Posts posted by TexasTony04
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2 hours ago, Frost* said:
Woah... that's pretty bright.
Well, first of all, the Aurora Borealis does not glow so bright that the color burns in front of other objects... in this case the mountains. You would see it behind the mountains, not it glowing in front of the mountains. So, don't use glow here.
I like the idea, as well as the setup, but it's too vivid. In a normal case, the lights are soft and have a lot of fade.
This intense glow also makes it hard to see the mountains, but from what I can see, they have some single shaded faces. If you didn't, use one spotlight for a 'moon' light, and in this case, use a fill light from the other side that is the color of the Aurora Borealis.
I think that's all I have to say for this one, just tone down the glow.
1 hour ago, __Mine__ said:A... Aurora Borealis?!
At this time of year, at this time of day, in this part of the forum, localised entirely within your render?Jokes aside, I can very visibly see that this is stretched Seagrass copy/pasted all over.
For things like this, I recommend ticking "Only render glow". It'll get rid of the harsh lines and stretched/repeating textures, and generally make the whole thing softer. You can then change the glow colour and intensity/falloff to achieve the desired effect!Y'all are right. Although there are a few where the lights are pretty defined. But my lights are too obnoxious.
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4 hours ago, Supreme Whovian said:
eh, not too bad, should be steve though...
Well yeah I guess I could've done Steve, but that was kinda the point. To make it like the original, but more.....me.
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8 minutes ago, Ian_The_One said:
use the barebones texture pack for this,
also he is not holding the chest properly.
Yeah, I probably just could've gotten rid of the fingers for this. To have them holding it properly, I would have to move the arms inward a bit, which didn't look like the loading screen....then again neither do fingers.
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I tried to pose it as much after the original as possible. I think if I rotated the head just a little bit more towards the camera, it might've looked a little better, but whatever. Here it is. Yay.
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I just recently realized that there's no such thing as naturally spawning jungle or swamp villages.
Unconfirmed reports state that the elusive swamp villager may have been found.
- Mr.Demo, Ghatos and crustyjpeg
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38 minutes ago, Frost* said:
Okay. That's pretty comical.
I like the idea a lot, and the setup works.
However, the fire on the zombie is stretched and low opacity, something that shouldn't be given to fire.
Also, I'd recommend turning down your SSAO. Also, you should try using a spot light for lighting, instead of MI's sun. Just turn the sunlight color to black and position a spot light up near the sun, pointing down at the scene, with high radius and range, and mess around with the color and fade size.
If you do that, you could try turning on bleed light to see how it looks.
Also, I think the DoF is placed in too odd of a place, where there is no point of unfocus. I mean, it was just placed in the middle of the grass. Try turning up your fade size, so that the unfocus isn't so abrupt.
The edge of the map is kinda obvious in this one, try putting some mountains in the background.
Remember to position your characters in the center.
After all that, I can say this was a good and unique concept, with a good idea of execution. The fire glow was on point, as well as the beautiful sky colors, which you mixed well with the fog, sun positioning, and clouds.
I think that's all I have, keep these in mind, and keep practicing!
Thanks! I see what you mean about the fire.
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15 hours ago, 9redwoods said:
The smoke of the smoker is affecting the dof.
Oh you're right. I didn't think of that. Also, I just realized you're wearing a santa hat now.
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58 minutes ago, ForgedAxe said:
What version of Minecraft do you have it doesn't allow me to use because it was made in a newer version.. But when I try to upgrade it says I am at the highest..
1.2.5
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18 minutes ago, TM Glaze Productoins said:
wow man this looks nice Great job!
Thanks!
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I made a few rigs to replace Mineimator's Torch, Redstone Torch, and Lantern. They actually cast light, and look just a little bit better (in my opinion) I hope you like them and can use them. Thanks for viewing. DOWNLOAD TORCH DOWNLOAD REDSTONE TORCH DOWNLOAD LANTERN
NOTE : The lantern uses the alpha glitch and render depth to let you see inside the lantern and make the fire visible. Whenever you spawn in the lantern, it will probably be set to a render depth of 0, which is what you want, But it still won't let you see inside/through the lantern. Just go to the render depth value and right click it. That should do it.
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7 hours ago, SoundsDotZip said:
there is an option to only render the glow, you should try that out.
Yeah good idea. I did try that, but I felt like it took too much of the actual wavy texture away, and looked as if I just applied a purple glow to the sword. But that's just my opinion, I guess if you wanted a slightly less vibrant/obnoxious texture, that'd be the way to go.
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30 minutes ago, __Mine__ said:
I think it'd be better if the Sea Grass' texture wasn't visible, since it looks a bit sloppy with the stretched textures.
Other than that, good use of an auto-animated glow effect!
good point. And thanks!
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I noticed Mineimator doesn't have a way to enchant weapons. (I think they should have a little check box that lets you enchant a tool before you spawn it) So I did up a little enchanted sword rig. It's not as accurate to the game as it maybe could be, but I think it turned out halfway decent. If you mess around with the brightness, glow strength, blurred textures, etc. you can change the look. It's essentially a bunch of sea grass glowing at different colors and giving the sword that violet and pink wave effect. Hope you can use it. Thanks for viewing.
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This is awesome. The only thing I might've done is not have that edge of a pond or lake peeking up at the bottom of the frame. I would've just gotten it out of view. And I might have made the terrain just the slightest bit more yellowish. But I think this is pretty dang cool. I love the sun flares.
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- Mr.Demo, MojangYang, Ghatos and 1 other
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1 minute ago, MineWallpaper said:
Must have tripped a spot light. Didn't see that coming XD
hate it when that happens
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the only thing this render is missing is a sleepy british constable walking along the street, whistling and twirling around his baton.
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2 hours ago, 9redwoods said:
I noticed the snow is floating above the leaves.
For snowy instances like this, I suggest selecting the schematic, then going to the graphics tab and checking off "Terrain affected by wind"
Now I feel like slapping myself again.
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Posted
Good point. Although the slight blur was kind of what I was going for in this particular setting.