Reputation Activity
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ShadowUnicorn_Gaming got a reaction from Crow in Commodore 64 Rig With Monitor
Howdy Y'all
I've decided to created one of the biggest Icons in computing history
The commodore 64 from 1982
Download
BEWARE
You will need a good pc for this rig
there is over 500+ cubes
and 250+ Legs (for the leads)
Includes:
2 CIA Chips for the Keyboard
BASIC/Kernal/Character ROM
A 6502 CPU
a PLA chip (Programmable Logic Array)
a SID Chip (Sound Interface Device)
8, 8KB ram chips (64Kb ram)
An RF Modulator
and 2 Video input/output chips
One more thing:
there is two grey boxes
one is the RF modulator I have no idea what it does
and the Heatsink for the 2 video chips
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ShadowUnicorn_Gaming got a reaction from PigmanMovie in Commodore 64 Rig With Monitor
Howdy Y'all
I've decided to created one of the biggest Icons in computing history
The commodore 64 from 1982
Download
BEWARE
You will need a good pc for this rig
there is over 500+ cubes
and 250+ Legs (for the leads)
Includes:
2 CIA Chips for the Keyboard
BASIC/Kernal/Character ROM
A 6502 CPU
a PLA chip (Programmable Logic Array)
a SID Chip (Sound Interface Device)
8, 8KB ram chips (64Kb ram)
An RF Modulator
and 2 Video input/output chips
One more thing:
there is two grey boxes
one is the RF modulator I have no idea what it does
and the Heatsink for the 2 video chips
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ShadowUnicorn_Gaming got a reaction from zinocat in Commodore 64 Rig With Monitor
Howdy Y'all
I've decided to created one of the biggest Icons in computing history
The commodore 64 from 1982
Download
BEWARE
You will need a good pc for this rig
there is over 500+ cubes
and 250+ Legs (for the leads)
Includes:
2 CIA Chips for the Keyboard
BASIC/Kernal/Character ROM
A 6502 CPU
a PLA chip (Programmable Logic Array)
a SID Chip (Sound Interface Device)
8, 8KB ram chips (64Kb ram)
An RF Modulator
and 2 Video input/output chips
One more thing:
there is two grey boxes
one is the RF modulator I have no idea what it does
and the Heatsink for the 2 video chips
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ShadowUnicorn_Gaming got a reaction from Sonicxryan in Commodore 64 Rig With Monitor
Howdy Y'all
I've decided to created one of the biggest Icons in computing history
The commodore 64 from 1982
Download
BEWARE
You will need a good pc for this rig
there is over 500+ cubes
and 250+ Legs (for the leads)
Includes:
2 CIA Chips for the Keyboard
BASIC/Kernal/Character ROM
A 6502 CPU
a PLA chip (Programmable Logic Array)
a SID Chip (Sound Interface Device)
8, 8KB ram chips (64Kb ram)
An RF Modulator
and 2 Video input/output chips
One more thing:
there is two grey boxes
one is the RF modulator I have no idea what it does
and the Heatsink for the 2 video chips
-
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ShadowUnicorn_Gaming reacted to Zal-nimations in Gaster Blaster Rig!!! by Zal-nimations
Gaster Blaster Rig!!!
Need a Gaster Blaster for your Undertale Art?
Well here it is!!!
PS : The Jaw is a bit hard to pose.
Side View:
Front View:
Diagonal View:
Top View:
Download Link : https://drive.google.com/open?id=0B_iNQbonBmeTblBMdzZMbDk4TkE
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ShadowUnicorn_Gaming got a reaction from BoltedJames in BoltedJame's Mob Rig Pack!!
*Whizzes through Stuff to do*
Y U no do Horsey ;-;
Great rigs btw
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ShadowUnicorn_Gaming reacted to BoltedJames in BoltedJame's Mob Rig Pack!!
If you use them PLEASE CREDIT ME!!
Hey Guys!! Its me BoltedJames Again! Today I'm Bring you a Mob Rig Pack!! So Ya
Whats New?
-Added Skeleton
-Pigman
-IronGolem
-Creeper
-Endermen
-ZombiePigman
-Skeleton
More Will Be Added Soon!!
Mobs Left to do:
IronGolem
Creeper
Endermen
Zombie Pigman
Zombie
Sketelton
Spider
Ghast
Cow
Pig
Chicken
Squid
Ocelot
Wolf
Lama
ECT.
Comment If there is one that i should next!! And If its not on the list tell me!! (Make Sure Its An Vanilla Minecraft Mob)
I Might Update Some Of them!! And If so it will say!
If you use them PLEASE CREDIT ME!!
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ShadowUnicorn_Gaming got a reaction from BBruce7815 in Horse Rig (New skin for 2017)
Hello everyone today I have created a rig using my new MC skin
Images
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ShadowUnicorn_Gaming reacted to NoodleSushi in WE WANT MINEIMATOR FOR THE PHONE!
