Reputation Activity
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ShotU got a reaction from mob charged in ShotU's Human OC's V1 | F N A F Rig
Recently started working on some oc rigs so here they are!
Pretty simple reskinning, just replace your skin and to a little editing to the texture and you're basically set
Note: When changing the skin on alex, the arms on the skin texture must be 3x3 or else it will cause issues (4x3 arms do not work on either/or)
Steve
Alex
NOTE: Alex has eyelashes, i just quickly added them before releasing.
Credit If you use.
(Blender ports soon)
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ShotU got a reaction from mob charged in ShotU Animations Face Rig V2
I have updated the Face Rig so here are some of the new features.
- Added ears - Added wrinkles - Added a tongue - Changed the eyes a bit - Individual teeth segments now toggleable - Added a 4th sparkle design - Fixed issue with alpha still showing in the eyes and mouth when scaled down to 0 - added another alpha to scale to fix Z-fighting from far distances (an example is in the spoiler below)
Segment Teeth toggleable.
Credit is appreciated.
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ShotU reacted to MoltenLapizza in Minecraft Monster Bedwars
First of all No.
Okay but seriously, there's a lot of Errors here.
Use other transitions, it makes the animation more appealing. linear can be good sometimes but only at fast paced animations.
The lighting does not fit with the sky, the sky is all dark and blue while there's some scenes where the lighting is orange or yellow.
There's the camera, when you move to another scene I can see a speedy camera there, you should do an instant transition each time you move into a new scene. The camera movement sucks as well, sometimes it goes fast and immediately goes slow so like I said, transitions.
And finally the infamous Alpha glitch. While lowering the alpha of an object, there can be glitches when your object suddenly becomes bright or you can't see what's behind. You can fix this by using render depth of that object, you can try increasing the render depth the object.
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ShotU reacted to 9redwoods in I HAVE AN IDEA!
Nimi is a good programmer. If the solution was as simple as this, reflections would be added, but your method is unrealistic compared to the way reflections actually work.
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ShotU reacted to __Mine__ in Cursed Creepers - Pack #6: Let's Face It
Woah! The sixth set is here!
Sorry for the extremely long delay! I've had a lot to deal with recently. ;~;
This pack contains six Creepers; two Dispenser Creeper variants, two Dropper Creeper variants and two Observer Creeper variants.
The Dispenser Creeper and Dropper Creeper have a hidden door on top of their heads that can be opened by rotating the "Top Door" part on the X axis.
The pulse on the back of the Observer Creeper's head can be toggled on or off using the "Active" part.
Download them here!
If used, credit is appreciated!
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ShotU got a reaction from Jay_ in Zombie apocalypse
Glowstone is kinda overexposed, maybe bring down the glow intensity a bit.
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ShotU got a reaction from RoboCreep11 in Zombie apocalypse
Glowstone is kinda overexposed, maybe bring down the glow intensity a bit.
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ShotU reacted to Jnick in 3D Pie Model
9red and forst not everyone follows the mc rules down to a key if we did their would be no bending. Now for clear problems while their is no problem making a model voxel It would look alot more appealing and alot more style consistent if u were to make it square.This is a asset that others would use so it would be better to follow the most common style! But! Thier is nothing wrong with making a voxel like pie if its fits your style! That being said while i personally would not use it some others might enjoy it here is a good model would like to see more from you in the future!But keep in mind that if your making these assets for public use to follow a style!
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ShotU got a reaction from Gali in ShotU Animations Face Rig V2
I have updated the Face Rig so here are some of the new features.
- Added ears - Added wrinkles - Added a tongue - Changed the eyes a bit - Individual teeth segments now toggleable - Added a 4th sparkle design - Fixed issue with alpha still showing in the eyes and mouth when scaled down to 0 - added another alpha to scale to fix Z-fighting from far distances (an example is in the spoiler below)
Segment Teeth toggleable.
Credit is appreciated.
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ShotU reacted to Cryptic Runner in the birthday of some dude with a good cut g (4k cinematic)
it's my birthday today and i made this render yesterday. i did not plan this rhyme i promise
small facts:
@MikTRF, @9redwoods, @Frost and @DragonPixel are in this image
@Ian_The_One made the drapery texture (and we spent a humiliating amount of time trying to adjust the colors)
the posters in the background are all teasers of projects i'm working on (not today though)!
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ShotU got a reaction from FOXY TOONS in lonely
Kinda dark and lacks lighting a bit. Try experimenting with MI's Bleed Light function with either point lights or spot light.
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ShotU got a reaction from 9redwoods in My own face rig
To those claiming this is stolen from my face rig. It's not, I downloaded the rig and everything seems to be very different. The eyelid bends are very different. This one uses more than 10 bends, mine only uses 2 bends to get smooth.
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ShotU got a reaction from Swingzero in My own face rig
To those claiming this is stolen from my face rig. It's not, I downloaded the rig and everything seems to be very different. The eyelid bends are very different. This one uses more than 10 bends, mine only uses 2 bends to get smooth.
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ShotU got a reaction from __Mine__ in My own face rig
To those claiming this is stolen from my face rig. It's not, I downloaded the rig and everything seems to be very different. The eyelid bends are very different. This one uses more than 10 bends, mine only uses 2 bends to get smooth.
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ShotU got a reaction from RoboCreep11 in ShotU Animations Face Rig V2
I have updated the Face Rig so here are some of the new features.
- Added ears - Added wrinkles - Added a tongue - Changed the eyes a bit - Individual teeth segments now toggleable - Added a 4th sparkle design - Fixed issue with alpha still showing in the eyes and mouth when scaled down to 0 - added another alpha to scale to fix Z-fighting from far distances (an example is in the spoiler below)
Segment Teeth toggleable.
Credit is appreciated.
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