Doom Slayer Productions 7 Posted May 30, 2022 Report Share Posted May 30, 2022 Finnaly a beast version. Link to post Share on other sites More sharing options...
Bitzel 0 Posted May 30, 2022 Report Share Posted May 30, 2022 This is the best day since sliced bread Link to post Share on other sites More sharing options...
Bonnie animation 121 Posted May 30, 2022 Report Share Posted May 30, 2022 (edited) esta é a melhor atualização do meu imator, mas what do i do to make the computer compatible with mine imator Edited May 30, 2022 by Bonnie animation Link to post Share on other sites More sharing options...
Jbstudios 1 Posted May 30, 2022 Report Share Posted May 30, 2022 it does not work for me https://cdn.discordapp.com/attachments/648492050555076622/980879498276913202/unknown.png On 5/30/2022 at 12:22 PM, Jbstudios said: it does not work for me https://cdn.discordapp.com/attachments/648492050555076622/980879498276913202/unknown.png also dm me if you can fix Jbstudios#5982 Link to post Share on other sites More sharing options...
yeshedude 12 Posted May 30, 2022 Report Share Posted May 30, 2022 Finally Link to post Share on other sites More sharing options...
Zero Animation 1 Posted May 30, 2022 Report Share Posted May 30, 2022 Hi, I installed the version of Mine,imator 2.0, but I am getting this error when opening it. Can we solve it? I am using it from Turkey, I used translation for you. * The program cannot start because VCOMP140.DLL is missing from your computer. Try reinstalling the program to fix this problem. * appears to be said. Link to post Share on other sites More sharing options...
RajdeepXPro 0 Posted May 30, 2022 Report Share Posted May 30, 2022 I use Linux. So previously I used WINE to run Mine-Imator. Mine-Imator on WINE had exporting issues with high framerates and high quality in low-end PCs. But now I can run it natively and export with high framerates and high quality! Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted May 30, 2022 Report Share Posted May 30, 2022 (edited) a project of mine now loads very fast, but now has a static noise in the background for the entire duration, fails to load some MP3 files and crashed after dragging the timeline around a bit. errors like these now appear a lot, and the program often stops responding or crashes without a message at startup. just playing my animations crashes the entire program, which is very very very very concerning Edited May 30, 2022 by Cryptic Runner Link to post Share on other sites More sharing options...
Zero Animation 1 Posted May 30, 2022 Report Share Posted May 30, 2022 On 5/31/2022 at 1:03 AM, Aric Horn said: after 2 years of waiting, the first pre release finally came out! THANKS NIMI, DAVID & VOXY!! REPLIES TO USERS: https://www.mediafire.com/file/iznbvbt5lwl6d4i/vcomp140.zip/file here, I don't have the error but try extracting this and putting the vcomp140.dll in the mine-imator folder also if it doesn't work then its the operating system or the computer itself. Thanks man but I got it done. Link to post Share on other sites More sharing options...
Conek 0 Posted May 30, 2022 Report Share Posted May 30, 2022 On 5/30/2022 at 5:47 AM, david said: Good news! The first pre-release of the legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases: Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Now, without further delays... Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian (Stay tuned for Arch/Fedora support...) 2.0 Pre-release 1 (2022-05-30), changes: Features Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator 2.0 Pre-release 1.deb Mine-imator can then be found in your Applications menu. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) Cheers, David for me it dosent work Link to post Share on other sites More sharing options...
Glitchy Animations 26 Posted May 31, 2022 Report Share Posted May 31, 2022 i almost killed my pc, holy crap Link to post Share on other sites More sharing options...
FOXY TOONS 2.8k Posted May 31, 2022 Report Share Posted May 31, 2022 On 5/30/2022 at 3:44 PM, Cryptic Runner said: a project of mine now loads very fast, but now has a static noise in the background for the entire duration, fails to load some MP3 files and crashed after dragging the timeline around a bit. errors like these now appear a lot, and the program often stops responding or crashes without a message at startup. just playing my animations crashes the entire program, which is very very very very concerning I got the same thing Link to post Share on other sites More sharing options...
MobKiller Animations 1.3k Posted May 31, 2022 Report Share Posted May 31, 2022 Been here since 2014-2015, glad to see how much this has grown! Heavenira 1 Link to post Share on other sites More sharing options...
Heavenira 3.7k Posted May 31, 2022 Report Share Posted May 31, 2022 So fun to try this out. I forgot how uninhibited Mine-imator is; ESPECIALLY with this performance boost. You've knocked it out of the park with this release! david 1 Link to post Share on other sites More sharing options...
NemosCoolStuff 106 Posted May 31, 2022 Report Share Posted May 31, 2022 LETS GOOOO Link to post Share on other sites More sharing options...
Wallace 3 Posted May 31, 2022 Report Share Posted May 31, 2022 fps is showing incorrectly in new version. always appears the maximum fps configured (30 or 60 fps) even with the slow program because I opened a gigantic scenario Link to post Share on other sites More sharing options...
Jackblox3970 0 Posted May 31, 2022 Report Share Posted May 31, 2022 Wow. Thats Cool. Link to post Share on other sites More sharing options...
AllenBiTs 64 Posted May 31, 2022 Report Share Posted May 31, 2022 On 5/30/2022 at 5:47 PM, david said: Good news! The first pre-release of the legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases: Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Now, without further delays... Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian (Stay tuned for Arch/Fedora support...) 2.0 Pre-release 1 (2022-05-30), changes: Features Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator 2.0 Pre-release 1.deb Mine-imator can then be found in your Applications menu. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) Cheers, David LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSHHHHHH###############TTT Link to post Share on other sites More sharing options...
Aayush Saji 405 Posted May 31, 2022 Report Share Posted May 31, 2022 Yeah! bab.... Wait i'm late? Link to post Share on other sites More sharing options...
Jeremiah_YT 3 Posted May 31, 2022 Report Share Posted May 31, 2022 YO Iv bean waiting for this for a long time Link to post Share on other sites More sharing options...
InfiniteNightZ 3 Posted May 31, 2022 Report Share Posted May 31, 2022 "I've been waiting a long time for this." Link to post Share on other sites More sharing options...
ETO 0 Posted May 31, 2022 Report Share Posted May 31, 2022 On 5/30/2022 at 5:47 PM, david said: Good news! The first pre-release of the legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases: Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Now, without further delays... Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian (Stay tuned for Arch/Fedora support...) 2.0 Pre-release 1 (2022-05-30), changes: Features Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator 2.0 Pre-release 1.deb Mine-imator can then be found in your Applications menu. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) Cheers, David GREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to post Share on other sites More sharing options...
Caeden117 1.8k Posted May 31, 2022 Report Share Posted May 31, 2022 good update Jackzmc and Heavenira 1 1 Link to post Share on other sites More sharing options...
olapaulakoski 6 Posted May 31, 2022 Report Share Posted May 31, 2022 (edited) Awesome, but.. i can't import schematics from wild update snapshots. Edited May 31, 2022 by olapaulakoski Link to post Share on other sites More sharing options...
pinchugan 0 Posted May 31, 2022 Report Share Posted May 31, 2022 old projects crash on new version mine imator Link to post Share on other sites More sharing options...
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