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Showing content with the highest reputation on 02/18/22 in all areas
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2 points
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YM's Minecraft Letters Model
Red Creeper reacted to ShinyGHASTTear for a topic
idk if the title right or not, but I don't care... Hello, I'm Yanuar Mohendra a.k.a ShinyGHATTear (can't change the username). And this is Minecraft letters model(s). So, I made this for about a week, can't find a way to make it simpler. Just take a look for it. ~shuffle text preview : ~textures preview : DOWNLOAD if there's a problem with the model, please tell me. I'll glad to hear that. Updates : Updated expired/deleted previews Added some feature preview on the post Fixed "T" letter1 point -
Pixel Art
funnydusto reacted to Jeo_Swift for a topic
I made Pixel art of @Fox Miner @PikaGamerPro and some other of my friends (some of them were done a long time ago) There are the icons and the normal edit:- I didn't know these type of content goes into other creations1 point -
Well, someone must have gotten a little angry...
Paul5 6 reacted to Entibrine303 for a topic
My Alex with face rig thinks the Trailer Alex is a bad copy of her... Hope she wins the chasing ?! Should I make the rigs public?1 point -
Dev update #19: Taking Inventory
apocablakz reacted to Nimi for a topic
Hello everyone, and hope you're all doing well! It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking. Volumetric fog For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update. Indirect lighting / SSGI New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera. Inventory After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post! That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating. Oh, and of course, one last thing...1 point -
A Dinner at "Technofurs?" (4K Rez)
Fox Miner reacted to XxCherryBlossomxX for a topic
I'd question how the animatronic is able to serve.1 point -
update 08/01/2022
Roman154 reacted to TheOsoCreations for a topic
If I plan to upload my projects to the public, only that it takes time to translate into English, for now I am finishing the jinx gun.1 point -
I don't know if this is the "correct" scale or not, I'm kinda confused. Lets assume that Stebe is 2m tall. the car height is 9' 13/16 (10ft, 300cm, 3 blocks) so overall height must be 1 1/2 Stebe. Inside height is 5' 6" (5.5ft, 167cm, 1.7 block). But why are these Stebes looks smol. What do you think? is it correct or too big?1 point
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Mineimator Violet 1.1.0 (base on 1.2.9.2)
ChennyWang0311 reacted to KenTracer for a topic
So....this is just exactly like the original mine imator but with awesome upgrades? Nothing was removed or something like that?1 point -
Mine Imator Enchoing Void Pack
Green Z studios reacted to Entibrine303 for a topic
The vengeful Heart of ender? Yes, but it will take some time because it has this complicated body and you aren't going to need to give credit to me because it was your suggestion.1 point -
Mine Imator Enchoing Void Pack
Entibrine303 reacted to Paul5 6 for a topic
will you add the thing that comes at the end from it?1 point -
Mine Imator Enchoing Void Pack
Entibrine303 reacted to Green Z studios for a topic
No Nothing I post that before I read it1 point -
Advanced Mine-Imator Graphics Design By:LMD.
Green Z studios reacted to LacaMenDRY for a topic
After months of research on How Reflections work in 3D Computing Graphics,And guess what? NOTHING. Big Nothing. But I did it with just using a Practical Technique Inside Mine-Imator,Nothing special here,no coding stuff like that,because I haven't learn on how to coding. But this is what I so far. Not just Reflections,but also other Effects. I hope this can became Help,Atleast Refrence for the Devs team. @VoxyWhat do you think?1 point -
Zombie Stance (A Possible Walk Cycle)
紅羊qwq reacted to SquareToDare for a topic
So late last night,I did a very terrible wallpaper..... But some people said that the "Zombie Posing" saved it from being 0/100 IGN So I did it again to see if I can make a good Zombie pose (Which will be a base of a later walk cycle)1 point