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WaltsP7

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  • Posts

    36
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Everything posted by WaltsP7

  1. Hi! Long time no see This is another progress of mine. It's been a slow progress, but I think this result is one of the best Rendered using Reshade for MineImator
  2. That one dude who got his face covered up by clouds?
  3. Looks great! But I think it looks surreal due to the exposures not that well balanced like an proper HDR camera.
  4. Sorry for the resolution But this is what my Laptop, and Imgur server able to saved This is my attempt for capturing somewhat a photorealistic render of leaves using RadiantGI, FidelityFX, and Cinematiclens For the color grading, I like it bright and feels refreshing I know the jagged edges of the leaves are bad, but that's what I can do to avoid weird volumetric depth pass thingy Anyway enjoy Oh the Screenshots
  5. Simple Global Illumination mixed with HDR Thanks
  6. Hi! Long time no see Sorry for being missing In this render, I'm trying the AMD FidelityFX The result is not that good. But actually better than Preserve Details 2.0 by Adobe. You could get FSR using ReShade, and learn more about it in here Note: Sorry for the bush behind the character. I forgot to turn on the SSAO RadiantGI by AstrayFX Rendered with ReShade Behind the scenes
  7. Sorry for the basic color correction. My main display is being borrowed As usual, rendered with ReShade
  8. Just a bunch of textured surface meshed together
  9. Well I'm joining this forum mostly for filling my boredomness Pixiv is great n all, but it's getting boring overtime So a downvote from stranger probably won't affect me that much Except the fact that I'll probably going to post rarely to avoid controversies
  10. Forgot to post my introduction here Hi! My name is Walts I'm from Taiwan My main profession is an illustrator, while my second profession is an VFX analyst My usual hobby is drawing I usually create my work using Photoshop and Clip Paint Studio As for the MineImator part, I'm using this software since 2016 My first work involving this software was a Creeper being exploded towards my OC After that, I'm improving fast enough So yeah I'm definitely not a newbie Right now, my main focus on this forum is to suggest and encourage people to try something unusual And probably, making any contributions to the MineImator development teams Thank you for reading And also thank you so much for welcoming me into this forum Have a nice day, and always thinking outside of the box
  11. Well you missed one big details when it comes to Ray Tracing The main object's noise
  12. Probably? My plan, somewhere in the future, I'll probably making a Music Video using MineImator Or maybe a 2D shading session?
  13. LMAO XD I'm more than just a ReShader wwwwww
  14. A test probably Texture from texturehaven.com Created with MineImator 1.2.5 Rendered with ReShade Behind the scenes:
  15. I'm bored, probably finished this later
  16. Looks great! Can it be applied to a curvy mesh? I still struggling at that part
  17. Well I've tested this on my old laptop My current setup is way better than this Even though I hate AMD
  18. If your project has a lot of bending items or polygons, you'll need to reduce it. In my case, this one works for me Spec: * Intel Core 2Duo E6400 * Nvidia Quadro NVS 160M * 2GB DDR2 ram
  19. I'm aware that (Original post is in May 2020) I used to think that a strong highlight will saturated the colors on any material But now, I realized that's a mistake Appreciate your observation
  20. Back with my old works! Rendered with ReShade Refined using Photoshop and Filter Forge Png download
  21. I think it's quite scary on how capable MineImator actually is lmao
  22. Oh that part? I have 2 reasons though 1. I think it looks nice since I'm more into dualism 2. Whenever I tried to load texture packs with resolution above 64 px, my MineImator will crash I don't know how to use Discord though Since I'm heavily relied on Pixiv and Pawoo for my social activity But I'm willing to try that in the next update Appreciate your help Thank you for your suggestion I'll fix it in the future
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