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MICB Bug (MI Community Bug.) [Render]


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<<< Mine-imator: 'Community Edition' log >>>
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
8:09:27 PM version: 1.0.6 ( 'Community Build' 1.0.2)
8:09:27 PM gm_version: 1.4.1749
8:09:27 PM build date: 11/20/2016 2:26:14 AM
8:09:27 PM YYC: yes
8:09:27 PM working_directory: C:\Mine-imator (Community Build)\
8:09:27 PM file_directory: C:\Users\Lou Laburada\AppData\Roaming\Mine_imator__Community_Build_\
8:09:27 PM OS: Windows
8:09:27 PM os_version: 393218
8:09:27 PM os_is_network_connected: yes
8:09:27 PM os_get_language: en
8:09:27 PM os_get_region: US
8:09:27 PM USERDOMAIN: Lou-Laptop
8:09:27 PM USERNAME: Lou Laburada
8:09:27 PM USERPROFILE: C:\Users\Lou Laburada
8:09:27 PM APPDATA: C:\Users\Lou Laburada\AppData\Roaming
8:09:27 PM NUMBER_OF_PROCESSORS: 2
8:09:27 PM PROCESSOR_ARCHITECTURE: x86
8:09:27 PM PROCESSOR_IDENTFIER:
8:09:27 PM PROCESSOR_LEVEL: 6
8:09:27 PM PROCESSOR_REVISION: 2a07
8:09:27 PM video_adapter_0_name: Intel(R) HD Graphics
8:09:27 PM video_adapter_0_driver_version_high: 589841
8:09:27 PM video_adapter_0_device_name: \\.\DISPLAY1
8:09:27 PM video_adapter_0_driver_version_low: 659589
8:09:27 PM Old log found
8:09:27 PM Library init
8:09:27 PM Data\file.dll
8:09:27 PM Data\movie.dll
8:09:27 PM Movie init
8:09:27 PM Data\window.dll
8:09:27 PM Data\texture.dll
8:09:27 PM Texture init
8:09:38 PM working_directory: C:\Mine-imator (Community Build)\
8:09:38 PM Trying to save files
8:09:38 PM surface_save OK
8:09:38 PM texture_create OK
8:09:38 PM file_delete_lib OK
8:09:38 PM Shader init
8:09:38 PM shaders_are_supported: yes
8:09:38 PM shader_high_ssao_blur compiled: yes
8:09:38 PM shader_high_ssao compiled: yes
8:09:38 PM shader_high_ssao_depth_normal compiled: yes
8:09:38 PM shader_high_light_apply compiled: yes
8:09:38 PM shader_high_light_night compiled: yes
8:09:38 PM shader_high_light_point compiled: yes
8:09:38 PM shader_high_light_spot compiled: yes
8:09:38 PM shader_high_light_sun compiled: yes
8:09:38 PM shader_high_fog_apply compiled: yes
8:09:38 PM shader_high_fog compiled: yes
8:09:38 PM shader_high_dof compiled: yes
8:09:38 PM shader_high_aa compiled: yes
8:09:38 PM shader_replace compiled: yes
8:09:38 PM shader_draw_texture compiled: yes
8:09:38 PM shader_depth compiled: yes
8:09:38 PM shader_color_fog_lights compiled: yes
8:09:38 PM shader_color_fog compiled: yes
8:09:38 PM shader_blend_fog compiled: yes
8:09:38 PM shader_blend compiled: yes
8:09:38 PM shader_border compiled: yes
8:09:38 PM Create vertex format
8:09:38 PM Render init
8:09:38 PM Ground model init
8:09:38 PM Character models init
8:09:38 PM Windows init
8:09:38 PM Lists init
8:09:38 PM Load language file: C:\Mine-imator (Community Build)\Data\Languages\english.txt
8:09:38 PM Make transitions
8:09:38 PM Transitions OK
8:09:38 PM Globals init
8:09:38 PM Opening pack from folder: C:\Mine-imator (Community Build)\Data\Textures\
8:09:38 PM mob_texture
8:09:39 PM block_texture
8:09:40 PM colormap_grass_texture
8:09:40 PM colormap_foliage_texture
8:09:40 PM item_texture
8:09:40 PM particles_texture
8:09:40 PM block_preview_texture
8:09:40 PM sun_texture
8:09:40 PM moonphases_texture
8:09:40 PM moon_texture
8:09:40 PM clouds_texture
8:09:40 PM Pack opened
8:09:40 PM Found key_file: C:\Mine-imator (Community Build)\Data\key.file
8:09:40 PM Loading settings: C:\Mine-imator (Community Build)\Data\settings.file
8:09:40 PM load_format: 21
8:09:40 PM Loading recent: C:\Mine-imator (Community Build)\Data\recent.file
8:09:40 PM Loading closed alerts: C:\Mine-imator (Community Build)\Data\alerts.file
8:09:41 PM Startup OK
8:09:41 PM Resetting project
8:09:41 PM Destroying instances
8:09:41 PM Project resetted
8:09:41 PM Show popup: startup
8:09:41 PM HTTP: [{"id":8,"title":"Quick fix","text":"If the world importer is not working, re-download! ","icon":"download","button":"alertdownloadbutton","buttonurl":"http:\/\/www.mineimatorforums.com\/index.php?\/topic\/60781-106-mine-imator-community-build\/","newestversion":2,"saveclose":0,}]
8:09:49 PM Opening project: E:\ \Minecraft Animations\The Janitor Collab\The Janitor copy.mproj
8:09:49 PM load_folder: E:\ \Minecraft Animations\The Janitor Collab
8:09:49 PM load_format: 22
8:09:49 PM Resetting project
8:09:49 PM Destroying instances
8:09:49 PM Project resetted
8:09:49 PM save_folder: E:\ \Minecraft Animations\The Janitor Collab
8:09:49 PM load_iid_offset: 0
8:09:49 PM Templates: 9
8:09:49 PM Timelines: 48
8:09:49 PM Resources: 4
8:09:49 PM Get template iids
8:09:49 PM Get particle type iids
8:09:49 PM Get keyframe iids
8:09:49 PM Get timeline iids
8:09:49 PM Build trees
8:09:49 PM Reset read positions
8:09:49 PM Update program
8:09:50 PM Project loaded
8:09:51 PM Show popup: exportmovie
8:10:05 PM Show popup: open
8:10:23 PM Opening project: C:\Mine-imator (Community Build)\Projects\The Janitor Collab\The Janitor copy.mproj
8:10:23 PM load_folder: C:\Mine-imator (Community Build)\Projects\The Janitor Collab
8:10:23 PM load_format: 22
8:10:23 PM Resetting project
8:10:23 PM Destroying instances
8:10:23 PM Project resetted
8:10:23 PM save_folder: C:\Mine-imator (Community Build)\Projects\The Janitor Collab
8:10:23 PM load_iid_offset: 0
8:10:23 PM Templates: 9
8:10:23 PM Timelines: 48
8:10:23 PM Resources: 4
8:10:24 PM Get template iids
8:10:24 PM Get particle type iids
8:10:24 PM Get keyframe iids
8:10:24 PM Get timeline iids
8:10:24 PM Build trees
8:10:24 PM Reset read positions
8:10:24 PM Update program
8:10:24 PM Project loaded
8:10:26 PM Show popup: exportmovie
8:10:45 PM Export movie: C:\Users\Lou Laburada\Desktop\LA Files\Youtube Channel\Video\Minecraft Animation\Videos\The Janitor Collab.mp4
8:10:45 PM Format: mp4
8:10:45 PM Bitrate: 2500000
8:10:45 PM Framerate: 30
8:10:45 PM Audio: yes
8:10:45 PM High Quality: yes
8:10:45 PM Size: 4096, 2304
 

