineimatorSpanish #Mineimator on your social media. Here some day 1 renders:
Discord server where the challenge is made and more information: https://discord.gg/YFw2VBr (Join us, we have cookies)
Thank you so much for reading!
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The Ported reacted to ShotU in ShotU's Face Rig V4
Been a while so here's SAFR V4!
New Additions:
- Bevel Mouth! Bendable but limited (recommended for closed mouth expressions).
- Optional braces toggle for gapped teeth!
- Optional Blush Styles!
Changes:
- 90% of the model is comprised of standard planes (Very little 3D surfaces)
- Many bends have been tweaked.
- Removed unnecessary eye sparkle styles.
Credit unnecessary but appreciated!
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The Ported got a reaction from Kromadimator animator in M.M.S.R V1. Girl
M: modelo
M: Minecraft
S: Semi
R: Realista
Download:https://www.mediafire.com/download/c3ip7msibgxtlam
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The Ported got a reaction from kokurokun in SteveModel for animation
Hi guys ist steve model for animation
Download in video
SteveModel-lite : https://www.mediafire.com/download/zocu270qqw5hag6
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The Ported got a reaction from LacaMenDRY in SteveModel for animation
Hi guys ist steve model for animation
Download in video
SteveModel-lite : https://www.mediafire.com/download/zocu270qqw5hag6
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The Ported got a reaction from The_Dirty_Pirate in SteveModel for animation
Hi guys ist steve model for animation
Download in video
SteveModel-lite : https://www.mediafire.com/download/zocu270qqw5hag6
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The Ported reacted to MCPA Team in Minecraft 1.17 Assets (snapshot 20w49a Update!)
This assets will add all future in Minecraft 1.17 (20w49a) Cave And Cliff Update to Mine Imator
How to import
Extract file to Mine-imator/Data/Minecraft
Open mine imator. Go setting and change Minecraft Version to "1.17 Test (20w49a)". After that Close the Program and Reopen Mine imator
*** (You can replace file in %appdata%\Mine_imator\Minecraft_unzip ) ***
Additions
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Blocks
Amethyst Bud
Amethyst Cluster
Block of Amethyst
Budding Amethyst
Calcite
Candle
Candle Cakes
Copper Block
Copper Ore
Cut Copper
Cut Copper Slab
Cut Copper Stairs
Dirt Path
Dripstone Block
Lava Cauldrons
Lightning Rod
Pointed Dripstone
Powder snow
Powder snow Cauldrons
Tinted Glass
Tuff
Sculk sensor
Mobs
Goats
Items
Amethyst Shard
Bundle
Candle(Item)
Copper ingot
Goat Horn
Powder snow bucket
Spyglass
Special Block
Spyglass
The spyglass is a 3D model
Changes
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Items
Clock
The texture has been changed. Compass
The texture has been changed.
If you find some bugs. Please Report
Download Here :
http://www.mediafire.com/file/k399s2abby3tr1n/MI_1.17_Update_Test%2820w49a%29_by_MCPA_Team.zip/file
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The Ported reacted to Sobonny in Swing Rig By Sobonny
????? ?????
?? ???????
????????:
http://www.mediafire.com/file/jhurlxem9fa6lb4/Swing.rar/file
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The Ported reacted to Nimi in Dev update #18: 1.3.0 - Lighting
Greetings everyone! In this dev update, I'll be covering a handful of new features I've been working on for Mine-imator 1.3.0.
However, before we dive into the following eye candy, I want to mention that due to the sheer size of this update, its official release is not in the near future-- and doesn't have an ETA. Unlike the past two updates, 1.1.0 and 1.2.0, this update includes a variety of goals. This includes an effort to improve rendering, animation workflow, and the interface along with adding new features that may come with them. Though during development, I'll be posting dev updates more often to give insight on how development is going. With that being said, this post will highlight a couple of the first big improvements to come to the update. Renders used in this dev update were made by @Hozq.
Lighting improvements
The way lighting is applied to objects has changed in 1.3.0. Before, ambiance only affected dark areas, but now, ambiance is applied more accurately to the scene by being applied additively to pre-existing lighting in the scene. This allows for brighter scenes and improves the appearance of dark areas such as areas with AO.
Changes to shadows
Shadows are getting a significant upgrade in 1.3.0. Previously, shadows used a method that would blur all shadows in the scene. Now, shadows are rendered multiple times determined by a new samples setting that scatters the shadow maps of lights around, allowing for shadows to be harder near its caster, and softer the further away it is. (Also to clear up a misconception, this is not PCSS. )
An improvement was also made to the way sun shadows are cast, allowing the sun to act as a proper directional light in the scene.
Volumetric rays
This feature has been requested many times over the past few years, and is finally being added to 1.3.0. However due to (technical) restrictions, the rays are only available for the sun. These rays are not rendered in screen-space and will appear even if the sun is not in-frame.
As mentioned before, rendering isn't the only aspect of Mine-imator that will be getting improvements though however, that's the first part of this update I'll be tackling so it may be a while till other features are shown off. Until next time!
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The Ported reacted to ZackuALV in Zacku's Character Model V2
Heya!!!
Well today i'm going to show you my Character Model, the hands isn't me i use @Hozq Hand Model and for the mouth i took as base @ShotU Face Rig, now enjoy
I send thanks to @TecnoGamerJW to help me with the animation
Download Here :3
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