Jump to content

Phyre

Members
  • Posts

    1374
  • Joined

  • Days Won

    8
  • Posts

    1374
  • Joined

  • Days Won

    8

Reputation Activity

  1. Upvote
    Phyre reacted to Floofy in Floof's Minecraft Arsenal   
    !!INFO!!
    This is a new project im working on, it will release in packs of five or so weapons, consisting of diverse types of weapons, or themes if people would like that! My goal for this project is to give a choice of artillery that fit the style of a minecraft character, similar to my previous Double Barrel Shotgun and Tommy Gun. I look forward to creating weapons for the community to use! IF YOU WANT TO REQUEST GUN MODELS, ASK IN THE REPLIES!!! IM WELCOME TO ADD MORE FICTIONAL, REAL, OR MENTALLY INSANE GUNS!!! 
    This is only just the beginning, future packs will be out when i get to them sooner or later. but for now...
    PACK 1
    DOWNLOAD HERE
    INCLUDES:
    -Spas-12
    Rise and shine old yeller.
    -Musket
    Just like the founding fathers intended.
    -M4A1
    Bomb has been planted, lets get outta here!
    -Glock 17
    Feel the inner Bond!
    -MP7
    Small but deadly.
    (PACK ONE SHOWCASE IN SPOILER)

    TO DO LIST
     
  2. Upvote
    Phyre reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  3. Upvote
    Phyre reacted to 9redwoods in Smooth Slime Model   
    He bend

    Thanks to @__Mine__ for helping with the top and bottom surfaces
    DOWNLOAD
  4. Angry
    Phyre reacted to TheCobaltCreeper in d e s p a c i t o   
  5. Upvote
    Phyre reacted to 9redwoods in Alone in the Night - Minecraft Wallpaper   
    Niiiiiceeee
  6. Wow
    Phyre reacted to TheCobaltCreeper in Springtrap, Bon, and Nightmare Bon   
    I made some guitars for my Bon. models. I plan to finish the canon animatronics as well as FNaC and TJoC animatronics soon. As of now I have Game 1 finished, 2 from Game 4, 1 from SL, and 1 from Game 3. I had All of Game 1, 2 [Except BB and mangle], and 4 and some from 3 and SL but I hated my older models so I'm remaking them but I like I said I made some guitars so I wanted to show em off with a random render I made.  
  7. Upvote
    Phyre reacted to TheCobaltCreeper in Minecraft Promo Art Test   
    Made a little test with these guys 
  8. Upvote
    Phyre reacted to __Mine__ in Happy Birthday, Dr. Nexil!   
    ? Happy birthday, @Dr. Nexil! ?
    Here's @9redwoods and Dave, presenting you with some cake. Enjoy!

    I'm aware this is probably a bit early due to timezones. Oh well, better than being late lol
    I also ought to make more renders with this trio...
  9. Upvote
    Phyre reacted to 9redwoods in Subsurface Scattering with Light Bleed (MI 1.2.7)   
    I've thought about the idea of "subsurface scattering" with light bleed for a while now, and today I tried it out for the first time, and my results were successful!
    A real-world example of subsurface scattering for those who are confused:
    In Mine-imator (spotlight count: 9)

    Image from behind
    Here's the gist.
    Knowing spotlight range directly changes the thickness of light bleed, I set up a folder rig with one spotlight with a very dark red hue and a very high range for very thick light bleed, then I simply duplicated it and lowered its range several times for a gradient effect. The dark red/orange colors stack on each other, giving a gradient effect.
    A last spotlight is added with a low range as to not affect the light bleed. It's set to a blue hue to counteract the reds of the subsurface scattering.
    QnA:
     
    Download the test project HERE.
    Important notice: your results may vary depending on your render settings. For the same results as the showcase image, you will need 15% blur size and 64 shadow blur quality.
    Test project scaled by 8
  10. Upvote
    Phyre reacted to Slime in Oblivion GEN 6.0   
    I dont find this rig too appealing at all.

    The eyes look weird because of the centered pupils, the shading looks iffy and unnatural, I don't like how high quality the textures are, they clash with the default textures and I don't think many people here are going to run a specific texture pack just to make this look presentable.
  11. Upvote
    Phyre reacted to 9redwoods in Red's Halloween Pack   
    Happy Halloween, everybody. I bring to you...

