Juno 4.5k Posted December 22, 2017 Report Share Posted December 22, 2017 Awesome Link to post Share on other sites More sharing options...
Agent Agrimar 1 Posted December 23, 2017 Report Share Posted December 23, 2017 (edited) Do you take feature requests? If so... I would like to request a few things that will hopefully make it better for use in the future: Spoiler * Custom framerate option for both rendering and over all fps of the program * Allow scrolling when you're just hovering over something (So you wouldn't have to click on it to scroll in that box) * Clicking on an already highlighted timeline item to rename it from there * Add a context menu to the viewport (or other areas, like the timeline even though there's buttons on the bottom) for things like properties, delete, etc. (So I wouldn't always have a box or two taking up my screen when I want to make a simple edit) * Camera tabs * Save the resources for UI elements outside of the .exe, or make a theme engine (Once again, not a top priority, just for a user to make it more personalized if they wanted to) * Optional UI sounds (The lowest of low priorities) * Condense the two buttons that lead to the Website and Forums into a single "About" button which would also include more info (Like program version for example) I would do these things myself, but I'm not sure where I'd find updated source code (The one I saw on here was for 1.0.9), and even if I did have the code, I would be afraid of Mine-imator updating (Finding any changes that could be littler or big that were made and applying it my changes), I also have Game Maker Studio 2, so I'd take a stab at porting it (For fun). If the updated code is ever release, I'd suggest GitHub for people to submit their changes, like the features that I've mentioned. If I figure out any more things that could added to potentially improve Mine-imator, I'll make an edit to this post. Edited December 23, 2017 by Agent Agrimar Asking for an already added feature ThatSodaCan 1 Link to post Share on other sites More sharing options...
CDScissor 0 Posted December 23, 2017 Report Share Posted December 23, 2017 So does this mean that all features of CB will be added to vanilla MI around 2018 or 19? Does this also mean that rigs created to work for CB will now work with vanilla MI(I keeps saying vanilla,i should go out and eat!)? Link to post Share on other sites More sharing options...
RubenGamerYT10 0 Posted December 23, 2017 Report Share Posted December 23, 2017 OK Thanks Link to post Share on other sites More sharing options...
The Hunter 2 Posted December 23, 2017 Report Share Posted December 23, 2017 parsaCr766295 and RedAnimator 2 Link to post Share on other sites More sharing options...
Naufalafif2015 6 Posted December 24, 2017 Report Share Posted December 24, 2017 this is more like C4D Major Update Link to post Share on other sites More sharing options...
Tomas1O1 65 Posted December 27, 2017 Report Share Posted December 27, 2017 On 12/20/2017 at 2:15 PM, Voxy said: (I had to work with a buggy, laggy build to make this header, you guys should better appreciate it.) nah. Link to post Share on other sites More sharing options...
niam 1.7k Posted December 27, 2017 Report Share Posted December 27, 2017 Little reflection please..That will make a lot of people using Mine-imator Link to post Share on other sites More sharing options...
Ninja_X3 3 Posted December 28, 2017 Report Share Posted December 28, 2017 hm nice im excited Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted January 12, 2018 Report Share Posted January 12, 2018 Hello! I'm Jadturentale,i actually will list some of my suggestions that could make Mine-imator better. You don't NEED to add these,these are just suggestions. Motion Capture support (Adding Mocap Kinect/Camera capture,that will help to make great animations) FBX Importer: Import FBX's,and have them work with the Minecraft characters. Endorphin Simulation Support: Use Endorphin project (.els) or other stuff to get them work with Minecraft characters! Transform tool: Move things easily! Round edges: Opitional setting that makes the edges of characters,blocks etc. round,like in some animations. Ability to toggle bend styles: You know,that wierd bending? Some people will want to have that bend style off and have the normal one. Normal Maps and Parralax Occlusion Mapping support: Support for resource packs that have POM,PBR and Normal Maps,when the render is active. Skin Maker: Make skins in the program without quitting it. Minecraft generation Schematics: Use of things generated in Minecraft's worlds as schematics in the Schematics folder. Custom Item Maker: Make custom item textures without quitting Mine Imator. Basic Texture Packs: Texture Packs that are in all projects that you can choose without downloading and dragging stuff with file explorer. Render Updates: POM,PBR and Normal Map support In settings,some more render options Optimization Making that the lightning looks like a kind of bullet going in the walls,like in real life and in Unreal Engine 4,example video on modded Roblox (I havent made it): Aaaand water reflections,and lens flares. Yup,that's a bunch of suggestions. I'd be happy to see that in 1.2.0! Link to post Share on other sites More sharing options...