.... Okay ... That's a lot.... o_o


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:
Fatal Error: Can not create vertex buffer of size 2448 bytes
349 vertex buffers allocated with total size of 2480 KB
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_model_done (line 3)
called from - gml_Script_tl_update_bend (line 214)
called from - gml_Script_tl_update_matrix (line 153)
called from - gml_Script_app_update_animate (line 17)
called from - gml_Script_action_toolbar_exportmovie_update (line 26)
called from - gml_Script_window_draw_exportmovie (line 7)
called from - gml_Script_window_draw (line 3)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 2)
 
k done. I really need some answers before the Janitor Collab ends. @Nimi

 

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7 minutes ago, TheLionwarrior said:

Try turning down ur render settings a bit ?

Not to be rude, buddy. But I would like to kindly correct you. Your is spelled Y-O-U-R, I know it is a common misconception to spell it that way, so I am glad to help you.


You might be loading too many objects at once? It could be the problem. 

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20 minutes ago, Awesome Emerald said:

Um, you just told us your name.

 

I suggest making some things invisible in the keyframe tab.

maybe that's not his name but the name of one of his parents, my father put his nickname as the profile on the pc, although i could have a profile, i prefer to hide things under his nose

Edited by BBruce7815
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4 hours ago, Skjold said:

"MI Community Bug" lol

<_< Ermm... That should've been Build... Bug. ._.

6 hours ago, Awesome Emerald said:

Um, you just told us your name.

 

I suggest making some things invisible in the keyframe tab.

it could also help from the bugs though, like file location. So thats why i didnt deleted that.

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