Reputation Activity
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bullseyecg reacted to Nimi in Modelbench 1.1.5
Download 1.1.5
Version 1.1.5, 2023.02.28, changes:
This patch focuses on parity with Mine-imator 2.0's interface and feature changes. Due to changes with the GameMaker, Modelbench is only available for 64-bit Windows computers.
Full patch notes available below:
Version 1.1.4, 2021.02.12, changes:
This patch focuses on bugfixes.
Full patch notes available below:
Version 1.1.3, 2021.01.16, changes:
This patch focuses on bugfixes and file dropping support.
Full patch notes available below:
Version 1.1.2, 2020.09.02, changes:
This patch focuses on stability and fixes bugs related to controls.
Full patch notes available below:
Version 1.1.1, 2020.08.28, changes:
This release focuses on further improving the program's user interface and controls, based on user feedback.
Notable changes include:
?️ A new, context-sensitive actions bar at the bottom of the screen, which lists all the available commands and shortcuts.
↔️ The resize tool joins the modeling toolset, allowing you to resize shapes from the viewport.
?️ The camera controls now use the left mouse button by default, just like previous versions. A setting to change it back to the middle mouse button is also available.
? By popular demand, walk navigation has been brought back! While you can still access it by holding down the right mouse button, a handy button is also available in the viewport's toolbar.
? Various improvements to the user interface and experience.
Full patch notes available below:
Version 1.1.0, 2020.08.16, changes:
Controls
Changed navigation controls: Added panning (Shift + Press mouse wheel + Drag mouse) Changed orbit control (Press mouse wheel + Drag mouse) Removed first-person navigation Added settings to top toolbar: Absolute snapping Enable/disable overlays (eg. Grid, gizmos, outlines..) Wind settings Viewport render options (Flat, shaded, and textured.) Viewport shading options (Solid and textured modes only; Ambient occlusion & lighting) Blocky bending Added bend tool, allows editing: XYZ bend angles (Wheels) Bend offset (Bend tool icon) Bend size (Bend handles) Added group-select. (Left-click + Drag mouse) Added plane gizmos for the pivot, move, and multi-transform tool. Added object panning for the pivot, move, and multi-transform tool. (Press and drag tool icon in the viewport.) Added "New model" and "Import model" shortcuts. (Shift + "New model" shortcut will create a new model from a template.) Added snapping for XYZ scale viewport gizmo. "Save model" shortcut + "Shift" saves the model as a copy. Changed default snapping behavior in the viewport, value(s) now snap relative to the original value(s). (Absolute snapping reverts this.) Gizmos now fade away at grazing angles. Mouse position now wraps in viewport area when moving gizmos/navigating. (Also applies to UV editor.) Lowered default snapping value when snapping is not enabled. Interface
Added element search. (Moving elements in the hierarchy is disabled while active.) Added highlight to elements in the viewport when hovering them in element list. Added "locale" string for language files. Language setting now uses given language name in included language files. Element names can now be edited in the element list by double-clicking them. Shortcuts are now displayed in the side menu. File dialogs for importing a model and browsing templates now use correct captions. Snackbars now fade when closed. Model save errors are now combined into one notification. Closing the menu or switching menu tabs now closes the "About" popup. "Allow Minecraft skins" and "Hide shapes" settings now support undo/redo. Updated error and accent colors. Updated startup splash. Updated icons. Updated program icon. Models
Added .obj exporting. There are a handful of restrictions due to the limitations of the format. Added "Feature set" program setting to hide specific features in the interface, models will still be saved as .mimodel. Duplicating parts will now add a duplicate suffix. (eg. (1), (2), etc.) Bugfixes
Fixed snackbar memory leak. Fixed textbox click area for wheels. Fixed viewport toolbars becoming opaque when the mouse is nearby while the side menu is open. Fixed "Inherit bend angles" affecting parts with no bendable axes. Fixed interface colors updating mid-frame. Fixed model scale snapping while snapping is disabled. Fixed model scale intensifying move gizmos. Fixed size of pivot tool gizmos changing based on shape offset values.
Version 1.0.x:
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bullseyecg reacted to moniker in Equally spaced keyframes
Suppose you have a walk animation cycle and you want to make it match the speed of your character which in this case, goes really slow, so what you would need to do is go keyframe by keyframe and add gaps in between frames to match the speed at which the character is moving. Doing this manually is a waste of time. It's one of these things.