Most animation softwares like mine-imator (blender, maya, cinema4d, etc.) never ported to phones. like how could you animate if you're limited to touch screen controls? It would need GUI buttons for shortcuts etc, taking space over the whole screen if so, which gives you the incapability to animate. And how about using the real time render function? would your phone even take all the massive calculations?
smh & facepalms
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ShadowUnicorn_Gaming got a reaction from The Last Dreadnought in Horse Rig (New skin for 2017)
Hello everyone today I have created a rig using my new MC skin
Images
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ShadowUnicorn_Gaming got a reaction from Cyprès in Horse Rig (New skin for 2017)
Hello everyone today I have created a rig using my new MC skin
Images
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ShadowUnicorn_Gaming got a reaction from TheIceBlock3 in Horse Rig (New skin for 2017)
Hello everyone today I have created a rig using my new MC skin
Images
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ShadowUnicorn_Gaming got a reaction from Bugleberry in Horse Rig (New skin for 2017)
Hello everyone today I have created a rig using my new MC skin
Images
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ShadowUnicorn_Gaming got a reaction from Huzkii in Horse Rig (New skin for 2017)
Hello everyone today I have created a rig using my new MC skin
Images
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ShadowUnicorn_Gaming got a reaction from Twelvie in Cryotivity Avatar Remake /w Download
Nice I like it
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ShadowUnicorn_Gaming reacted to Astro Animations in cactus.
im so sorry for everything
@KicksBrickster made the song "Cascade".
@Keep on Chucking made many of the fancy graphics things.
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ShadowUnicorn_Gaming reacted to AlexTSC in [4K Wallpaper] Into the dead
Nothing to show, actually. Just remake of my old wallpaper
Thanks to @Zaclyn Miller, @Piegon99 and @fishing gunseller for their rigs.
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ShadowUnicorn_Gaming reacted to Keep on Chucking in How do you use TV statics?
THAT'S NOT WHAT CHROMA KEYING IS!
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ShadowUnicorn_Gaming reacted to Nimi in The Mine-imator 'Community build'
Download 1.0.3
Disclaimer: This mod has been discontinued as of October 3rd, 2017 as is no longer supported and does not contain any features from Mine-imator 1.1.0 and over. If you run into any issues with this mod, you are recommended to update to the latest version of Mine-imator before reporting the issue if it is still apparent. Also note that the latest version of Mine-imator supports all features from this mod, making switching creations over close to seamless.
Special thanks:
Emunator David Version 1.0.3, 2017.06.15, changes:
Bloom options are now reversed and go from 0% to 100%, instead of 0 to 1 and are now labeled 'Intensity' instead of 'Threshold', and 'Amount' instead of 'Offset'.(1.0.3 automatically adjusts bloom values from 1.0.2 to look correct in 1.0.3.) You can now export objects to vanilla Mine-imator 1.0.6.(Rather than having to convert a project containing the object.) Fixed 'Out of Memory!' error. Timeline is no longer compact by default. Fixed typo in the controls tab, changing 'directoy' to 'directory'. Fixed observer block top texture in logo/ icon. Interface color popups now reset to the proper default colors instead of vanilla default colors. Changed startup credits. Version 1.0.2, 2016.11.19, changes:
Added 'Bloom' effect for cameras. Option to turn off custom interface icons in settings.(Will decrease RAM usage.) Changed update stream to show notifications when there's a new update for the mod. Fully fixed up vanilla converting/ loading projects from vanilla. Version 1.0.1, 2016.11.05, changes:
An object's color can now be affected by the biome color.(Affected by biome.) Fixed project opening crash if the project has a background object. Removed Fullscreen.(Caused a lot of problems.) Version 1.0.0, 2016.11.04, changes (since Vanilla 1.0.6):
Default dark theme. Timeline selection box color can be customized. DOF blur size textbox in settings now supports decimal inputs. You can convert the currently opened project for vanilla Mine-imator 1.0.6. 'Lock bend angle' option to lock the current object's bend angle to it's parent's bend angle.(Can be passed through folders.) Hide objects during low quality rendering and high quality rendering. Hidden hotkeys are shown in controls tab in settings. Includes "Improved Foliage", "Photography", "Fullscreen", and "Custom icons and watermark" mods. Features from included mods You can choose to switch between preset Minecraft biomes and a custom biome color. Added Mesa, Nether, and "The end" biomes. Reconfigured biome colors to be more accurate to Minecraft's biomes. Acacia leaves, dark oak leaves, and vines color now uses the current biome color. Added 120FPS option in program settings.(On by default.) Added fullscreen.(F7) Icons and watermark now use images from a folder in the directory named 'Imports'. -
ShadowUnicorn_Gaming reacted to CanadianOreo in Lost
MIGHT GET RID OF THIS SINCE I HATE HOW IT TURNED OUT
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ShadowUnicorn_Gaming got a reaction from NoodleSushi in OFFICIAL FURRY RIG COMMISSION THREAD
Thank you. This rig is awesome!
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ShadowUnicorn_Gaming reacted to clictaunt in Dreams of Oblivion First scene WIP
Bruh
Edited using Hitfilm 4 pro
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ShadowUnicorn_Gaming got a reaction from NoodleSushi in OFFICIAL FURRY RIG COMMISSION THREAD
@FLDude64
Okay Although I already have a rig for this skin I'll give it a go
There
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ShadowUnicorn_Gaming reacted to 1battlepenguin231 in Medieval Man on horse
This is Medieval Man on horse.
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