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Showing content with the highest reputation since 02/19/18 in all areas

  1. 82 points
    Nimi

    Dev update #13: 1.2 feature gallery

    Hello Mine-imator users! Today I have some important and exciting news concerning the next update.. we've decided that since Minecraft 1.13 is taking a while to be released, we went ahead and merged 1.1.5 into 1.2. (So the next update is no longer 1.1.5 but instead 1.2.) Now, enough progress has been made on 1.2 to show off some of its many features! (Be wary that 1.2 is still in active development, however.) Glow effect for objects and bright blocks/models(Optional) Collapsable checkboxes Bloom camera effect Animatable DOF blur size Sprite particle angle settings Biome color tinting and hiding during different render modes Spinning items (Spin offset option has since been removed as you can rotate the items with keyframes.) Edit: Blocky bending for arms/legs The update's development is going rather well, however I did have to scrap specular lighting due to complications with the texturing system Mine-imator had, so I focused my efforts on the addition and improvement of other features to the update. The next update is still planned for release after Minecraft 1.13 with its accompanying mobs and blocks, so in the meantime, happy animating!
  2. 80 points
    The Minebox

    GOLEM FIGHT | Minecraft Life

    Hey everyone! Just wanted to share the animation I just recently finished, my first fully animated video done completely in Mine-imator! I'm open to criticism and any ideas for future videos I could make, thanks for watching!
  3. 74 points
    Nimi

    Modelbench Beta 0.4.2

    Download Beta 0.4.2 Hello, animators! We are very happy to announce that the first beta release of Modelbench is now up and available for download! Modelbench is a free 3D modeling program that lets you create models you can then import and use inside of your Mine-imator projects. Easy modeling and texturing tools, as well as full support for Mine-imator's animation features – like wind or bending – allow anyone to create anything they want, without hassle. Screenshots How to install Download the archive containing the program files, and unpack it into the folder of your choice. Run Modelbench.exe to launch the program. Make sure to run Modelbench next to the "Data" folder it comes with, or else it won't launch correctly. Changelog Known/Fixed bugs Want to donate?
  4. 50 points
    Nimi

