Everything posted by Nimi
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This will be in the next update.
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Could I make a tv series using mine imator?
Nimi replied to SuperDevilMadnessHD's topic in Discussion
I think you'd probably have to go to Microsoft/Mojang concerning use with their property, and whether or not they'd allow a program like Mine-imator to be used when Blender/Maya/Cinema 4D could be used instead for higher quality. -
Redownload 1.2.0 and use that, this was fixed shortly after 1.2.0 was initially released.
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You have particles hidden in the active camera's view. Press the button that looks like smoke at the top right of the active camera's view to make them visible.
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Moved to 'Mine-imator issues and bugs'. Have you tried re-downloading the pre-release and trying again? There was a quick fix version uploaded to fix an issue with 3D planes.
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I think having them ride the beasts would've been more fitting. ?
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Moved to "Rigs", since these are not Modelbench models.
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This(and other affected checkboxes in the background) are fixed in the full release.
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Is this with high-quality mode off?
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Moved topic to 'Modelbench creations' from 'Modelbench download and discussion'. Sure.
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Moved to "Mine-imator issues and bugs"(from "Modelbench issues and bugs"). This bug is now fixed, though I don't know the current plans for when the next release will be.
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It would be useful, but right now I'm not up for dropping Modelbench 1.0.0 development temporarily again(Like I did with more animated background keyframes.) and would like to get 1.0.0 fully released before I do anything solely for Mine-imator.(Aside from fixing bugs I caused and adding model features.)
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@Lanturn Hi! Thank you for sharing the affected model with me, with it I was able to track down the problem and fix it for the 1.0.0 update. ?
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Well mainly because; 1.) I'm protective of the code write. 2.) The source code is a mess, not organized very well, and uses a variety of coding styles and naming conventions.(Being that it was made in a rush to be used for 1.1.0's models, and used 1.0.6's coding format, but slowly changed into 1.1.0's cleaner coding format, though older code hasn't changed.) 3.) There's no real reason to have a community version, since there's not much someone who's not an official developer can to do add new features since features tied to models(Why shapes are UV'd the way they are, color settings, what shapes you can use, ect.) must also be supported by Mine-imator, or else they'd be unreadable and useless.(Hence why I have the "For Mine-imator 1.x.x" text in the "About" panel.)
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I don't have any current plans to release the Modelbench source code. ?
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This issue doesn't relate to Voxy.(Being as they're the visual designer, he just designs interfaces, icons, ect.) This issue is purely dependent on your computer(More specifically, the graphics card.), as this issue doesn't affect other users. Only thing I can recommend is to try and update your graphics drivers and see if that solves the issue.
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Hi! The image is not visible for Voxy nor I, and opening the image link throws a '403 forbidden' error. Try uploading the image to https://imgur.com/ so we may view it.
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The glow effect is setup similarly to how the bloom effect is made so these settings currently can't be in an objects' properties. It renders the scene with each object's current glow properties, then blurs the rendered result and 'adds' it on the render.
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The sunlight range, cloud offset/position and switching between the Minecraft sky and custom image can be animated(among other now animatable values), though animating the texture of the custom image isn't.
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This issue is most likely fixed in the full release of Modelbench, which is currently still in active development. For the time being, just delete the settings file and try not to mess with the settings much.
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I'm sure it's possible one way or another but I don't have any experience for what's required for the feature to be implemented.
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