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ItsZaaki

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  1. Funny
    ItsZaaki got a reaction from rofrrrrrrrrrrrrr in Court room shenanigans...   
  2. Upvote
    ItsZaaki got a reaction from JayTDCK in Perfect Time to Mine (4K)   
  3. Funny
    ItsZaaki got a reaction from PearAnimations in Court room shenanigans...   
  4. Funny
    ItsZaaki got a reaction from rofrrrrrrrrrrrrr in Perfect Time to Mine (4K)   
  5. Upvote
    ItsZaaki got a reaction from Fover in Court room shenanigans...   
  6. Upvote
    ItsZaaki reacted to Yogaindo CR in Mine-imator Simply Upscaled Build 1.0.14.0 (Public Version)   
    Mine-imator Simply Upscaled Build
    A Simple Mod That Enhance Mine-imator Rendering Looks with exciting QOL features and a little better Performance

    "You're the one who held the lights" ( Art by: Wolviza) Personalized and Unprofessionals Warnings! You've been warned.
    Also bad english for some reason
    So I made a Mine-imator mod that have a new render engine intended for low sample rendering 😱😱😱😱
    This mod was focused more on the rendering sides and some simple Quality of Life features 👀, don't expect something so cool like the Community Build!. But I'll probably gonna add something new if I have the time and not being a skill issue.
    This mod was actually a private mod that I build for my little team for a movie project called AVE-X. But we decided to release it to the public and there it is!
    This mod was purely based on Continuation Build. Enjoy! 😼
    Github Source: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build
    Note: Some of these features will available in Mine-imator Community Build very soon!
    Note: DO NOT ASK ME FOR A FEATURE. Thanks! Also Check README.txt for more detail if you're using an old GPU (GTX 750 ti or RX 460 or bellow)
    But If you want to support me you can buy sum of my games on Steam~
     
    Mine-imator Is Heavy for it's Quality...
    Let's make it Worth it.
    All of the Renders bellow are rendered both on 8 Samples
          <<     CLICK TO ZOOM IN FOR MORE DETAIL
    With the power of the new render engine AVE-X. MISU brings you a 2x Quality renders with a little performance overhead
    Actually it's just using a different shaders technique but heh that's improvement lol
    And It's Open Sourced ANYONE can brings their features to this build, or to yours.
    Curently Modded By:
    Wolviza, CreeZ, LensKase23
     
    Please keep in mind that this mod has not been compiled or tested outside of Windows x64. Enjoy! 
     
    Download (Windows x64 .zip) : https://mineimatorsimplyu.pages.dev
    Github Link: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build/releases

    Minimum Specification:
    GPU: GTX 1050 TI or RX 5500 or Intel Arc A380 (4 GB with Vulkan 1_3 and DirectX 12_0 Support) CPU: Intel I5-8500 or Ryzen 5 2400 (or Atleast 4 CPU Threads) 12 GB of Ram  
    Version 1.0.14.0 (June 18th, 2026) from 1.0.13.1
    Updated to Continuation Build 1.0.14
    Added:
    Godrays, Simple volumetric like effects and will never be perfect. HDR Bloom, Ground truth bloom recommended using tonemapper (Can be weird with blend mode other than "Add") Changed:
    Developer Choice render tonemapper settings is now using AGX instead of ACES Improved:
    MISU will not crash on lower end GPU if the scene is heavy
    Hotfix 1:
    Fixed bend not working on certain model
     
    Old Changelog:
  7. Upvote
    ItsZaaki reacted to niam in The Taswell Siblings at the IBC Plaza   
    "It’s been 100 years since their great-grandfather first brewed their now-iconic Taswell whiskey. Emmett and Sylvia are at the Taswell Distillery Ltd. headquarters office to unveil a special brew to commemorate the occasion." – @TurboAlexZ

    Featuring @TurboAlexZ as Sylvia Taswell & Emmett Taswell.
    More coming soon.
    Models used:
    International Business Center Complex: TBR* Niam's Stylized Character Model: TBR* (early access is given for featured individuals)  
    Some extra tickets to visit this complex are still available for everyone who wants to be featured^. Just let me know!

    Join my Discord server or DM me!
     
