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Mooshim

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Everything posted by Mooshim

  1. I see what you mean, the fortress in the old one was better, but I still prefer the effect the lava had
  2. I prefer this one, as the lava makes the wallpaper look much less empty, and with the addition of the effects from MI (like AO and DOF) it looks much better.
  3. To be fair, I'm still scratching me head over how you manage to make that "Custom Biomes" thing. I got pretty close but I still have no clue as to how you split that into two values, or if you set it to go to a white point in the texture and recolor it, or maybe you used a whole new file altogether. Needless to say, I think them thinking you can code anything is a fairly reasonable thought. Dear me I took this at an approach much too complex! This is actually a fairly simple principle, as it seems
  4. Alright guys, which sounds better for this?
    Vote, or make a suggestion below!
    http://strawpoll.me/7345631

    1. Nimi

      Nimi

      Emu and I are planning a community build...

      Mine-imator Management Mod.

       

  5. Wonderful! I thought I recognized that banana from somewhere...
  6. I'm mid-way through production of an MI Community Mod, which contains a mod manager (wip), rig manager, link to the forum (for chat, followers, and maybe a shared-animation project??). It already includes options to load different texture packs (contained in zip folders) both in the Mine-Imator Settings>Interface tab and in an all new Hub activate when pressing Shift+Tab. You can download and manage mods, texture packs, schematics, rigs, etc without even having to change tabs from Mine-Imator.

    I'm all open to suggestions for new features and mods to be included in this project (screenshots will come soon, but no release date is certain), and if anyone would like to help just PM me and I'll have a look at your GML skill!

    1. Show previous comments  12 more
    2. Nimi

      Nimi

      Wait, so does your mod manager compile/combine mods?

    3. Mooshim

      Mooshim

      @PikaMasterzMC It has not been created yet, but we plan for it to compile all mods on startup and execute them with the existing code.
      I might need to do some fiddling here and there, and the process to make mods may require more skill, but overall I think it should work out fine.

    4. Quartzic

      Quartzic

      @Emaniplex github.com/Lucidator/Mine360 has the source :)

  7. File handling in Game Maker sure can be tricky...

  8. Can you release the schematic and the positioning+angle of the camera, as 1.0.6 does not work on my PC
  9. There is no problem; David links to adfocus so that he earns a little bit of money every time someone downloads Mine-Imator. After the link opens it will redirect you to the download page and Mine-Imator should download with no issues. If you are worried that the website is unsafe (which it isn't), I recommend you install Adblock
  10. Finally... A Blox at a reasonable size for me to step on him...
  11. My bet's on Daryl or Eugene. Dang that Negan.

  12. Does Mine-Imator have a Statute of Limitations for warning points?

    1. Show previous comments  4 more
    2. Skjold

      Skjold

      @Mooshim "a year." I told you. That is, a year if you have been good about not breaking the rules, you could discuss about removing warning points.

    3. Frossa
    4. Mooshim

      Mooshim

      Great, just two more months!

  13. Wind doesn't blow and stretch light? Unless you mean the wind function in Mine-Imator is doing the stretching
  14. :3 and o_o will be missed

  15. Try the fix in this topic (The 'Spewing' Glitch)
  16. Go into %appdata% (type that into file explorer), then delete the folder C:\Users\ruben\AppData\Roaming\Mine_imator If this doesn't work then I'd suggest contacting David
  17. Still better than most of the animators here
  18. For those that didn't suss it out yet, this has been an April Fools. Sorry to everyone who got really excited, and completely overestimated my coding skills.
  19. It only works with Intel graphics I'm afraid
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