    Mine-imator 1.2.2

    Download 1.2.2 Version 1.2.2, 2019.01.26, changes: Features: Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners: Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes: Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1, 2018.11.24, changes: Bugfixes: Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0, 2018.10.31, changes (since 1.1.4): Minecraft support Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench Rendering features In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc. Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3): Bugfixes Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x: Version 1.0.x:
  5. 46 points
    Hello once again! After 3 months of hard work, here it is! My newest animation! Long ago I posted a topic regarding me leaving animating, which got a lot more attention and love from you guys than I thought it would... I did consider strongly leaving animation because the project I was working on completely broke me, I tried really hard but it was simply too ambicious and complex for me at the time. I did not built my way up to such thing, therefore I ended up cancelling the whole thing. I apologize that I scared you guys saying that I was leaving (once again, I did not expect to get so much attention) after all, all I needed was to re-think where my animating path is going to take me and what do I want to do in the future. My most sincere apologies So I figured out that If I was gonna come back, It had to be good, I had to make an even better animation with all this new knowledge about lighting, cinematography, movements and all. I really hope you enjoy this one. With that apology out of the way, there's nothing else to say. Full volume, max quality and enjoy!: Credits: Animated by -StickyMations- Thank you all for watching! More stuff coming in the way!
  6. 45 points
    Sticky has set on a spiritual journey to gather all the infinity stones in order to eliminate half of the forum members to bring balance to the website. The forum's finest heroes, developers, veterans, newbies and members of all types must set aside their differences and join forces in the forum's most ambitious crossover event to stop this imminent threat! MASSIVE THANKS to EVERYONE who were so kind to share their skins and character rigs for me to use in this wallpaper, this includes @BaconSandwich, @BoltedJames, @BBruce7815, @Che3syPlayz, @Rollo, @EthanForeverAlone, @Jake_28, @KaryuGraphics, @mbanders, @MachineGunInc, @MYSELF3200, @Nimi (I love you magneficent bastard), @Pigeon_, @9redwoods, @Skjold, @Swift, @tditdatdwt, @YoshiHunter, and fellow discord buddies Gabe, Hozq and Tug the Fox. And oh what the hell I'm gonna thank @david for giving us Mine-Imator. 23 People in a wallpaper heh? Total pain in the butt to ask one for one permission to use their character and pose them afterwards, but hot damn it was worth it. For the occasion I wanted to make a different type of "more-than-one-member-wallpaper", because since I saw that these types of wallpapers often include only people who are in a certain group/server/team, I wanted to include a large variety of forum members themselves to represent how diverse the community is. All the rigging styles, all skin styles, everything clashing together in one wallpaper. Thank you all very much! V V Get your own Infinity Gauntlet rig down here! V V DOWNLOAD No need to credit for the rig, enjoy it. Don't claim as your own. Thank you, everyone.
  7. 41 points
    CLOSED TO REQUESTS UNTIL LATER DATE. latest update:11/11/1918 at 11 AM Central European Standard Time I present to you the Modelbench Armory, the ultimate (probably) source for all your weapon model needs. Pretty much the same idea as ÜberKiller's Mine-Imator armory but it looks a lot different in visual style and it's models instead of rigs. While this is mainly for guns, I do all kinds of weapons. Bows, swords, basically anything considered a weapon. Here's how it works: -You suggest weapon models (any weapon, including fictional ones)- -I make them- -And then release it along with a few others. All the weapons currently availible: M2 Browning: M134 Minigun: Lewis gun: Aircraft Lewis gun: M1911 pistol: AK-47: RPG-7 [AmazingWolfGamer}: USP Match (Includes alternate skin!): SR-556 [Slime]: MP5A3: M1928 Thompson [Pigeon_]: Chaingun (From DOOM) [hamdan ihsan]: SPAS-12: Luger P08: M16 [Slime]: Glock 17 [Foxtrot0806]: Kriss Vector [YoshiHunter]: Colt Python [MachineGunInc]: StG 44: FAMAS [Stolderan]: Barrett M82A1 [EthanForeverAlone]: MP 18: M1909 Benet-Mercie: Webley Self-loading Pistol Mk. 1: Winchester M1907: CSRG M1915 "Chauchat": SMLE Mk. 1: M1897 trench shotgun [PhiliP]: Stielhandgranate: Weapons planned: MSBS-5.56B [Slime] SA80 [Slime] Neptune's pitol (Hyperdimension Neptunia) [hamdan ihsan] Laser Rifle (Terraria) [hamdan ihsan] DEMP 2 (Star Wars:Jedi Knight II) [YoshiHunter] AR2 (Half-Life 2) [Chirp] Plasma Cutter (Dead Space) [HeYoNia] Winchester SXP Marine [Slime] Pulse Pistols (Overwatch) [MikTRF] DC-17 hand blaster (Star Wars) [OzFalcon] Submachine gun (Fortnite) [Red Riptide] Battle Rifle (Halo) [YoshiHunter] Desert Eagle [willingsas] Mosberg 590 Shockwave PGM Hécate II [zman1der & DuallyElemental] Striker (Hitman) [Mr.Matt] Armsel Striker [hamdan ihsan] M5 Carbine [BladerInc] Double barrel shotgun [BladerInc] Ray gun (multiple cod games) [ZombieGuildford] Blurrg-1120 (Star Wars Battlefront 2) [Swift] PGM Ultima Ratio [PhilliP] AR-10 [PhilliP] Flintlock [BladerINC] S686 (PUBG) [aaucuy3345] Remington 1858 revolving carbine [DuallyElemental] Joceline O/U 12G (Payday 2) [Bronze] Winchester 1887 [StarFX] Baseball bat [Slime] Stormbreaker (Marvel Cinematic Universe) [KaryuGraphics] Nerf Vortex Proton [YoshiHunter] Nerf TriStike [Twotorule] Nerf Rapidstike [Twotorule] Nerf Mega Mastodon [MikTRF] So, I think that wraps it up. If you have any requests, please comment and I'll get on it ASAP. kthanksbye
  8. 37 points
    mbanders