    *To be released.
    ^Certain art style is required:
     
  8. Upvote
    ItsZaaki reacted to mbanders in Mine-imator 2.0.2 Continuation Build 1.0.14   
    🤫
     

    (Art by mbanders)
    Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the...
    Continuation Build
    The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. 
    Please enjoy it!
    Download (Windows x64 .zip): https://www.mediafire.com/file/f3zjqh7dktxmnid/Mine-imator_2.0.2_Continuation_Build_1.0.14.zip/file
    Please note that this mod has not been compiled or tested outside of Windows x64.
    The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this).
    https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build
    💸 Feel free to throw your money at me if you really wanna: https://ko-fi.com/mbandersmc
    Version 1.0.14 (June 16th, 2026), changes since 1.0.13:
    Features
    Added "Zoom in" and "Zoom out" buttons to the timeline. Added 'shadows' tags for .mimodel parts, allowing "Cast shadows" to be disabled on them by default. Added hint text for "Render depth" setting. Changes
    Updated Minecraft assets to 26.2 - Chaos Cubed. "Camera shake" effect is now visible in the camera's shape. Moved "Enable looping" button next to other timeline playback buttons. Bugfixes
    Fixed baby villagers and zombie villagers growing up on project reload. Fixed missing textures for banner sticks and patterned shields. Fixed crash when selecting a custom model in the workbench after selecting armor. Fixed "model color" option not appearing for custom models which support it.  
    Older changelogs:
  9. Upvote
    ItsZaaki reacted to LinF2333 in ALCOOL   
  10. Upvote
    ItsZaaki reacted to LinF2333 in MIDNIGHT MONSOON   
  11. Upvote
    ItsZaaki reacted to PackDZ in Better MC Rig | Mine-imator Rig Pack   
    - Hello, my name is PackDZ, nice to meet you are. This is my first time posting on this platform, so there will be some irregularities when writing on this post. So I hope everyone can advise for the future.
     - Getting to the point, today I would like to introduce to you all my Rig Pack. This is considered a Rig Pack that I have invested a lot in; from consulting, manufacturing, testing and debugging. So what does the Rig Pack have?
     
     + First, let's take a look at Rig's Introduction video:
     
     
     
    + Second, My introduction to the Rig Pack:
     
    Charater Collection: with Extrude + Female Body ; [ Inverse Kinematics supports ]      
     
     Facial Rig: with 4 types of Faces + [Extra] from Pupils.
    ( You can also swap facial too. )
     
    Extra Stuff:   Cape: (no elytra / with elytra: ➔ Your Texture). Glasses: [Recreated] from Nelsony IKIT Rig. Better Elytra: with 2 Styles. Name Tag: change your Minecraft Username and allows with "Face Camera".
     
    Better Armors: added "1.21 Trims Armor" + Female Body.
     
    Special Models: added Outline (with 10 objects, Visible it and "Glow: ON" if you want) + Body Half.
    ➔ WARNING: Import "Outline Setting" folder before using "Outline" objects ; if you want to add "Face Rig" you have to set: "Render Depth: -3" and "Shadow: OFF".
     
    MC gui: The rig's Central Point.            1. [ Hotbar ] : added Toolbars ; Hearts / Foods / Armors / Bubbles ; Experience ; Offhand ; etc.

               
               2. [ Inventory ] : Added Equipment ; Crafting ; Item/Block ; Character Placing ; Effect ; etc.

     
               3. [ Item Slot Hologram ]: [Recreated] from Regy Rigs.

     
               4. [ Block Impact ]: with "Outline Select" & *Breaking Effect".

     
               5. [ POV ]: A Minecraft player "First Person" perspective + MC gui + Extra.

     
    That's all.....?
     
    + Final, Support 1.2.9 ➔ 2.0.0+ & Community Build. Hope you guys enjoy my new Rig Pack i made
     

     
    P4CK ❤️
     
     
  12. Upvote
    ItsZaaki reacted to DarkDragonPro in Blaize's Target Smash   
    Had an idea some time early last year to create a target smash course for my character. 
  13. Upvote
    ItsZaaki reacted to Swooplezz in Mine-imator Community Build v1.1.0   
    Download v1.1.0
    v1.1.0: Changes since v1.0.0:
    Volumetric fog: Volume fog objects and Scene global volumes. Volume 3D noise. Planar mirrors. Allows you to create accurate reflections in the scene. Has controls for the resolution in render settings and Metallicness controls the blur. Video loading Allows you to load videos onto video surfaces or spotlights. Cartoonize camera effect Paint like camera effect. Other features come from SU,   
  14. Upvote
    ItsZaaki got a reaction from DarkDragonPro in Perfect Time to Mine (4K)   
  15. Upvote
    ItsZaaki got a reaction from PearAnimations in Perfect Time to Mine (4K)   
  16. Upvote
  17. Upvote
    ItsZaaki reacted to SierraHotel in My recent works   
    M107A1
     



