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jakubg1

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Posts posted by jakubg1

  1. 6 minutes ago, __Pixely__ said:

    i did it in a post but it is no longer available for some reason but i can tell you the problemo! so basically, I wanted to make an animation with kens model with characters in the umm toolbox its custom stuff so i wanted to use it and so i try then, i restart as it told me to then i open it up then its 1.14 again sadly i cant find my post one guy on the post said that he had had this problem and theres something wrong with my .midata file but i didn't know what to do with it then if you could explain in a reply that would be totally awesome! :D

    I think this problem doesn't appear just because you're importing KEN's rig, but MI seems to reset the version each time it's launched. I can't help you there, because I'm just fine with 1.14.4 resources. Sorry. ?

  2. 3 hours ago, __Pixely__ said:

    I'm having the same problem but its not in minecraft versions its in the  kens mod i cant get it to be enabled it just resets can anyone help? :(

    It's not a mod, it's a facial rig if I guess correctly. Can you explain the problem more?

  3. 54 minutes ago, Slime said:

     

    You can do reflections in MI. Anytime you add a camera is becomes a texture as well, so surfaces, cubes, spheres, and cones can reflect what the camera sees.

    I know, yet that function is still unimplemented in MI itself, also you can do reflections that way only for flat objects, and not for e.g. spheres.

  4. 10 hours ago, YourNormalPersonDavi said:

    THAT STILL DOESNT EVEN WORK, the glass and the scenery will do what those do. And that problem is one of my hatest problem in mine-imator.

    Except you copy the scenery and delete every block except glass, and in other scenery delete every glass. But im lazy tho lmao.

    Remember that there's a block filtering setting in the world importer.

  5. 1 hour ago, OzFalcon said:

    Select the glass and set the "Render Depth" option (In it's proporties) to a number like 1 or 2 (You can make it any positive number but best to keep things simple.)

    The thing is, it's a single piece of the scenery.

    The bug actually lies in MI itself, for optimizing it usually cuts out every invisible face of the block, but here the algorithm gone wrong and removed the stonecutter's side face.

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