    Flex-Steve Model

    Ever wanted to become a noodle? I'm sure you have, but until the technology to melt all of your bones is invented, you get this. Images: Product Showcase: Download: http://www.mediafire.com/file/wyw2y2h9agno0r2/Flex+Steve+Models.zip Includes features like: Multiple bends in arms, legs, and body. Hat layer support. Additional Flex-Alex model. Being a living hell to re-texture. (it's probably not all that hard actually) Compatible with Mine-imator 1.1.2 and over. You don't have to give credit, but it would be appreciated.
  9. 37 points
    Menace

    "Portal"

    Hi guys! Today I just finished the wallpaper so here it is! Hope you guys like it! (:D Before Edit After Edit Credit Rig : The potion Rig and the Bookshelf Rig made by : @Achroma MC , Minecraft Story Mode facial Rig made by : @Tempus
  10. 36 points
    The Way Some People Judge Content And Why It's Kinda Stupid I've been using Mineimator for about a year now, and I feel like I've grown so much in my abilities as a rigger, an animator, a map builder, and just a content creator as a whole. I used to be really bad and made some really crappy animations like you'd see any other new person make. And I've made some really broken rigs and models that didn't look very good or work properly when I first started out. But now almost everything I make looks absolutely amazing and I'm so confident in my skills I would even consider myself a professional MI user. But like I said I wasn't always good, I started out making F.N.a.F. rigs which everyone reading this knows is hated by some of the community. I personally got hate by a few people on the official Mineimator Discord just because it was F.N.a.F. which totally put me down and made me really upset as any new content creator would feel. It makes you feel like you'll never get good, and you'll never be able to achieve that goal you just set out for yourself because you think you're not good enough and never will be. I feel like just the way people treat others just because of something they like or have an interest in is more "trashy" or "cancerous" than what those kinds of people are saying the content creator's work is. It's honestly really just childish and immature and I hate seeing it which is partially why I'm writing up this little rant/speech you're reading right now. My question to those people is, why? Why waste your time typing out messages just to feel like you're stronger or better than somebody else and just to push them down when you could be trying to make a good reputation among this community and others. Do you really just want to be seen as that guy who just says "ew fad" all the time? Why not try to help people, instead of just telling them their content is bad tell them what they could improve on. How do you expect to live a good happy life and have people treat you right if you don't do the same others? What about a future job you want? Who would want to hire somebody who used to or still trash talks people on the internet and harasses them about things they like just because they don't like it? Now onto the present, how I've come this far and how I'm recognized by this community and others. Even though I got put down by some people, I also found others who treated me and my creations like people should treat one another. I got noticed for my effort and even though my content was still kinda "eh" at the time a lot of people encouraged me and pushed me to keep working on what I was doing. Instead of saying "ew fad" after every F.N.a.F. post I made, people actually looked at my content, thought about what I had created, and told me how I could improve. And after that it's been like that ever since for me, yes I still got hate but it was only from a few selective individuals and every now and again somebody new who was just trying to *fit in* thinking that's the norm just because they see one person say the same thing over and over again about somebody's post. But I realized those people don't matter, why listen to somebody who has nothing good to say but the same two words every time you make something. People love my content, even a lot of people who hate fad or just don't have any interest in it tell me my work looks good. I'm seen as a good quality content creator by the majority of the communities I'm a part of. What really sucks and honestly upset the most is that I see a lot of other people making new and original content but sometimes they get hated just because it's about or related to a certain thing which is really messed up if you ask me. I understand if you dislike a rig just because it's a retexture, or an animation because it's actually crappy, but you shouldn't just call it trash. You should talk to them about their work and give them some points to improve on, for example if the rig is just a retexture of another rig, tell them they should try to make something themselves. If one of the legs seems to be having a seizure in a walk cycle, tell them how they could fix it. Nobody starts off perfect, and everybody likes their own things. I don't care if they are part of a fandom that made cringy content or was over saturated or even has porn of it, I don't care if you're into a movie about aliens fighting rocks riding dinosaurs, I don't care what kind of music you dance in your seat to while you're alone driving home from work, I don't even care if you dress up like an animal and go hang out with other people who dress up like that. I'm not going to judge you for what you like or what you're into or whatever something you do is about. I'm gonna talk to you and treat you like you're a human being and that's all I'm gonna do cuz that's how you should treat somebody. If you want to crap on something somebody likes just because you don't like it, you're just acting stupid and immature and you're making a bad name for yourself and probably setting your life up for disaster. I know this rant/speech probably isn't going to change the way some people act. But I hope I at least inspired some content creators to keep doing what they're doing because some people are gonna hate what it is no matter what you do. But who knows, maybe somebody immature will read this and actually decide to grow up a bit. Anyway if you read all the way to the bottom thanks for reading and sticking to this long mess of words, I really appreciate it. -Cobalt Creeper Edit: Please read some of the comments below that I and others have made as well because they do bring up some valid points.
  11. 33 points
    SKIBBZ