    Benelli M4/M1014(+TTI Custom)
     




    Fostech Origin 12
     


    MPX(TTI PCC Custom)
     



    Glock 17/34
     
     
    Some models are made by/based on megat88_145(twitter)
  18. Upvote
    ItsZaaki reacted to manicminermemer in Mine-imator 2.0 3D model converter! (mostly)   
    https://file.garden/ZlrJr4gXzRtJW4yO/magic/duck.mp4
    Major thanks to Mr. Doon who wrote the meshcache importer! I mainly just wrote this post...
    For basics: Mineimator does support meshes, but they're not supported in the way you'd want to use them.
    The way that custom meshes got achieved in Mineimator is very hacky and kind of clunky, but it does work.
    Mineimator does not have a way to directly import meshes in-program, you'll have to go through a bunch of steps first.
    We shall also note that Mineimator does not support meshes with bones. No mesh skinning, no whatever.
    All imported meshes are just gonna be as still as a prop...
    Finally, please note this converter was an afternoon project and has problems. This program does not import normals properly, so shading will be rather off and may not look right. I have included the source code if you want to try and fix it...
    First download the converter, which I have included as a file right here. Place it in whatever place.
    Along with the converter is the source code, written in C.
    Converter: https://file.garden/ZlrJr4gXzRtJW4yO/magic/converter.exe
    Source code: https://file.garden/ZlrJr4gXzRtJW4yO/magic/converter.c
    Note: Windows may flag converter.exe as malware which is a false positive. I don't really know how to solve this though sorry... If you find yourself sufficiently scared by the false positive anyways you can skip to step 4 and try and compile it yourself using the C source code I also linked here.
    (edit: it was written in C, not C++)
    1: Meshcache Files
    Mineimator 2.0.'s terrain is stored in ".meshcache" files, which are 3D models of the terrain that has been imported.
    It is important to note here that these are not collections of blocks, but actual 3D models of the terrain.
    I made a whole thread about this here:
    so I won't go too in depth about it here.
    2: Manipulating Meshcaches
    To import a mesh, we will first have to get ready first.
    Firstly, you import an schematic with no moving parts (no doors, no levers, no buttons) and put it into the program, which will cause Mineimator to generate a meshcache from that schematic. Luckily, Mineimator already has a couple of these. To prevent Mineimator from randomly re-importing the original meshcache over the custom meshcache, I suggest using only the terrain pre-packaged with Mineimator, as terrain imported from other worlds will be linked to that world and Mineimator will re-import that meshcache if it detects changes in that world. With Mineimator's default terrain props, there is no world and your meshcaches can remain untampered with. Let's use the lamp post schematic file.


    3: Making a Model and Importing it
    For this next part we have to get a mesh in blender, specifically Blender 4.0. Firstly, the mesh's texture has to be a single texture, and as I mentioned before, the mesh will pretty much just be completely stationary. If you want multiple moving parts or multiple textures, you're going to have to import additional meshes!
    Since I don't feel like modeling, let's just grab a model off of https://www.models-resource.com/. This is a tutorial anyways...
    The model I'll use for this demonstration is this model. https://www.models-resource.com/playstation_2/crashbandicootwrathofcortex/model/20863/


    As we import the mesh into Blender, make sure to triangulate it first! And apply the modifier! That will be important.

    Next, we SPECIFICALLY export the model as Stanford PLY .ply.

    Next part, make sure that you have the settings on the right! You can uncheck Selected Only if the mesh is the only thing in the scene... Don't use Blender's Triangulated Mesh feature for exporting PLY files, half the time it doesn't seem to work right, for whatever reason.
    Next, refer to the following image:


    Next part:

    Next, we delete the schematic file for the lamp post in our mineimator project directory as well as the meshcache file. But now, you drag the meshcache file you just made into your project directory and rename it to have the same file name as the lamp post's meshcache file.