    Features:
    (left to right)
    Credits:
    How to Use:
    DOWNLOAD
    No redistribution of any kind. Credit is appreciated.
  12. Upvote
    Phyre reacted to Frost in Crimson | 2K   
    It's Spooktober time
    Rendered by @9redwoods

    It's big so just click to view in proper size
  13. Upvote
    Phyre reacted to Jnick in Dev update #19: Taking Inventory   
    If only IK was added.
  14. Upvote
    Phyre reacted to Nimi in Dev update #19: Taking Inventory   
    Hello everyone, and hope you're all doing well!
    It's been a while since the last dev update, a lot of crazy stuff has been going on in the world since then. However despite the madness, I still found time to work on the next exciting update for Mine-imator! Not much progress has been since then, but I figured I would show off some things I've been working on. The renders featured in this dev update were made by @Keep on Chucking.
    Volumetric fog
    For those who have seen the last dev update, I showed off the new volumetric rays. Originally, I wanted to make the rays a proper volumetric fog with sunlight scattering through. After revisiting this feature this past Summer, I've upgraded them to a proper fog effect! This effect can be used alongside the default fog included in Mine-imator and there will be an option to switch back to the volumetric rays shown in the previous dev update.
     
    Indirect lighting / SSGI
    New shadows? Improved ambient lighting? There no way lighting can get any better.. can it?! It can. Introducing: Indirect lighting, a secret ingredient among many to making your lighting really pop in your scene by allowing direct lighting to be casted from bright objects automatically, and allowing light to bounce from objects directly lit by light sources and tint the surrounding area! This feature really brightens your scene up and makes lighting a lot easier to set up. However, due to being a screen space rendering technique, the effect will only work with lit objects that are visible to the camera.
     
    Inventory
    After overhauling the rendering in Mine-imator, I'm now onto integrating the rebrand in Mine-imator. Inventory is the name @Voxy has decided on for the slick design language Modelbench uses and what Mine-imator will eventually receive in the next major update. This process will take a while, as Mine-imator's codebase is arguably bigger than Modelbench's. In the meantime, if you have any questions concerning the new interface, feel free to drop them below in the replies for Voxy to answer in an upcoming Q&A post!
    That's all I've got to show for now unfortunately! While things may be moving at the pace of a snail, I'm afraid things won't speed up any time soon since I'm the only developer working on this update after all, and I have a part-time job and doing full-time college. However there's no need to fret, as Voxy and I are trying our best to make this the best update we can possibly (and reasonably) make it. Until next time, keep on animating.
    Oh, and of course, one last thing...
     
  15. Upvote
    Phyre reacted to 9redwoods in Welcome to the Nether VoxHel ?   
    Hmm...

    Anyways, the thing that gives it away is the lack of any kind of shadows on your player. Try setting the shadow blur size to something real small like 11-15% if you haven't already, and scaling can help with messy SSAO and easier shadows.
  16. Upvote
    Phyre reacted to Frost in Lighting and Jacket Test   
    I gave my skin a jacket so I decided to try it out with my jacket rig ?

    Holy crap the image is big
    Just click on it to view it in proper size
  17. Upvote
    Phyre reacted to Dr. Nexil in Parlour (4K Cinematic)   
    Here's another blue moon render from ya boi:

    Credits:
    @9redwoods's mini barrel model
    This guy's cool paintings
    BlockPixel resourcepack
    The other models in the scene (besides the actual Minecraft blocks lol) were made by me.
    As always, made with Mine-Imator, Modelbench, and love.
  18. Upvote
    Phyre reacted to AbangGibran in Don't Mine at Night (Fan Remake)   
    Recently Youtube just recommended me "Don't Mine at Night" video, i watched it and it's really nostalgic. Idk but i'm interested to remake it. This project is helped me a lot to improve my animation skill. Btw it's my very first animation project that ever finished. Enjoy!
     
     
     
  19. Upvote
    Phyre reacted to anima cryses in Some renders i did in the mean time.   
    Did some stuff
     
     
  20. Upvote
    Phyre reacted to CyberBlue002 in Busting In   
    Busting In Animation


    This is just a short with stop-motion style animation. KRISS Vector rig was from the Mine-Imator Armory.
  21. Downvote
    Phyre reacted to MinecraftianGeek in "Break The Cycle" Teaser Trailer   
    REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  22. Upvote
    Phyre reacted to alzcreation in Some Commission Stuff   
    so today i upload again about my Commission

    So here we go








  23. Upvote
    Phyre reacted to Frossa in Meet the Medic in Minecraft   
    Made with Mine-imator 1.0.6, for technical reasons.
  24. Downvote
    Phyre reacted to white in batman4014 motorcycle remade   
    thank you tell me!
    but sometime i think Voxel stairs is more better
    and i dont think your recommend is worse,i just like  Voxel stairs more
  25. Upvote
    Phyre reacted to Swingzero in Warped Forest   
    @ShinyGHASTTear for fire sprites, thing.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...