Reputation Activity
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WaltsP7 got a reaction from Duychung in (Wallpaper) Dance or something
Old render but okay
Collab with Aspect30
Facial rig by Kenimation
Drawn/edit using Clip Paint Studio
Color grading using Photoshop
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WaltsP7 got a reaction from Cótiles in Semi-Realistic Graphic Test (ReShade)
Hi! Long time no see
This is another progress of mine. It's been a slow progress, but I think this result is one of the best
Rendered using Reshade for MineImator
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WaltsP7 reacted to david in Dev update #22: Mine-imator 2.0 in C++!?
Greetings!
With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June!
@Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
Donate to Mine-imator development ($5+ one-time or recurring)
With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
Let’s get HYPED!
Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).
Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
(P.S. If you have another favorite Linux distribution let us know)
Same goes for Mac OS users after countless requests!
Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.
Behind the scenes of the 2.0 C++ port:
(Things will get technical and nerdy, you have been warned!!)
Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
Once again thank you for all the support through the years and keep on animating our favorite block game!
/David
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WaltsP7 got a reaction from LeafCold in Semi-Realistic Graphic Test (ReShade)
Hi! Long time no see
This is another progress of mine. It's been a slow progress, but I think this result is one of the best
Rendered using Reshade for MineImator
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WaltsP7 reacted to FOXY TOONS in Semi-Realistic Graphic Test (ReShade)
These are the type of visuals I want see in my Minecraft worlds... exactly like this
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WaltsP7 got a reaction from LacaMenDRY in Semi-Realistic Graphic Test (ReShade)
Hi! Long time no see
This is another progress of mine. It's been a slow progress, but I think this result is one of the best
Rendered using Reshade for MineImator
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WaltsP7 got a reaction from FOXY TOONS in Semi-Realistic Graphic Test (ReShade)
Hi! Long time no see
This is another progress of mine. It's been a slow progress, but I think this result is one of the best
Rendered using Reshade for MineImator
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WaltsP7 got a reaction from Jeo_Swift in Semi-Realistic Graphic Test (ReShade)
Hi! Long time no see
This is another progress of mine. It's been a slow progress, but I think this result is one of the best
Rendered using Reshade for MineImator
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WaltsP7 got a reaction from Shoony in Semi-Realistic Graphic Test (ReShade)
Hi! Long time no see
This is another progress of mine. It's been a slow progress, but I think this result is one of the best
Rendered using Reshade for MineImator
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WaltsP7 got a reaction from Fox Miner in Semi-Realistic Graphic Test (ReShade)
Hi! Long time no see
This is another progress of mine. It's been a slow progress, but I think this result is one of the best
Rendered using Reshade for MineImator
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WaltsP7 got a reaction from LacaMenDRY in Displacement [1.2.7/8]
That one dude who got his face covered up by clouds?
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WaltsP7 reacted to CopinChats in Full-screen viewport
I wanted to do ameliorated renders with Reshade PTGI, but the resolution of the viewport make the path tracing appearing ghosting, on the viewport or the HUD. So, a full-screen viewport functionality would be something very useful !
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WaltsP7 got a reaction from Its_me_Tony in (4K) Reshade - Pat in the head
Hi! Long time no see
Sorry for being missing
In this render, I'm trying the AMD FidelityFX
The result is not that good. But actually better than Preserve Details 2.0 by Adobe.
You could get FSR using ReShade, and learn more about it in here
Note: Sorry for the bush behind the character. I forgot to turn on the SSAO
RadiantGI by AstrayFX
Rendered with ReShade
Behind the scenes
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WaltsP7 got a reaction from XxxTheRedrocker95xxX in (4K) Reshade - Pat in the head
Hi! Long time no see
Sorry for being missing
In this render, I'm trying the AMD FidelityFX
The result is not that good. But actually better than Preserve Details 2.0 by Adobe.
You could get FSR using ReShade, and learn more about it in here
Note: Sorry for the bush behind the character. I forgot to turn on the SSAO
RadiantGI by AstrayFX
Rendered with ReShade
Behind the scenes
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WaltsP7 reacted to LacaMenDRY in Mine-Imator Alternative Reflections Method.
Hello there! The Mine-Imator Scientist is here!
After a months of Research, Trials and Errors, Testing, I can finally collected an alternative way to create a Reflections Effects.
In these spoilers, I put one by one of each spoilers a Hand Drawn Technic for creating a Reflections Effects From Simple, Into Fantastic Looking Effects.
And the last thing is this:
Diffuse Texture:
Diffuse Texture Uses Duplicated Objects, Camera Effects, Object Textures, And etc.
This can be done with playing around the Bloom Settings, And The 3 Point lights of each 3 Reflections.