    Now we get into Mineimator, and although it may still look like a lamp post that is because it's not immediate! Re-open the project file and the lamp post will become Crash's head! Kind of. We still need to get the texture in:

    Since this is still scenery we use the mineimator scenery texture. This is why I said it must be a single texture earlier.

    We take that scenery texture and slap it onto that scenery and now we have a mesh in mineimator I guess! Since the converter doesn't import normals properly because of a bug with it (they DO get imported, they're kinda just weird) the shading is a bit off but it is indeed a mesh in mineimator!
    Here's the mineimator project in this tutorial: https://file.garden/ZlrJr4gXzRtJW4yO/magic/project.7z
    Also, you cannot export the terrain/mesh thing as .miobject unfortunately as Mineimator won't include the meshcache in the miobject no matter how you select it or try to export it. So if you're trying to share meshes through this, you're pretty much forced to share it through sharing the project itself and you can't use .miobjects for this. Remember - this is pretty hacky!
    4: Compiling the thing
    If you're wondering how to compile this program you need GCC, it's written in C. The method I used to compile it was following the MinGW tutorial here: https://www.wikihow.com/Compile-a-C-Program-Using-the-GNU-Compiler-(GCC) and using the GCC 14.10 build for Win32 here: https://winlibs.com/
  19. Upvote
    ItsZaaki reacted to niam in Lower Manhattan (1995) 4K - IBC Towers (WTC) Teaser   
    Lower Manhattan in 1995 map by aBitterMelon on Planet Minecraft
    The Twin Towers by me
     
  20. Upvote
    ItsZaaki reacted to BulBash in OTS-14 GROZA (RIG)   
    The OTs-14-4 "Groza-4" (Russian: ОЦ-14-4 "Гроза", lit. 'Storm')[1] is a Russian selective fire bullpup assault rifle chambered for the 9×39mm subsonic cartridge. It was developed in the 1990s at the TsKIB SOO (Central Design and Research Bureau of Sporting and Hunting Arms) in Tula, Russia.[2]
    The weapon is colloquially known as OC-14 or OTs-14 "Groza".[3] The OTs-14-4A "Groza-4" has one derivative, the TKB-0239 (ТКБ-0239), also known as OTs-14-1A "Groza-1", chambered for the 7.62×39mm cartridge.[4][5]
    Made in : Blockbench.
    Like pls  
    Take and enjoy! ↓↓↓

                                                                      
                                                                     
  21. Upvote
    ItsZaaki reacted to BulBash in Just render   
  22. Upvote
    ItsZaaki reacted to Salem in Sedan, Hatchback, remade RV   
    "Primo" Sedan
    Can't open doors and trunks of Primo model, so these are only good for background uses

    "Zima" Hatchback from PUBG


    Remade Ford Crown Victoria LTD


    Fleetwood RV
     

    Trucks

    Van and Plumber van (They're just same model with shorter engine room)
     
    More Pixel Consistent textures
    Added some windows and wipers,
    Changed tires with octagonal shaped ones (except RV)
    And I suggest that turning off Cast Shadows option on windows would be better
    Not that much, but please feel free to edit and use these as you wish, 
    thanks
     


    vehicle pack 2 (2).zip

    Added trucks and vans
    https://www.mediafire.com/file/w37x2pijo0hgdlz/vehicle_pack_2_%282%29.zip/file
     
     
  23. Upvote
    ItsZaaki reacted to Salem in T-72 Tank   
    Cold war variant (T72M) and modernized one (T72B)
    Skirts and fuel tanks are removable
    Hatches are operable, but holes are blocked with black plane, and tracks wont be moving
    massive skill issue, sorry about that
    please feel free to edit and use these as you wish
     
    edit: Changed shape of rubber skirt on T-72 (4).zip 
    https://www.mediafire.com/file/yolz1t1zoibo8yf/T-72_%284%29.zip/file
     
     
     
  24. Upvote
    ItsZaaki reacted to CraftyFoxe in Minecraft Tiger I "Drippenwagen" Animation   
    I recreated Bosnian Ape Society's Tiger I "Drippenwagen" tank in Minecraft animation
     
  25. Upvote
    ItsZaaki reacted to BladerInc in Bleeding Death Altya "Invasion"   
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