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Czai Knight

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Posts posted by Czai Knight

  1. Actually, very good lip syncing, I like it!

    The body expression however is lacking but probably because their was not much to "express" in this scene.

    The eyes could blink a bit, he seems to just kind of stare too long.

    Lip sync was awesome! Pretty sure everything else like the body expression and the other facial parts are left unpolished and such due to the fact that you were focusing on lip syncing but to overall, I say a successful test it is!

  2. The posing is completely fine but the lighting...I'm pretty sure there is only one source light...which isn't good...

    When I first looked at the picture, I didn't even REALIZE there was a torch! I suggest brightening up that torch's day and the same goes with the flaming particles.

    The color of the light seems a bit off, I don't think grass emits green light but if we are talking about sci-fi stuff like that then that's understandable. If not, I suggest switching the color of the light that is shining on that color to a more moonlight-ish color.

    Hoped this helped :thumbsup:

  3. Hmmmm this was pretty good but I'd have to give some feedback.

    I'm glad you used transitions so it looked alot better.

    When using schematics for vehicles, mod them a bit with rigs because the guy getting in the car at 0:49 was pretty bad. What I mean by modding (modifying) them is to remove that block on the door and replace it with a rigged door in the animation program.

    Lighting lacks a lot.

    Animation needs improvement. An example is at 0:48 lacked alot of keyframes and animation which made it look...well not as good. And try not to use a pose like that on 0:47, make the arms a little separate from the body and same goes with the legs, make the one leg separate from the other leg.

    The turning animation for the chopper is very abrupt and I suggest working on that. I suggest you use keyframe by keyframe animating solely on the chopper turning. 

    1:01, avoid showing flatlands at ALL times. Try to use fog or at least dont make the camera pan towards flatlands.

    1:06, block mixing doesn't make anything look great. If your reason is that it might crash the project if you put in another schematic then thats understandable. But to fix this, all you have to do is spawn a grass block and use the "repeat" feature that you can do to blocks and use that instead.

    1:19, I see you used the pre-set schematics Mine-imator gave you. I suggest to not use that and import your own schematics of forests. If you can't do that because it is time consuming and or you don't have the tools, that is fine.

    Hoped this helps you :thumbsup:

  4. I actually had extreme doubts when I saw "First Rig" but yep, I've been proven wrong and i'm glad i was proven wrong.

    The rig itself is fantastic with its details and content.

    The showcase is what everyone could ask for to see what the rig is.

    The animation presented in the showcase was amazing and constructed well.

    Speaking one more time about the showcase, it tempted me to download this darn rig but I would've used it for nothing.

    10/10 well done like cake.

  5. The posing could use some work, maybe use the sheild to block some of the dragon's breath. I suggest also a new camera position, seems kind of stale right now. There is a huge lack of lighting and sources that emit light.

    Make sure you credit the rig. Scenery needs to be changed, its like skyblock but a very bad skyblock map. Overall, this seems a bit lower than decent but not terrible.

     

    4.) How could a dragon stand on that small of ground and even be in the overworld?

    Btw, dragons can fly and people can make up concepts and stories that dragons are in the overworld instead of the end.

  6. 2 hours ago, Spontaneous Explosions said:

    but there's no need for pics. Most people who want this probably have a 1.12 snapshot, in which case you'll know what the new wool looks like.

    You still need pictures/images or a video, buddy.

  7. Lifecraft did use some transitions but just in some of the wrong places.

    Overall, the concept is okay since I have seen a couple of these already.

    Listen to Iron431 up there to add scenery because no one ever loves flatgrass. Use maybe a mine or cave for scenery considering this has to do with bedrock

    The facial expressions were decent.

    Be careful of that diamond pick phasing through the head, we don't need another Vision.

    Lacks lighting...probably because there is no lighting, I recommend you should fix that if your going to turn this into a full fledged animation.

    I really loved how you did 1:05 - 1:08. Gave me a good couple chuckles.

    Hoped this helped :thumbsup:

  8. The posing with the character is okay but the gun position makes it seem off.

    The art lacks lighting. Maybe add moonlight if you don't want to include other light sources in the art or possibly add a light on the helmet to the trooper.

    Scenery is a good choice.

    Hoped this helped :thumbsup:

  9. You accidentally created a duplicated topic. Either hide this one or hide the other one.

    This is actually pretty neat!

    Love that lightsaber handle, posing, expression, and lighting!

    One thing I have to say though is that the lightsaber seems a bit off like its going too up other than following the direction where the handle is facing.

    Overall, pretty good for a first submitted wallpaper!

  10. 1) Lacks intensity of fighting

    2) Animation is a bit floaty for the zombie

    3) Slap on a muzzle flash for dem gun shots

    4) Add some wound shots or even better, add blood hits, or even better, add them both. Just a suggestion but it would look really nice.

    5) Lacks lighting but I guess this is a test animation

    6) Scenery should fit with the subject such as the sky as orange or gray-ish color along with a moody ambient color.

    7) Get a better sound for a pistol, sounds like airsoft x 10

    8) Add an impact sound effect for the zombie

    9) The human was alright but the zombie had a few problems in it. I think they're pretty obvious so I think I shouldn't have to point it out.

    In my opinion, you should do a decent animation, upload that, then ask for some criticism. A decent timed animation can give us an insight on how efficient you can animate thus we can criticize the animation other than these small, a bit un-polished, tests.

  11. I didn't even realize there was ground in the edited version. It looked like the players were space walking!

    Overall, the scenery is a good choice but...

    The lighting...well lacks lighting

    The posing on the right player is okay but the left player...not so much.

    The camera position is too simple, try add in a little tilt (Not too much!) or find a better position to shoot the photo from.

  12. I'm gonna make a couple requests...

    Make the TF2 revolver

    Make the TF2 Knife

    Make the TF2 Disguiser Kit

    Make the TF2 Invis Watch

    Make the TF2 Dead Ringer

    Make the TF2 Cloak and Dagger

    Now time for some feedback.

    1) It is not much of a player rig, more of like a mask rig and a small accessory rig.

    Overall, it is still good. 7.5/10

  13. In my opinion, you do not really need help to polish. You could go polish it yourself which is something you need to learn anyways.

    Lighting seems to be very lacking in this.

    There is also a lack of transition and keyframes.

    Scenery was okay.

    Camera movement was to linear.

    Overall, it's okay to start a series because it improves your animation skills as long as you know what you're doing. Spend more time to on each episode (my recommendation)

    Hoped this helped :thumbsup:

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