    Fireflies [2k Wallpaper]

    I caught a firefly the other day and that little moment kind of inspired me to make this wallpaper. It's a little too blurry, but that's okay... I think. If you want to get immersed, listen to this while looking at it. Edited using Adobe Photoshop CC 2018 & Affinity Photo Un-edited
  12. 31 points
    mbanders

    Fish Life - Minecraft Animation

    Notice: this is satire. Please watch the whole video before down-voting it.
  13. 29 points
    SKIBBZ

    SFR V.5 Facial Rig (MI 1.1.4)

    So I updated the SFR facial rig again. This video gives you a run-down explanation of how the rig works! This gif preview gives an idea of how expressive you can be with the facial rig Download Here [3.73 MB] !!! Requires Mine-imator 1.1.4 !!! Known Issues: Pupil AO messes up when scaled Planned Features for Next SFR: New custom pupil texture New female eyelash update Adding new easy-to-use hand rig (MB creation) New additions to eyelid controls (happy cheeks, basically) face texture variants (Moles, freckles, wrinkles, etc.) Fix the pupil AO when scaled differently (Removed AO) (more to come if I can come up with more reasonable additions)
  14. 29 points
    Menace

    "I think I heard something..."

    Simple wallpaper with a little edit. Credit Rig : Minecraft Story Mode Rig @Tempus Skeleton Rig @blockerlocker
  15. 29 points
    SKIBBZ

    REALITY Concept 6 (Theatrical Poster)

    So yeah there's this I guess. This is a little promo fan-wallpaper for CaZaKoJa's REALITY series. Features: @The Tan James's Ati rig @Cryotivity 99.9% Photo-Editing Edited using Adobe Photoshop CC 2018 If you wanna get immersed, just listen to this while looking at the wallpaper ? Here's REALITY: Concept 5's theatrical poster if you haven't seen it yet. Un-Edited [4k]
  16. 29 points
    I was create a showreel for subscribe my channel. I can't reading and writing EN little, so don't know possible a promoting mine. you can watch very realistic moving at my video, more than another parkour animation. i have a very little imator career. so i was lack of technic for creating. anyway, plz watching my video.
  17. 28 points
    Pixel Nitro

