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So in the today's snapshot they increased the world height. But it seems to me they did it in the worst way possible.
So, what they did was add 64 blocks to the bottom and 64 to the top, so the lowest you can go is y-64 and the highest y320, for a total of 384.
It would've been better just to add 128 blocks on top I think, because now they've got to figure a way to convert old worlds and continue generation downward which supposedly could cause some issues. For one thing the transition wouldn't be seamless, and another being anything you've built at bedrock level could be warped or destroyed altogether(I say this because of the way MC Xbox One world borders were dealt with when converting to Bedrock Edition in that builds near the old world border are destroyed). Of course its entirely possible they'll do it completely different, I am just speculating after all.
I also see how lowering the world 64 will make for larger caves, which is a good thing.
So I like that they lowered it, but also think that it may be problematic. Maybe the best route is to just not increase the height of old worlds, or just add 128 blocks on top of old worlds. But idk, we'll just see what they do.
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The thing is, wouldn't adding 128 blocks on top make the transition even less seamless? When updating from an old world, new chunks would end up having all of the terrain generating higher, resulting in massive chunk boundaries.
What I'm wondering is why they raised the top end of the limit at all, since the world generation very rarely, if ever, reaches Y=256 anyway.
If the lower limit were increased by 128 blocks instead, there'd be a lot more underground room for more layers of cave generation.Regardless, imo the increase we got isn't good enough to get the most out of the new cave generation. Doubling the world height to 512 would be nice.
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The generation of mountains is also changing, which would likely benefit from an increased world height. Plus, the extra height could also be nice to have for tall builds.
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