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WECLEY

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  1. Upvote
    WECLEY got a reaction from zerotiku in Mine-imator 2.0 Pre-release 4 (Phase 1)   
  2. Love
    WECLEY got a reaction from parsaCr766295 in FNF mother RIG   
  3. Upvote
    WECLEY got a reaction from CraftBlack in Mine-imator 2.0 Pre-release 4 (Phase 1)   
  4. Upvote
    WECLEY got a reaction from Fox Miner in Mine-imator 2.0 Pre-release 4 (Phase 1)   
  5. Upvote
    WECLEY got a reaction from Draco63 in Mine-imator 2.0 Pre-release 4 (Phase 1)   
  6. Love
    WECLEY reacted to david in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:
    Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
    Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support
    Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!   Now, without further delays...  
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
     
    2.0 Pre-release 4 (2022-07-29), changes:
    Changes
    Crushed some bugs 🐛🐛🐛 Interface scale setting is no longer visible when the only option is 100% to avoid confusion
    2.0 Pre-release 3 (2022-07-11), changes:
    Features
    Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes
    Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed 🐛🐛 Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows  
    2.0 Pre-release 2 (2022-06-13), changes:
    Features
    Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes
    Squashed a lotta bugs 🐛 Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)  
    2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:
    Features
    Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements
    Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes
    “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
     
    Cheers,
    David
  7. Upvote
    WECLEY reacted to david in Apple   
    Nothing much to see here, just Steve and Alex crafting some golden Apples.
  8. Upvote
    WECLEY got a reaction from Fox Miner in I lost all my backups   
    As long as your backup file doesnt exist in the mi folder and neither the trash can or %temp% then therr is no way you get the project back
  9. Upvote
    WECLEY got a reaction from Zyn in SPOOKI MFS man the thumbail explains everything , kilme   
  10. Upvote
  11. Upvote
    WECLEY got a reaction from FredMCGamer in SPOOKI MFS man the thumbail explains everything , kilme   
  12. Love
    WECLEY reacted to The Tan James in HEROBRINE RIG   
    nah dude. You're just starting. everyone was there at one point or another. Keep practicing and eventually you'll start to show tremendous improvement.

    Keep up the good work!
  13. Wow
    WECLEY got a reaction from Scebz in GASTER BLASTER RIG v2   
    Maybe someone gotta need it
  14. Love
    WECLEY reacted to LordKillo in Dev update #21: "The Anniversary Update"   
    LET'S GOOOOOOOOOOOOOOO
  15. Love
    WECLEY reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  16. Upvote
    WECLEY got a reaction from __Mine__ in Bottle challenge at 2021   
  17. Upvote
    WECLEY got a reaction from LacaMenDRY in Bottle challenge at 2021   
  18. Love
    WECLEY reacted to Field Team in Bottle challenge at 2021   
    Are you sure that a bottle?
  19. Love
    WECLEY reacted to FOXY TOONS in Bottle challenge at 2021   
    Looks like the new trend is flipping M67 Grenades,
    I would like to join... (¬‿¬)
  20. Love
    WECLEY reacted to LacaMenDRY in Bottle challenge at 2021   
    I'm Out of Reactions, Anyway Simple, But Funny.
  21. Upvote
    WECLEY got a reaction from FOXY TOONS in Bottle challenge at 2021   
  22. Upvote
    WECLEY got a reaction from Zyn in LEMON demon FNF   
  23. Upvote
    WECLEY got a reaction from NemosCoolStuff in LEMON demon FNF   
  24. Upvote
    WECLEY got a reaction from TecnoXhaotic in LEMON demon FNF   
  25. Upvote
    WECLEY got a reaction from NemosCoolStuff in PICO FNF rig   
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