Full Videos about these Methods:
At the End My Goal is Finally Finished. Facts!: I took too long to Collect All of my Reflection Researchs to Put it in All in one Videos, and then Post it On this Forum, It takes almost 1 Year to Collect all of this Methods idea. The Mine-Imator with Reflections is Already Exist, Code by @V.Isaac, But The Reflections Is Full of Bugs, But It is the First Try, Maybe Might Better on the Next Try.
I am LacaMenDRY, The Mine-Imator Scientist, And Like Always.
STAY CREATIVE!
LacaMenDRY Render By: @FOXY TOONS
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WaltsP7 got a reaction from Zyn in (Reshade) Squared Sun
Sorry for the resolution
But this is what my Laptop, and Imgur server able to saved
This is my attempt for capturing somewhat a photorealistic render of leaves using RadiantGI, FidelityFX, and Cinematiclens
For the color grading, I like it bright and feels refreshing
I know the jagged edges of the leaves are bad, but that's what I can do to avoid weird volumetric depth pass thingy
Anyway enjoy
Oh the Screenshots
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WaltsP7 got a reaction from Fox Miner in (Reshade) Squared Sun
Sorry for the resolution
But this is what my Laptop, and Imgur server able to saved
This is my attempt for capturing somewhat a photorealistic render of leaves using RadiantGI, FidelityFX, and Cinematiclens
For the color grading, I like it bright and feels refreshing
I know the jagged edges of the leaves are bad, but that's what I can do to avoid weird volumetric depth pass thingy
Anyway enjoy
Oh the Screenshots
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WaltsP7 got a reaction from Maks1mDiamond in (4K) Reshade - Pat in the head
Hi! Long time no see
Sorry for being missing
In this render, I'm trying the AMD FidelityFX
The result is not that good. But actually better than Preserve Details 2.0 by Adobe.
You could get FSR using ReShade, and learn more about it in here
Note: Sorry for the bush behind the character. I forgot to turn on the SSAO
RadiantGI by AstrayFX
Rendered with ReShade
Behind the scenes
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WaltsP7 got a reaction from _Xean_ in (4K) Reshade - Pat in the head
Hi! Long time no see
Sorry for being missing
In this render, I'm trying the AMD FidelityFX
The result is not that good. But actually better than Preserve Details 2.0 by Adobe.
You could get FSR using ReShade, and learn more about it in here
Note: Sorry for the bush behind the character. I forgot to turn on the SSAO
RadiantGI by AstrayFX
Rendered with ReShade
Behind the scenes
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WaltsP7 got a reaction from Fox Miner in (4K) Reshade - Pat in the head
Simple
Global Illumination mixed with HDR
Thanks
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WaltsP7 got a reaction from JjCinemas in (4K) Reshade - Pat in the head
Hi! Long time no see
Sorry for being missing
In this render, I'm trying the AMD FidelityFX
The result is not that good. But actually better than Preserve Details 2.0 by Adobe.
You could get FSR using ReShade, and learn more about it in here
Note: Sorry for the bush behind the character. I forgot to turn on the SSAO
RadiantGI by AstrayFX
Rendered with ReShade
Behind the scenes
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WaltsP7 got a reaction from An Engie Main in (4K) Reshade - Pat in the head
Hi! Long time no see
Sorry for being missing
In this render, I'm trying the AMD FidelityFX
The result is not that good. But actually better than Preserve Details 2.0 by Adobe.
You could get FSR using ReShade, and learn more about it in here
Note: Sorry for the bush behind the character. I forgot to turn on the SSAO
RadiantGI by AstrayFX
Rendered with ReShade
Behind the scenes
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WaltsP7 got a reaction from Zyn in (4K) Reshade - Pat in the head
Hi! Long time no see
Sorry for being missing
In this render, I'm trying the AMD FidelityFX
The result is not that good. But actually better than Preserve Details 2.0 by Adobe.
You could get FSR using ReShade, and learn more about it in here
Note: Sorry for the bush behind the character. I forgot to turn on the SSAO
RadiantGI by AstrayFX
Rendered with ReShade
Behind the scenes
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WaltsP7 got a reaction from FOXY TOONS in (4K) Reshade - Pat in the head
Hi! Long time no see
Sorry for being missing
In this render, I'm trying the AMD FidelityFX
The result is not that good. But actually better than Preserve Details 2.0 by Adobe.
You could get FSR using ReShade, and learn more about it in here
Note: Sorry for the bush behind the character. I forgot to turn on the SSAO
RadiantGI by AstrayFX
Rendered with ReShade
Behind the scenes
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WaltsP7 got a reaction from Duychung in (4K) Reshade - Pat in the head
Hi! Long time no see
Sorry for being missing
In this render, I'm trying the AMD FidelityFX
The result is not that good. But actually better than Preserve Details 2.0 by Adobe.
You could get FSR using ReShade, and learn more about it in here
Note: Sorry for the bush behind the character. I forgot to turn on the SSAO
RadiantGI by AstrayFX
Rendered with ReShade
Behind the scenes
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