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TexasTony04

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Posts posted by TexasTony04

  1. 10 minutes ago, 9redwoods said:

    The villagers are being affected by the depth of field. Lowering the fade size and playing around with the range should do the trick.

    The SSAO is glitchy. I suggest selecting every object, moving it into a folder, and scaling the folder up to 3+ or going into settings and playing around with the size and blur. Raising the resolution will also help making it look less glitchy. Exporting in a high resolution and lowering it in Paint.NET will remove the jagged lines and will keep it from being huge on the forums.

     

    Good point. Although the slight blur was kind of what I was going for in this particular setting.

  2. 2 hours ago, Frost* said:

    Woah... that's pretty bright.

    Well, first of all, the Aurora Borealis does not glow so bright that the color burns in front of other objects... in this case the mountains. You would see it behind the mountains, not it glowing in front of the mountains. So, don't use glow here.

    I like the idea, as well as the setup, but it's too vivid. In a normal case, the lights are soft and have a lot of fade.

      Reveal hidden contents

    siaMKrL.jpg

    This intense glow also makes it hard to see the mountains, but from what I can see, they have some single shaded faces. If you didn't, use one spotlight for a 'moon' light, and in this case, use a fill light from the other side that is the color of the Aurora Borealis.

    I think that's all I have to say for this one, just tone down the glow. 

     

    1 hour ago, __Mine__ said:

    A... Aurora Borealis?!
    At this time of year, at this time of day, in this part of the forum, localised entirely within your render?

     

    Jokes aside, I can very visibly see that this is stretched Seagrass copy/pasted all over.
    For things like this, I recommend ticking "Only render glow". It'll get rid of the harsh lines and stretched/repeating textures, and generally make the whole thing softer. You can then change the glow colour and intensity/falloff to achieve the desired effect!

    Y'all are right. Although there are a few where the lights are pretty defined. But my lights are too obnoxious. 

    ab.jpg

  3. 8 minutes ago, Ian_The_One said:

    use the barebones texture pack for this,

    also he is not holding the chest properly.

    Yeah, I probably just could've gotten rid of the fingers for this. To have them holding it properly, I would have to move the arms inward a bit, which didn't look like the loading screen....then again neither do fingers.

  4. 38 minutes ago, Frost* said:

    Okay. That's pretty comical.

    I like the idea a lot, and the setup works.

    However, the fire on the zombie is stretched and low opacity, something that shouldn't be given to fire.

    Also, I'd recommend turning down your SSAO. Also, you should try using a spot light for lighting, instead of MI's sun. Just turn the sunlight color to black and position a spot light up near the sun, pointing down at the scene, with high radius and range, and mess around with the color and fade size.

    If you do that, you could try turning on bleed light to see how it looks.

    Also, I think the DoF is placed in too odd of a place, where there is no point of unfocus. I mean, it was just placed in the middle of the grass. Try turning up your fade size, so that the unfocus isn't so abrupt.

    The edge of the map is kinda obvious in this one, try putting some mountains in the background.

    Remember to position your characters in the center.

     

    After all that, I can say this was a good and unique concept, with a good idea of execution. The fire glow was on point, as well as the beautiful sky colors, which you mixed well with the fog, sun positioning, and clouds.

    I think that's all I have, keep these in mind, and keep practicing!

    Thanks! I see what you mean about the fire. 

  5. 58 minutes ago, ForgedAxe said:

    What version of Minecraft do you have it doesn't allow me to use because it was made in a newer version.. But when I try to upgrade it says I am at the highest.. 

    1.2.5

  6. I made a few rigs to replace Mineimator's Torch, Redstone Torch, and Lantern. They actually cast light, and look just a little bit better (in my opinion) I hope you like them and can use them. Thanks for viewing.          DOWNLOAD TORCH      DOWNLOAD REDSTONE TORCH      DOWNLOAD LANTERN

    torchd.png?width=400&height=225   torchn.png?width=400&height=225

    redd.png?width=400&height=225   redn.png?width=400&height=225

    land.png?width=400&height=225   lann.png?width=400&height=225

    NOTE : The lantern uses the alpha glitch and render depth to let you see inside the lantern and make the fire visible. Whenever you spawn in the lantern, it will probably be set to a render depth of 0, which is what you want, But it still won't let you see inside/through the lantern. Just go to the render depth value and right click it. That should do it.

  7. 7 hours ago, SoundsDotZip said:

    there is an option to only render the glow, you should try that out.

    Yeah good idea. I did try that, but I felt like it took too much of the actual wavy texture away, and looked as if I just applied a purple glow to the sword. But that's just my opinion, I guess if you wanted a slightly less vibrant/obnoxious texture, that'd be the way to go.

  8. 30 minutes ago, __Mine__ said:

    I think it'd be better if the Sea Grass' texture wasn't visible, since it looks a bit sloppy with the stretched textures.

    Other than that, good use of an auto-animated glow effect!

    good point. And thanks!

  9. I noticed Mineimator doesn't have a way to enchant weapons. (I think they should have a little check box that lets you enchant a tool before you spawn itSo I did up a little enchanted sword rig. It's not as accurate to the game as it maybe could be, but I think it turned out halfway decent. If you mess around with the brightness, glow strength, blurred textures, etc. you can change the look. It's essentially a bunch of sea grass glowing at different colors and giving the sword that violet and pink wave effect. Hope you can use it. Thanks for viewing.

                                                                                                                        DOWNLOAD

    sword.png

    sword2.png

    sword3.png

  10. 2 hours ago, 9redwoods said:

    I noticed the snow is floating above the leaves. 

    For snowy instances like this, I suggest selecting the schematic, then going to the graphics tab and checking off "Terrain affected by wind"

    Now I feel like slapping myself again.

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