Here you can see how other editors do this in 2 seconds:
So the idea would be to select the keyframes you want to expand/contract and while holding a key (like alt or shift) and draging to the right it expands the gaps and draging left it contracts them. Problem solved.
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bullseyecg reacted to XxxTheRedrocker95xxX in LAN World [Wallaper]
With both accounts verified and the games installation done, two friends begin their journey on a Minecraft LAN world. They have lots of fun making torches and punching wildlife animals, but their safety is only temporary. The sun is setting, and at night, the vibrant block world becomes a very dangerous place. Out of a nearby cave stagger two braindead zombies, groaning and mumbling as their feet drag across the ground. It won't be long before the forest is littered with monsters of all shapes, and sizes.
This one was a lot of fun to do. I don't do many Minecraft renders with Mine-imator, but I wanted to start learning how to do them properly, so here's one! I got a few criticisms over the skybox used, and that's fair! It's actually the same skybox I used in this render of Eve. It was going to be a daytime render, coming from the mouth of a cave, however I felt the composition worked better from further out of the cave, but then it started to look like they were walking in broad daylight. Of course zombies burn in the daylight, so that wouldn't work. I tried adjusting the coloration of the skybox, and it didn't work as well as I hoped it would. I'm keeping that one in mind for future renders. I'm still figuring out how lighting works and all, so please let me know if there's anything wrong or that could use some improvement! I want to hear your criticisms, that's the key to improving my work!
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bullseyecg reacted to TheCollieStalks in The Garage
Car model: @Salem
Set, animation, lighting, editing made by me
Music: Elation - Raydar
Special thanks to @Tysteria for giving helpful feedbacks along the way
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bullseyecg reacted to Paroty1 in New version of mine-imator
Can u please make a fortnite-imator, its a popular game and will not die out anytime soom. the games been out for over 3 years.
I love mine-imator and would love to also create some fortnite animations.
plz add this as lots of people including me really want it.
Thanks
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bullseyecg reacted to AllenBiTs in Minecraft Aesthetic [render by AllenJohn]
Well?♂️ this is my first post on the forums.
Made by me
Hope you like it
that's me and my girlfriend btw ?✌
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bullseyecg reacted to Zerghunter666 in Import other professional 3D models
Like an OBJ or an FBX? It has been done before by Nimi, but it's probably never going to be implemented. Mainly because it would ruin the whole reason of this software's iconic existence as a minecraft animation software. At that point you might as well just use/learn the more professional software if you're wanting to use them.
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bullseyecg reacted to FOXY TOONS in FTP | GB2020_Scene_03_Image
From:
https://www.youtube.com/watch?v=C3kX5YgsneA
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bullseyecg reacted to Ethaniel in Purple Guy is about to kill you
Why am I in a flat empty plain of grass with only this man?
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bullseyecg reacted to Boneymation in For old Minecraft lovers: Past Meets Present
What was the version of Minecraft you've first played?
Don't you miss those times?
If you do, then this is for you.
Past interacting with present.
Indev Steve/Beast Boy model is Not mine. It's made by @mbanders
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bullseyecg reacted to suppressed in Graveyard girl :>
I'm not sure how active these forums are so I'll gauge it from the "interaction" on this post.
Hope you like it.
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bullseyecg reacted to Gripia in Mine imator Raptor Rig
A rig of Raptor from Ark: Survival Evolved.
download
When you use this rig, plz leave credit.
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bullseyecg got a reaction from Mercury in bananas ROTAT E
bananas
ROTAT E
banana rig by IAmOnlyMasada
haha banana spin
im funny right
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bullseyecg got a reaction from voodoo797 in bananas ROTAT E
bananas
ROTAT E
banana rig by IAmOnlyMasada
haha banana spin
im funny right
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bullseyecg got a reaction from Draco63 in bananas ROTAT E
bananas
ROTAT E
banana rig by IAmOnlyMasada
haha banana spin
im funny right
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bullseyecg got a reaction from CanadianLunaPogi in bananas ROTAT E
bananas
ROTAT E
banana rig by IAmOnlyMasada
haha banana spin
im funny right
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