Jump to content

Czai Knight

Members
  • Posts

    577
  • Joined

  • Last visited

  • Posts

    577
  • Joined

  • Last visited

Everything posted by Czai Knight

  1. Looks more like the moon. Add fire on it's surface or add a hurling effect or something. Overall though, the posing is good and the lighting is decent. I rate this 8/10.
  2. Just a tip, probably not a good idea to host a collab when your reputation doesn't exceed 50 or 100. Also, this collab idea doesn't seem that...great and unique. Yes, I don't think it has been done before but there's not really much interest in making a default animation. (This is just my opinion)
  3. More time on this animation would have made it better tbh. 1) Make sure you cover up those flatlands next time. 2) Lighting needs work and next time, I suggest fixing the torches by placing very dim lights on them or removing them. 3) Animation needs work 4) Camera positioning and field of view changing needs work. 5) The realistic rig doesn't fit well in with all the other characters and scenery. Such as Herobrine and Notch. 6) A bit of a confusing plot Overall, you should have invested more or a little more time into this animation but currently, it is okay.
  4. I'm pretty sure guessing is impossible right now without hints or a trailer...
  5. The head looks to "minecrafty" compared to the rest of the body. Overall its nice!
  6. Fog would have been a better background but i guess its ok.
  7. The question is why did u render the background with an inverted cube and not an actual background.
  8. So first I thought this was an egg, than a plant, than a tiny building, but now I just realized it was a zombie arm. Lighting could use some work but overall it's good!
  9. Nice rig! Although, it is pretty simple and needs a little more detail.
  10. Cool! Haven't seen any Resident Evil stuff here before so this should be interesting. I know its a work in progress but just gonna tell you, the lighting needs work and the animation seemed to happen a bit to fast there.
  11. Imma be honest here, kind of impossible to create this in FOUR seconds when its FIVE seconds long. Also "Quality" over "Quantity"
  12. The block physics aren't actually bad. The player backing up needs some smoothing or better transitions. The jump-attack was not bad but add a little jump-start instead of immediately jumping after running (If you know what I mean).
  13. Something about the "light-saber" part I don't like. For example the axe, I think it's because it has to many intersection with lines in the middle? I'm not sure what I can describe of what I'm trying to say but again, something about the "light-saber" part doesn't feel right. Overall though, its good.
  14. No, that samurai is defiantly broken alright. Ontopic: The concept is great, the detail of the rig is....well, detailed, and the lighting is on point. Nice job!
  15. Lighting could use a tiny bit of improvement but overall, it is well posed, detailed, and interesting.
  16. Not bad! For a suggestion though, the light sources (torches) look rather dark even though it's suppose to emit light. Use item sheets of the torch's top texture and place it on the top of the torch for a bright torch effect! Or another way is instead of placing torches in the scenery, remove the torches, and place the torches by yourself in the program so you have the ability to turn up it's brightness. Hoped this helped and that it didn't make any confusion
  17. No offense man, but even if the pictures or video previews are downloads, no one is still gonna download or trust them unless that person is very daring or believing.
  18. You could just search up "Minecraft Server hub map", get the world, use mc-edit, then obtain a schematic, and then profit! Here's one from just searching it up : http://www.planetminecraft.com/project/professional-server-hub-lobby-spawn---download/
  19. Czai Knight

    Desk Fan

    Sorry dude, I was frustrated with school today but thanks to this fan rig, I "cooled" down!
  20. The transfer to different scenes were wait to fast. either make them an instant or slowly go towards it. Also, get the camera at interesting places or houses, not just facing a wall such as 0:20. The lighting also needs work. The camera needs to slow down. Hoped this helped
  21. I have got to admit, that is pretty cool! As Mike said up there, the top gets big to fast.
  22. Not bad! Just be careful with that clipping on the skates but other than that it's good!
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...