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Showing content with the highest reputation on 02/18/22 in all areas

  1. XxCherryBlossomxX

    Pixel Art

    Minecraft NFTS
    2 points
  2. idk if the title right or not, but I don't care... Hello, I'm Yanuar Mohendra a.k.a ShinyGHATTear (can't change the username). And this is Minecraft letters model(s). So, I made this for about a week, can't find a way to make it simpler. Just take a look for it. ~shuffle text preview : ~textures preview : DOWNLOAD if there's a problem with the model, please tell me. I'll glad to hear that. Updates : Updated expired/deleted previews Added some feature preview on the post Fixed "T" letter
    1 point
  3. Jeo_Swift

    Pixel Art

    I made Pixel art of @Fox Miner @PikaGamerPro and some other of my friends (some of them were done a long time ago) There are the icons and the normal edit:- I didn't know these type of content goes into other creations
    1 point
  4. My Alex with face rig thinks the Trailer Alex is a bad copy of her... Hope she wins the chasing ?! Should I make the rigs public?
    1 point
  5. Hello everyone, and hope you're all doing well! It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking. Volumetric fog For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update. Indirect lighting / SSGI New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera. Inventory After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post! That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating. Oh, and of course, one last thing...
    1 point
  6. I'd question how the animatronic is able to serve.
    1 point
  7. If I plan to upload my projects to the public, only that it takes time to translate into English, for now I am finishing the jinx gun.
    1 point
  8. I don't know if this is the "correct" scale or not, I'm kinda confused. Lets assume that Stebe is 2m tall. the car height is 9' 13/16 (10ft, 300cm, 3 blocks) so overall height must be 1 1/2 Stebe. Inside height is 5' 6" (5.5ft, 167cm, 1.7 block). But why are these Stebes looks smol. What do you think? is it correct or too big?
    1 point
  9. So....this is just exactly like the original mine imator but with awesome upgrades? Nothing was removed or something like that?
    1 point
  10. The vengeful Heart of ender? Yes, but it will take some time because it has this complicated body and you aren't going to need to give credit to me because it was your suggestion.
    1 point
  11. will you add the thing that comes at the end from it?
    1 point
  12. No Nothing I post that before I read it
    1 point
  13. After months of research on How Reflections work in 3D Computing Graphics,And guess what? NOTHING. Big Nothing. But I did it with just using a Practical Technique Inside Mine-Imator,Nothing special here,no coding stuff like that,because I haven't learn on how to coding. But this is what I so far. Not just Reflections,but also other Effects. I hope this can became Help,Atleast Refrence for the Devs team. @VoxyWhat do you think?
    1 point
  14. So late last night,I did a very terrible wallpaper..... But some people said that the "Zombie Posing" saved it from being 0/100 IGN So I did it again to see if I can make a good Zombie pose (Which will be a base of a later walk cycle)
    1 point
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