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About Wallace
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Wallacefr
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Wallace reacted to a post in a topic: separate transitions
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Wallace started following Straight ahead // Animated Short Film , separate transitions , Can't get into Mine-imator! and 1 other
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A separation of transitions would be very useful. It is often necessary to improvise using parenting to move the character on the vertical axis with one transition while moving with another transition on the horizontal. Having the ability to choose the transition of each movement separately is a feature that would improve the usability of the mine-imator, but not only displacement, but also rotation, scale and color (whatever was not configured would continue with the timeline transition).
- 1 reply
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- improvement
- quality of life
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(and 3 more)
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Wallace reacted to a post in a topic: Dev update #24: Moving on & 2.0 release date
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Wallace reacted to a post in a topic: Dev update #24: Moving on & 2.0 release date
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Wallace reacted to a post in a topic: Dev update #24: Moving on & 2.0 release date
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The preview is stopping at 1/24 samples when there is a surface using a camera image as a texture. It is necessary to hide the surface for the preview to render 24/24 samples again. Is this a bug or the default setting?
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Wallace reacted to a post in a topic: Mine-imator 2.0 Pre-release 7 (Phase 2)
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Wallace reacted to a post in a topic: Mine-imator 2.0 Pre-release 7 (Phase 2)
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Wallace reacted to a post in a topic: Mine-imator 2.0 Pre-release 7 (Phase 2)
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Wallace reacted to a post in a topic: Mine-imator 2.0 Pre-release 7 (Phase 2)
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Wallace reacted to a post in a topic: Mine-imator 2.0 Pre-release 7 (Phase 2)
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Wallace reacted to a post in a topic: Mine-imator 2.0 Pre-release 7 (Phase 2)
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The pre-release 5 still has some problems. Only what is visible appears in the reflection (I can't see the back of Steve in a mirror behind him), is this normal for GPUs without ray traicing support? Ryzen with Vega 8 inverse kinematics is also weird. the legs turn backwards abruptly and it is almost impossible to rotate them without using the third axis (which is not practical) And I also didn't like the interface, it hides features that I used all the time, like the delete objects button. it took me a while to find the graphics settings but I think it was a nice change
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Have you tried clicking on the timeline and scrolling with the mouse?
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increasing the camera's viewing angle in mine-imator doesn't work like it does in real life, because the vanishing point is determined by the camera's perspective, making the edges of the image stretched. The goal is to make 180° for vertical and horizontal view, like fisheye lens effect that doesn't stretch the image. so I put several parallel planes with a texture of 7 cameras to form a panoramic video (without using a video editor):
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Fox Miner reacted to a post in a topic: Mine-imator 2.0 Pre-release 4 (Phase 1)
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the home screen has glitches, shaking a lot
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fps is showing incorrectly in new version. always appears the maximum fps configured (30 or 60 fps) even with the slow program because I opened a gigantic scenario
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Mineimator Violet 1.1.0 (base on 1.2.9.2)
Wallace replied to Excitablecell's topic in Modding discussion
i thought i was very lucky to find something like that, i just searched "1.2.9.1" to look for an additional MI bugfix update and i found this. UNFORTUNATELY 4 ANTIVIRUS DETECTED AS TROJAN: https://www.virustotal.com/gui/file/4d3df0ec55bcffb3a38e5345b053b6f4a04058e95202f783ac9fe6eaf30f2a46/detection -
Ok
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I created a shortcut to one of my projects, moved it to the desktop, hit "open with" and selected mine-imator in the folder. at the time the shortcut opened mine-imator (not the project). However, when I restarted my pc, the shortcut no longer worked, and a message appeared saying to reinstall the program (sorry if the text is not easy to understand i used google translator) ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:35:36 mineimator_version: 1.2.4 12:35:36 gm_runtime: 2.1.5.246 12:35:36 YYC: yes 12:35:36 working_directory: C:\Users\Casa2\Desktop\Campo de Organização\Animação\Mine-imator 1.2.4\ 12:35:36 file_directory: C:\Users\Casa2\AppData\Roaming\Mine_imator\ 12:35:36 OS: Windows 12:35:36 os_version: 655360 12:35:36 os_is_network_connected: yes 12:35:36 os_get_language: pt 12:35:36 os_get_region: BR 12:35:36 USERDOMAIN: DESKTOP-7IK67PG 12:35:36 USERNAME: Casa2 12:35:36 USERPROFILE: C:\Users\Casa2 12:35:36 APPDATA: C:\Users\Casa2\AppData\Roaming 12:35:36 NUMBER_OF_PROCESSORS: 2 12:35:36 PROCESSOR_ARCHITECTURE: x86 12:35:36 PROCESSOR_IDENTFIER: 12:35:36 PROCESSOR_LEVEL: 20 12:35:36 PROCESSOR_REVISION: 0200 12:35:36 video_adapter_subsysid: 826282009 12:35:36 udid: c0c0d2d0-1270-47a8-af98-557beb1c7609 12:35:36 video_adapter_vendorid: 4098 12:35:36 video_d3d11_context: 0635672C 12:35:36 video_d3d11_device: 010513A4 12:35:36 video_adapter_deviceid: 38919 12:35:36 video_adapter_sharedsystemmemory: 1744830464 12:35:36 video_adapter_revision: 0 12:35:36 video_adapter_description: AMD Radeon HD 6290 Graphics 12:35:36 video_adapter_dedicatedsystemmemory: 0 12:35:36 video_adapter_dedicatedvideomemory: 391524352 12:35:36 Old log found 12:35:36 External library init 12:35:36 Missing file: Data\file.dll I can't save rigs and scenarios that contain "/" in the name. maybe this is your problem too
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I'll try
- 2 replies
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- shaders mod
- shaders pack
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-Algumas sugestões para a próxima atualização: sun rays passing between leaves become visible in the air .holding one object to several others, one for rotation, one for scaling etc. water reflection .texture editor (it's much harder to texturize things in other programs because it's not you can see how it would look in 3D, especially spheres)
- 2 replies
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- shaders mod
- shaders pack
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rig modeling crew from Among us + Enderman animation
Wallace replied to Wallace's topic in Music videos
I understand the criticism, but I was just trying to demonstrate a creative possibility. Most people do simple rigs, I wanted to show that this program allows for more complex things. -
Hagus reacted to a post in a topic: modeling crew from Among us + Enderman animation
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Straight ahead // Animated Short Film
Wallace replied to Duskstar Shine's topic in Narrative animations
I liked it, it's very artistic. I would like to see more things like that. can i participate? i can make good rigs. please ignore the introduction and the generic music- 9 replies
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- short film
- animation
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rig modeling crew from Among us + Enderman animation
Wallace replied to Wallace's topic in Music videos
Can the people in this forum only criticize? no one ever comments on the good part
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