mbanders 3.5k Posted January 12, 2018 Report Share Posted January 12, 2018 36 minutes ago, Jadturentale said: Hello! I'm Jadturentale,i actually will list some of my suggestions that could make Mine-imator better. You don't NEED to add these,these are just suggestions. Motion Capture support (Adding Mocap Kinect/Camera capture,that will help to make great animations) FBX Importer: Import FBX's,and have them work with the Minecraft characters. Endorphin Simulation Support: Use Endorphin project (.els) or other stuff to get them work with Minecraft characters! Transform tool: Move things easily! Round edges: Opitional setting that makes the edges of characters,blocks etc. round,like in some animations. Ability to toggle bend styles: You know,that wierd bending? Some people will want to have that bend style off and have the normal one. Normal Maps and Parralax Occlusion Mapping support: Support for resource packs that have POM,PBR and Normal Maps,when the render is active. Skin Maker: Make skins in the program without quitting it. Minecraft generation Schematics: Use of things generated in Minecraft's worlds as schematics in the Schematics folder. Custom Item Maker: Make custom item textures without quitting Mine Imator. Basic Texture Packs: Texture Packs that are in all projects that you can choose without downloading and dragging stuff with file explorer. Render Updates: POM,PBR and Normal Map support In settings,some more render options Optimization Making that the lightning looks like a kind of bullet going in the walls,like in real life and in Unreal Engine 4,example video on modded Roblox (I havent made it): Aaaand water reflections,and lens flares. Yup,that's a bunch of suggestions. I'd be happy to see that in 1.2.0! A lot of this stuff is probably not possible in GameMaker Studio yet. Cryptic Runner 1 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 12, 2018 Author Report Share Posted January 12, 2018 Just now, mbanders said: A lot of this stuff is probably not possible in GameMaker Studio yet. Anything is possible. It's just that some things are more difficult than others. Cryptic Runner and Skelemelon 1 1 Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted January 12, 2018 Report Share Posted January 12, 2018 Quote mbanders @mbanders It does not use Gamemaker Studio,or else people would steal it and publish it to the workshop. Link to post Share on other sites More sharing options...
Skelemelon 124 Posted January 12, 2018 Report Share Posted January 12, 2018 (edited) 46 minutes ago, Jadturentale said: Hello! I'm Jadturentale,i actually will list some of my suggestions that could make Mine-imator better. You don't NEED to add these,these are just suggestions. Motion Capture support (Adding Mocap Kinect/Camera capture,that will help to make great animations) FBX Importer: Import FBX's,and have them work with the Minecraft characters. Endorphin Simulation Support: Use Endorphin project (.els) or other stuff to get them work with Minecraft characters! Transform tool: Move things easily! Round edges: Opitional setting that makes the edges of characters,blocks etc. round,like in some animations. Ability to toggle bend styles: You know,that wierd bending? Some people will want to have that bend style off and have the normal one. Normal Maps and Parralax Occlusion Mapping support: Support for resource packs that have POM,PBR and Normal Maps,when the render is active. Skin Maker: Make skins in the program without quitting it. Minecraft generation Schematics: Use of things generated in Minecraft's worlds as schematics in the Schematics folder. Custom Item Maker: Make custom item textures without quitting Mine Imator. Basic Texture Packs: Texture Packs that are in all projects that you can choose without downloading and dragging stuff with file explorer. Render Updates: POM,PBR and Normal Map support In settings,some more render options Optimization Making that the lightning looks like a kind of bullet going in the walls,like in real life and in Unreal Engine 4,example video on modded Roblox (I havent made it): Aaaand water reflections,and lens flares. Yup,that's a bunch of suggestions. I'd be happy to see that in 1.2.0! but... you don't have to quit mine imator to make custom items, you can have it open while making items on paint.net, then you just reopen the window and add the custom item sheet, same goes for the skins, you just add it in. (also not to be a grammar nazi, but... your supposed to have a space after you put the , "He opened the box, nothing was there" like that.) 9 minutes ago, mbanders said: A lot of this stuff is probably not possible in GameMaker Studio yet. nvm Edited January 12, 2018 by Bluey Link to post Share on other sites More sharing options...