    Giant

    (insert text)
  18. 28 points
    Blasterdooms

    Iron Golem Modelbench

    This is my first topic in Mine-imator forum. I didn't know what should I write, but here I give you one of my creations. Better Iron Golem As you can see, it's much better than the normal Iron Golem. I didn't add a mouth because I think it is useless. If you want it, I will add it as soon as possible. Download : http://www.mediafire.com/file/dqg19k1kb2wx4ds/Iron_Golem.rar/file
  19. 28 points
    Hello.. finally After 1 month,i finally make 12 fish... so i was focus at school really hard,i also work n the fish pack at that time but not much the pack will still receive update cause im still interested on continuing the pack Real Life Fish: Minecraft Fish: Download? Click Me :D and i think that's all the fish Fish that been planned to be added : -Eel -DragonFish -Etc. and...im done,thanks for downloading my garbage If there is something wrong with the rig or something went wrong DM me or replies in the comment section now,bye...
  20. 27 points
    Ethanial

    Im Leaving The Forums

    Now that I have your attention. No, I'm not leaving the forums, but eVeRyBoDy LoVeS cLiCkBaIt. I Just wanted to talk to everyone about something due to recent events. Now I know I that I can be very blunt sometimes and I agree sometimes I do go overboard with the things I say. I realize that there are many younger kids here now and that they don't understand me and always seem to get defensive whenever I comment on something of their's. I know the people who know me or at least have been around long enough to understand how I act don't seem to mind at all. Many don't like me because of the way I act and I'm fine with that but I would like everyone to know; If you have a problem with me, I'm open to talk. It annoys me when people block me or whatever because things could easily be solved by a simple DM. I will talk things out as long as you are willing to have a civil conversation. I honestly see blocking as such a cowardice thing to do because you're just running from your problems and there might not even be a problem, just a simple miscommunication. And If I really want to say anything here, I'm sorry if I've hurt you. Hopefully we can work things out, just remember to hit me up.
  21. 26 points
    Expect the next Mine-imator update this Friday (the 13th), including some bugfixes and the new bending mechanics for body parts! Modelbench will also be updated on this day, allowing you to create new models that bend in all possible directions. Get hyped!
  22. 25 points
    ! Please give credit if used ! Hi everybody! I made my second released model, the ACM V1. This model doesn't need any skin changes, just select the skin you want and done! There are 5 different version of this model: ACM V1 - steve, 2-pixel fingers ACM V1 type 2 - steve, 1-pixel fingers ACM V1 type 3 - steve, no fingers ACM V1 Alex - Alex, fingers ACM V1 Alex type 2 - Alex, no fingers Here's a showcase animation made by YourFriendHozq https://www.youtube.com/watch?v=6gxkBW_QEp4&feature=youtu.be And a tutorial video made by MarcoGames1973 on how to use the model (note that some changes were made after the video was done, for example, you don't need to enable the 'inherit bend' option for the parts anymore) https://www.youtube.com/watch?v=lnsn-qNS95s&feature=youtu.be The downloads: ! You need to import the .miproject, not the .mimodel ! ACM V1 - http://www.mediafire.com/file/h12uj4ahiyzjl2i/ACM_V1.ZIP/file ACM V1 type 2 - http://www.mediafire.com/file/8bcf246u21ps9vw/ACM_V1_type2.zip/file ACM V1 type 3 - http://www.mediafire.com/file/4pf9etr8fe583p0/ACM_V1_type3.zip/file ACM V1 alex - http://www.mediafire.com/file/7dv9u2bag8q2idp/ACM_V1_alex.zip/file ACM V1 alex type 2 - http://www.mediafire.com/file/s4ojtj5aetm5vb3/ACM_V1_alex_type2.zip/file ! Please give credit if used !
  23. 25 points
    Swift

    Isometric House Render

    Hello I've been working on this render for about 3 days now. All the models are created by me, in modelbench. Also thanks to @RandomJeremy for the idea and inspiration. (Also that's a creeper plush, not a dead creeper) This is all unedited Also thanks to arbiter 617 for giving me some tips. Also thanks to some people from the Foreign Affairs discord for also giving me some tips.
  24. 24 points
    david

    ?

    ?
  25. 24 points
    Batman4014

    ModelBench Shark

    My First ModelBench Model