Cryptic Runner 2.3k Posted January 12, 2018 Report Share Posted January 12, 2018 @Bluey I mean,not close it like Close CLOSED with the X,i mean with the _ button. Link to post Share on other sites More sharing options...
mbanders 3.5k Posted January 12, 2018 Report Share Posted January 12, 2018 2 hours ago, Jadturentale said: @mbanders It does not use Gamemaker Studio,or else people would steal it and publish it to the workshop. It is actually. Link to post Share on other sites More sharing options...
munny 0 Posted January 16, 2018 Report Share Posted January 16, 2018 hi i have an idea if it id possible to be add the world importer if it as mine ways that used in blender it well be better because this world importer make sometime tings hard to do Link to post Share on other sites More sharing options...
munny 0 Posted January 18, 2018 Report Share Posted January 18, 2018 could u pleas add mist to the particls creator as the mist in the blender it well be helpful and please create new camera effect and upgrade the old effects and please do end and start point for the camera filed and upgrade filed of view Link to post Share on other sites More sharing options...
Ender man 22 Posted January 19, 2018 Report Share Posted January 19, 2018 would there be problems for weaker device users? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 19, 2018 Author Report Share Posted January 19, 2018 Just now, Ender man said: would there be problems for weaker device users? Slower rendering performance is natural on all devices when you're dealing with more graphics and effects. You can turn off the new rendering effects/graphics(Similar to how you can turn off SSAO, shadows, ect.) to get similar results(And performance) to Mine-imator 1.1.x and turn them back on whenever you'd like to tweak them last-minute before rendering. Link to post Share on other sites More sharing options...
munny 0 Posted January 20, 2018 Report Share Posted January 20, 2018 why this take alout of time please release it Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 21, 2018 Author Report Share Posted January 21, 2018 On 1/20/2018 at 5:51 PM, munny said: why this take alout of time please release it It hasn't even been started on yet. It requires Mine-imator 1.1.3 to be released(Which requires Minecraft 1.13 to be released.) and Modelbench to be released for it to be started on. It's best to have patience because this update has the potential to be pushed all the way till next fall/winter to be released. Link to post Share on other sites More sharing options...
Lock_downmc213 126 Posted January 21, 2018 Report Share Posted January 21, 2018 I hasn't even been started on yet. It requires Mine-imator 1.1.3 to be released(Which requires Minecraft 1.13 to be released.) and Modelbench to be released for it to be started on. It's best to have patience because this update has the potential to be pushed all the way till next fall/winter to be released. Yeah that's true. Mojang (specifically Dinnerbone) is stating that the 1.13 is around the corner. So it shouldn't be a problem. Link to post Share on other sites More sharing options...
Agentsecret24 122 Posted January 22, 2018 Report Share Posted January 22, 2018 Do we have an ETA on Modelbench? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted January 22, 2018 Author Report Share Posted January 22, 2018 Do we have an ETA on Modelbench? Nope. Link to post Share on other sites More sharing options...
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